Player Matchup

Hun Batz
Hun Batz
DaHoodedMenace
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,290 Elo+
Party 3
Artemis
Artemis
HarperAspley
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
NwahSupreme
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Jormungandr
Jormungandr
Perrington
Jormungandr
Level 28
God Stats
29W - 18L
1,592 SR
Queue Stats
52W - 56L
1,439 Elo+
Party 3
Ah Puch
Ah Puch
SwItalian05
Ah Puch
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 4
Team Averages
Level 46
1,518 SR
1,446 Elo+

VS

Team Averages
Level 44
1,519 SR
1,398 Elo+
Scylla
Scylla
AngelsoIos
Scylla
Level 69
God Stats
24W - 12L
1,622 SR
Queue Stats
88W - 89L
1,431 Elo+
Party 2
Sun Wukong
Sun Wukong
DruidZany
Sun Wukong
Level 16
God Stats
15W - 9L
1,513 SR
Queue Stats
21W - 17L
1,377 Elo+
Party 1
Hachiman
Hachiman
JalapeñoPepper
Hachiman
Level 19
God Stats
7W - 8L
1,574 SR
Queue Stats
40W - 47L
1,422 Elo+
Party 1
Nox
Nox
showlove102528
Nox
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 188L
1,424 Elo+
Party 1
Heimdallr
Heimdallr
spades_fngorb
Heimdallr
Level 37
God Stats
2W - 1L
1,387 SR
Queue Stats
94W - 92L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
3 / 3 / 1
8,900
494
9,816
15,124
6,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
HarperAspley
Artemis
8
0 / 6 / 1
5,779
321
4,080
9,574
3,515
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
NwahSupreme
Cthulhu
10
1 / 9 / 1
6,886
383
3,775
14,545
10,516
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Perrington
Jormungandr
12
1 / 2 / 1
7,917
440
6,833
18,618
20,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
SwItalian05
Ah Puch
13
0 / 6 / 1
7,566
420
9,742
10,827
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AngelsoIos
Scylla
16
4 / 1 / 5
9,874
549
14,131
8,646
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
DruidZany
Sun Wukong
14
5 / 2 / 5
9,584
532
6,266
13,911
9,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Hachiman
17
13 / 0 / 5
11,188
622
13,958
11,083
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 9
8,988
499
6,748
13,837
13,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
spades_fngorb
Heimdallr
15
3 / 1 / 4
9,151
508
9,940
12,319
5,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
5
Kills
26
26
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
AngelsoIos
Scylla
4
1
5
6.5
L
Hun Batz
3
3
1
1.17
W
Sun Wukong
DruidZany
Sun Wukong
5
2
5
3.75
L
Artemis
HarperAspley
Artemis
0
6
1
0.08
W
Hachiman
13
0
5
15.5
L
Cthulhu
NwahSupreme
Cthulhu
1
9
1
0.17
L
Jormungandr
Perrington
Jormungandr
1
2
1
0.75
L
Ah Puch
SwItalian05
Ah Puch
0
6
1
0.08
W
1
2
9
2.75
W
Heimdallr
spades_fngorb
Heimdallr
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,246
Damage
51,043
68,688
Taken
59,796
44,995
Mitigated
36,745
10,736
Healing
12,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AngelsoIos
Scylla
14,131
2,142
0
1,897
8,646
3,387
1,373
3,038
5,608
78,905
0
L
Hun Batz
9,816
2,588
0
4,150
15,124
6,223
0
4,889
10,235
0
72,992
W
Sun Wukong
DruidZany
Sun Wukong
6,266
1,235
0
2,674
13,911
9,978
1,149
4,551
9,360
0
52,493
L
Artemis
HarperAspley
Artemis
4,080
1,469
0
157
9,574
3,515
54
4,104
5,467
0
10,573
W
Hachiman
13,958
10,539
0
2,575
11,083
4,425
2,207
4,015
7,068
0
100,037
L
Cthulhu
NwahSupreme
Cthulhu
3,775
549
243
788
14,545
10,516
0
4,249
10,296
26,788
0
L
Jormungandr
Perrington
Jormungandr
6,833
961
80
4,156
18,618
20,065
405
4,192
14,426
48,867
0
L
Ah Puch
SwItalian05
Ah Puch
9,742
279
0
1,162
10,827
4,676
410
3,445
7,382
57,542
0
W
6,748
939
0
1,389
13,837
13,294
333
4,029
9,808
33,706
0
W
Heimdallr
spades_fngorb
Heimdallr
9,940
5,876
0
3,742
12,319
5,661
981
4,717
7,602
0
73,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,048
Gold Earned
48,785
329
Minions Killed
527
0
Camps Cleared
0
1,531,022
Distance Traveled
1,674,254
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,874
549
134
7
0
326,896
6
L
Hun Batz
8,900
494
104
6
0
364,119
0
W
Sun Wukong
9,584
532
82
5
0
353,202
0
L
Artemis
5,779
321
21
1
0
265,752
2
W
Hachiman
11,188
622
139
8
0
360,812
0
L
Cthulhu
6,886
383
44
2
0
255,403
0
L
Jormungandr
7,917
440
62
3
0
349,925
1
L
Ah Puch
7,566
420
98
5
0
295,823
0
W
Nox
8,988
499
58
3
0
304,362
3
W
Heimdallr
9,151
508
114
6
0
328,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role