Player Matchup

Chaac
Chaac
 
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Intudive
Fenrir
Level 82
God Stats
8W - 9L
1,623 SR
Queue Stats
99W - 98L
1,430 Elo+
Solo
Agni
Agni
Stxnerbby
Agni
Level 88
God Stats
1W - 0L
1,426 SR
Queue Stats
16W - 3L
1,500 Elo+
Solo
Sol
Sol
Xonio1312
Sol
Level 65
God Stats
12W - 10L
1,500 SR
Queue Stats
207W - 193L
1,476 Elo+
Party 2
Horus
Horus
xinakotatrako
Horus
Level 63
God Stats
13W - 3L
1,853 SR
Queue Stats
207W - 201L
1,486 Elo+
Party 2
Team Averages
Level 88
1,580 SR
1,478 Elo+

VS

Team Averages
Level 98
1,622 SR
1,430 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Ashbash1507
Nu Wa
Level 60
God Stats
2W - 2L
1,722 SR
Queue Stats
5W - 9L
1,303 Elo+
Solo
Thor
Thor
Paddlor
Thor
Level 45
God Stats
3W - 8L
1,500 SR
Queue Stats
162W - 171L
1,464 Elo+
Party 1
Chiron
Chiron
Shugx3
Chiron
Level 126
God Stats
3W - 1L
1,824 SR
Queue Stats
266W - 273L
1,426 Elo+
Party 1
Bacchus
Bacchus
TolleyGamingYT
Bacchus
Level 108
God Stats
31W - 24L
1,564 SR
Queue Stats
344W - 325L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 0 / 1
5,964
596
5,760
6,592
5,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Intudive
Fenrir
10
4 / 3 / 2
6,435
644
4,317
8,452
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
12
6 / 0 / 1
7,312
731
7,140
5,877
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 0 / 2
5,556
556
4,813
3,133
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
2 / 1 / 3
5,686
569
2,854
6,165
4,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 1 / 0
5,022
502
2,113
8,399
6,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 5 / 1
4,930
493
3,335
6,996
2,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Paddlor
Thor
8
1 / 6 / 2
4,807
481
2,389
9,325
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chiron
Shugx3
Chiron
8
1 / 1 / 1
4,813
481
3,063
5,176
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 2 / 2
5,155
516
4,903
9,007
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
15
Kills
4
4
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
1
1.5
L
Guan Yu
 
Guan Yu
0
1
0
0
L
1
5
1
0.3
W
Fenrir
Intudive
Fenrir
4
3
2
1.67
L
Thor
Paddlor
Thor
1
6
2
0.33
L
Chiron
Shugx3
Chiron
1
1
1
1.5
W
Agni
6
0
1
6.5
L
1
2
2
1
W
2
0
2
3
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,884
Damage
15,803
30,219
Taken
38,903
16,131
Mitigated
19,946
9,692
Healing
11,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,760
1,292
0
1,632
6,592
5,747
0
280
6,312
0
42,538
L
Guan Yu
 
Guan Yu
2,113
393
74
2,196
8,399
6,987
0
0
8,399
0
28,790
L
3,335
654
0
1,482
6,996
2,410
125
5,145
1,851
25,351
0
W
Fenrir
Intudive
Fenrir
4,317
800
0
2,121
8,452
3,172
0
2,342
6,110
0
38,425
L
Thor
Paddlor
Thor
2,389
630
0
1,130
9,325
2,789
0
2,279
7,046
0
25,932
L
Chiron
Shugx3
Chiron
3,063
1,388
142
2,782
5,176
1,311
0
1,820
3,356
0
24,902
W
Agni
7,140
508
0
1,533
5,877
2,040
464
2,174
3,703
59,190
0
L
4,903
544
56
3,374
9,007
6,449
12
2,709
6,298
19,827
0
W
4,813
3,173
0
1,181
3,133
936
0
1,159
1,974
34,071
0
W
2,854
1,238
667
2,558
6,165
4,236
0
2,283
3,882
0
8,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,953
Gold Earned
24,727
306
Minions Killed
209
0
Camps Cleared
0
991,706
Distance Traveled
971,083
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,964
596
64
6
0
170,108
0
L
Guan Yu
5,022
502
51
5
0
218,736
0
L
Nu Wa
4,930
493
40
4
0
176,613
0
W
Fenrir
6,435
644
62
6
0
228,063
0
L
Thor
4,807
481
45
5
0
203,028
3
L
Chiron
4,813
481
39
4
0
174,901
4
W
Agni
7,312
731
109
11
0
189,062
0
L
Bacchus
5,155
516
34
3
0
197,805
2
W
Sol
5,556
556
62
6
0
192,689
1
W
Horus
5,686
569
9
1
0
211,784
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role