Player Matchup

Bacchus
Bacchus
Ballnut
Bacchus
Level 77
God Stats
51W - 24L
1,704 SR
Queue Stats
215W - 210L
1,431 Elo+
Party 2
Anubis
Anubis
EcaIIaw
Anubis
Level 72
God Stats
5W - 5L
1,398 SR
Queue Stats
92W - 90L
1,419 Elo+
Party 2
Danzaburou
Danzaburou
l NEMESlS l
Danzaburou
Level 83
God Stats
14W - 11L
1,509 SR
Queue Stats
142W - 124L
1,482 Elo+
Party 2
Team Averages
Level 77
1,537 SR
1,444 Elo+

VS

Team Averages
Level 85
1,524 SR
1,326 Elo+
Nu Wa
Nu Wa
Ark Legion 26
Nu Wa
Level 106
God Stats
96W - 95L
1,547 SR
Queue Stats
122W - 124L
1,416 Elo+
Solo
Heimdallr
Heimdallr
NomadRecluseOG
Heimdallr
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 36L
1,325 Elo+
Party 1
King Arthur
King Arthur
Pyrotechnicshock
King Arthur
Level 87
God Stats
4W - 10L
1,524 SR
Queue Stats
27W - 38L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ballnut
Bacchus
18
3 / 0 / 19
14,783
821
14,635
23,218
40,056
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
EcaIIaw
Anubis
15
7 / 8 / 7
14,320
796
12,427
19,205
11,036
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
l NEMESlS l
Danzaburou
19
13 / 5 / 10
16,830
935
31,330
20,186
10,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 5
14,689
816
22,993
20,298
8,701
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
NomadRecluseOG
Heimdallr
18
5 / 7 / 8
15,290
849
17,829
22,592
10,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Pyrotechnicshock
King Arthur
16
3 / 9 / 6
13,629
757
11,074
25,084
28,805
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
23
Kills
13
13
Deaths
23
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
7
5
1.07
W
Bacchus
Ballnut
Bacchus
3
0
19
12.5
W
Anubis
EcaIIaw
Anubis
7
8
7
1.31
L
Heimdallr
NomadRecluseOG
Heimdallr
5
7
8
1.29
L
King Arthur
Pyrotechnicshock
King Arthur
3
9
6
0.67
W
Danzaburou
l NEMESlS l
Danzaburou
13
5
10
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,392
Damage
51,896
62,609
Taken
67,974
61,935
Mitigated
47,522
14,906
Healing
11,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,993
6,086
250
2,894
20,298
8,701
528
7,865
12,433
92,978
0
W
Bacchus
Ballnut
Bacchus
14,635
1,759
526
3,263
23,218
40,056
407
10,971
12,247
38,387
0
W
Anubis
EcaIIaw
Anubis
12,427
417
383
5,692
19,205
11,036
636
6,483
12,722
68,785
0
L
Heimdallr
NomadRecluseOG
Heimdallr
17,829
10,351
78
6,389
22,592
10,016
1,055
12,067
10,525
0
52,350
L
King Arthur
Pyrotechnicshock
King Arthur
11,074
969
0
1,585
25,084
28,805
48
7,289
17,795
0
38,092
W
Danzaburou
l NEMESlS l
Danzaburou
31,330
17,324
0
5,042
20,186
10,843
2,581
5,685
14,501
0
96,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,933
Gold Earned
43,608
244
Minions Killed
200
0
Camps Cleared
0
968,120
Distance Traveled
897,755
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
14,689
816
117
7
0
279,777
10
W
Bacchus
14,783
821
29
2
0
380,503
0
W
Anubis
14,320
796
107
6
0
259,495
0
L
Heimdallr
15,290
849
49
3
0
303,027
0
L
King Arthur
13,629
757
34
2
0
314,951
0
W
Danzaburou
16,830
935
108
6
0
328,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role