Player Matchup

Scylla
Scylla
Premptive
Scylla
Level 29
God Stats
4W - 1L
1,571 SR
Queue Stats
59W - 48L
1,621 Elo+
Party 1
Bastet
Bastet
SilverLining849
Bastet
Level 149
God Stats
125W - 127L
1,530 SR
Queue Stats
840W - 853L
1,549 Elo+
Solo
Surtr
Surtr
WoodyBeet927166
Surtr
Level 106
God Stats
7W - 11L
1,628 SR
Queue Stats
258W - 231L
1,539 Elo+
Party 1
Team Averages
Level 95
1,576 SR
1,570 Elo+

VS

Team Averages
Level 112
1,550 SR
1,552 Elo+
Sylvanus
Sylvanus
blowcain
Sylvanus
Level 80
God Stats
47W - 60L
1,523 SR
Queue Stats
50W - 68L
1,507 Elo+
Party 2
Izanami
Izanami
frosty14
Izanami
Level 149
God Stats
1W - 0L
1,514 SR
Queue Stats
48W - 47L
1,543 Elo+
Solo
Hades
Hades
zygon88
Hades
Level 107
God Stats
273W - 209L
1,613 SR
Queue Stats
426W - 429L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Premptive
Scylla
15
3 / 5 / 4
11,848
741
23,829
13,604
5,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 4
11,388
712
10,910
12,367
6,070
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 7 / 5
10,329
646
11,154
24,668
26,997
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
blowcain
Sylvanus
16
5 / 3 / 9
12,875
805
8,078
22,956
27,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
frosty14
Izanami
15
5 / 1 / 8
13,027
814
16,238
15,286
7,080
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hades
zygon88
Hades
16
3 / 3 / 10
12,786
799
16,011
20,678
19,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
7
Kills
13
14
Deaths
7
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
Premptive
Scylla
3
5
4
1
L
3
2
4
2.5
L
1
7
5
0.5
W
Sylvanus
blowcain
Sylvanus
5
3
9
3.17
W
Izanami
frosty14
Izanami
5
1
8
9
W
Hades
zygon88
Hades
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,893
Damage
40,327
50,639
Taken
58,920
38,921
Mitigated
54,180
6,110
Healing
23,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Premptive
Scylla
23,829
1,550
0
2,135
13,604
5,854
486
7,128
6,476
83,659
0
L
10,910
2,597
0
1,209
12,367
6,070
380
5,770
6,597
0
35,833
L
11,154
2,507
0
2,766
24,668
26,997
0
11,776
12,892
5,363
22,064
W
Sylvanus
blowcain
Sylvanus
8,078
2,820
4,546
7,486
22,956
27,687
145
11,163
11,793
23,042
0
W
Izanami
frosty14
Izanami
16,238
11,398
0
2,846
15,286
7,080
2,491
6,290
8,996
0
96,813
W
Hades
zygon88
Hades
16,011
1,351
1,491
7,211
20,678
19,413
336
9,848
10,830
66,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,565
Gold Earned
38,688
170
Minions Killed
251
0
Camps Cleared
0
908,910
Distance Traveled
866,414
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,848
741
106
7
0
292,282
0
L
Bastet
11,388
712
45
3
0
347,744
0
L
Surtr
10,329
646
19
1
0
268,884
0
W
Sylvanus
12,875
805
30
2
0
297,422
0
W
Izanami
13,027
814
134
8
0
275,862
0
W
Hades
12,786
799
87
5
0
293,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role