Player Matchup

Hel
Hel
BIackVampCat
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,357 Elo+
Party 1
Hachiman
Hachiman
Handsomedh20
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,090 Elo+
Solo
Rama
Rama
Itza Wanabi
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,239 Elo+
Party 1
Merlin
Merlin
RomanRagez
Merlin
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
207W - 194L
1,301 Elo+
Party 3
Fafnir
Fafnir
xBlastology
Fafnir
Level 40
God Stats
10W - 7L
1,291 SR
Queue Stats
272W - 255L
1,421 Elo+
Party 3
Team Averages
Level 22
1,458 SR
1,282 Elo+

VS

Team Averages
Level 36
1,476 SR
1,476 Elo+
Yemoja
Yemoja
Criptron69
Yemoja
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
337W - 351L
1,483 Elo+
Solo
Maui
Maui
DarkooLove
Maui
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 92L
1,469 Elo+
Party 2
Chaac
Chaac
XInfectiousPanda
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Solo
Mulan
Mulan
madbrown08
Mulan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,439 Elo+
Solo
Hera
Hera
thegodslxyer
Hera
Level 81
God Stats
1W - 0L
1,381 SR
Queue Stats
47W - 43L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
6,334
576
1,806
14,236
10,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hachiman
Handsomedh20
Hachiman
13
3 / 9 / 1
7,690
699
8,812
14,711
6,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 9 / 1
6,408
583
2,125
12,370
5,682
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
RomanRagez
Merlin
13
1 / 8 / 1
7,397
672
9,781
10,884
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
16
1 / 4 / 2
7,841
713
8,798
16,163
24,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Criptron69
Yemoja
16
7 / 0 / 26
9,727
884
10,177
6,473
4,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 1 / 32
9,742
886
4,862
13,963
16,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
7 / 2 / 23
9,633
876
16,704
15,128
19,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
16
6 / 2 / 25
9,413
856
8,238
14,611
10,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
17 / 0 / 20
11,356
1,032
24,419
10,012
5,729
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
164
5
Kills
38
38
Deaths
5
6
Assists
126
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Yemoja
Criptron69
Yemoja
7
0
26
20
W
1
1
32
17
L
Hachiman
Handsomedh20
Hachiman
3
9
1
0.39
L
0
9
1
0.06
L
Merlin
RomanRagez
Merlin
1
8
1
0.19
W
7
2
23
9.25
W
Mulan
6
2
25
9.25
W
17
0
20
27
L
Fafnir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,322
Damage
64,400
68,364
Taken
60,187
52,589
Mitigated
56,336
7,425
Healing
36,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,806
998
1,216
706
14,236
10,151
0
7,326
6,570
4,127
0
W
Yemoja
Criptron69
Yemoja
10,177
1,881
10,507
2,459
6,473
4,097
2,670
2,324
4,149
18,880
0
W
4,862
410
2,851
3,449
13,963
16,509
102
3,119
10,844
6,153
0
L
Hachiman
Handsomedh20
Hachiman
8,812
4,819
0
833
14,711
6,943
0
8,080
6,488
0
14,314
L
2,125
1,361
0
180
12,370
5,682
0
7,537
4,516
0
5,397
L
Merlin
RomanRagez
Merlin
9,781
1,105
45
126
10,884
5,182
0
5,827
4,883
25,521
0
W
16,704
778
3,559
5,292
15,128
19,101
919
4,484
10,644
0
32,605
W
Mulan
8,238
1,507
551
2,242
14,611
10,900
2,430
5,457
9,154
0
15,310
W
24,419
6,951
3,762
1,978
10,012
5,729
1,243
5,001
5,011
42,462
0
L
Fafnir
8,798
1,707
636
3,683
16,163
24,631
0
10,688
5,113
21,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,670
Gold Earned
49,871
67
Minions Killed
120
0
Camps Cleared
0
802,173
Distance Traveled
1,147,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,334
576
1
0
0
151,044
0
W
Yemoja
9,727
884
21
2
0
200,152
0
W
Maui
9,742
886
5
0
0
242,580
0
L
Hachiman
7,690
699
8
1
0
141,343
0
L
Rama
6,408
583
11
1
0
155,001
0
L
Merlin
7,397
672
33
3
0
159,098
0
W
Chaac
9,633
876
38
3
0
236,310
0
W
Mulan
9,413
856
11
1
0
220,915
0
W
Hera
11,356
1,032
45
4
0
247,966
0
L
Fafnir
7,841
713
14
1
0
195,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role