Player Matchup

He Bo
He Bo
Chendriv
He Bo
Level 109
God Stats
7W - 9L
1,690 SR
Queue Stats
230W - 356L
1,462 Elo+
Party 2
Yemoja
Yemoja
Hindrif
Yemoja
Level 107
God Stats
2W - 8L
1,500 SR
Queue Stats
35W - 47L
1,505 Elo+
Party 2
King Arthur
King Arthur
NoodleMan4415
King Arthur
Level 86
God Stats
1W - 1L
1,714 SR
Queue Stats
295W - 284L
1,408 Elo+
Solo
Baba Yaga
Baba Yaga
Qinxins
Baba Yaga
Level 124
God Stats
1W - 1L
1,763 SR
Queue Stats
196W - 314L
1,478 Elo+
Party 2
Neith
Neith
zorororona1111
Neith
Level 69
God Stats
7W - 5L
1,755 SR
Queue Stats
22W - 33L
1,721 Elo+
Party 2
Team Averages
Level 99
1,684 SR
1,515 Elo+

VS

Team Averages
Level 72
1,541 SR
1,527 Elo+
Baron Samedi
Baron Samedi
AverageGod16
Baron Samedi
Level 75
God Stats
9W - 5L
1,518 SR
Queue Stats
812W - 793L
1,447 Elo+
Solo
Cerberus
Cerberus
Panda-Ramic-
Cerberus
Level 25
God Stats
2W - 1L
1,725 SR
Queue Stats
118W - 108L
1,520 Elo+
Party 1
Xbalanque
Xbalanque
SlappinUNerds
Xbalanque
Level 115
God Stats
8W - 2L
1,462 SR
Queue Stats
265W - 221L
1,539 Elo+
Party 1
Surtr
Surtr
SunwardChip1076
Surtr
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 97L
1,564 Elo+
Party 3
Mercury
Mercury
skeleton0405
Mercury
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
147W - 130L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Chendriv
He Bo
17
7 / 2 / 2
10,948
547
13,477
12,132
5,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Yemoja
Hindrif
Yemoja
14
1 / 4 / 10
9,815
491
7,156
23,058
30,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
NoodleMan4415
King Arthur
14
2 / 10 / 5
9,702
485
12,959
26,424
33,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Baba Yaga
Qinxins
Baba Yaga
15
8 / 3 / 2
10,231
512
14,826
8,750
5,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 5 / 8
9,622
481
16,797
16,398
8,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AverageGod16
Baron Samedi
16
3 / 6 / 4
10,137
507
13,201
17,442
9,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Panda-Ramic-
Cerberus
15
4 / 4 / 7
10,547
527
7,352
22,323
21,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
SlappinUNerds
Xbalanque
19
6 / 3 / 2
12,728
636
13,647
16,820
7,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 2 / 6
12,119
606
18,788
23,612
35,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
skeleton0405
Mercury
16
2 / 5 / 8
10,249
512
14,326
17,072
7,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
51
20
Kills
24
24
Deaths
20
27
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AverageGod16
Baron Samedi
3
6
4
0.83
L
He Bo
Chendriv
He Bo
7
2
2
4
L
Yemoja
Hindrif
Yemoja
1
4
10
1.5
L
King Arthur
NoodleMan4415
King Arthur
2
10
5
0.45
W
Cerberus
Panda-Ramic-
Cerberus
4
4
7
1.88
L
Baba Yaga
Qinxins
Baba Yaga
8
3
2
3
W
Xbalanque
SlappinUNerds
Xbalanque
6
3
2
2.33
W
9
2
6
6
W
Mercury
skeleton0405
Mercury
2
5
8
1.2
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,215
Damage
67,314
86,762
Taken
97,269
82,520
Mitigated
82,097
23,224
Healing
24,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AverageGod16
Baron Samedi
13,201
1,158
641
4,303
17,442
9,959
0
9,590
7,852
70,501
0
L
He Bo
Chendriv
He Bo
13,477
883
0
3,930
12,132
5,471
0
1,126
10,853
96,977
0
L
Yemoja
Hindrif
Yemoja
7,156
823
3,949
5,677
23,058
30,056
200
5,195
17,650
28,848
0
L
King Arthur
NoodleMan4415
King Arthur
12,959
2,028
0
3,844
26,424
33,162
103
5,638
19,255
0
67,856
W
Cerberus
Panda-Ramic-
Cerberus
7,352
338
524
5,144
22,323
21,370
145
11,826
10,497
27,248
0
L
Baba Yaga
Qinxins
Baba Yaga
14,826
1,151
0
1,083
8,750
5,760
400
3,777
4,922
67,863
0
W
Xbalanque
SlappinUNerds
Xbalanque
13,647
6,246
0
6,776
16,820
7,960
8,371
5,426
11,394
0
133,407
W
18,788
8,327
0
5,829
23,612
35,054
133
3,596
20,016
1,620
81,250
W
Mercury
skeleton0405
Mercury
14,326
7,160
0
1,564
17,072
7,754
0
7,249
9,823
0
81,304
L
16,797
7,065
0
4,741
16,398
8,071
755
5,577
10,713
0
78,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,318
Gold Earned
55,780
482
Minions Killed
474
0
Camps Cleared
0
1,839,555
Distance Traveled
1,917,417
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,137
507
78
4
0
346,971
1
L
He Bo
10,948
547
117
6
0
421,130
8
L
Yemoja
9,815
491
32
2
0
376,246
4
L
King Arthur
9,702
485
104
5
0
368,952
5
W
Cerberus
10,547
527
33
2
0
375,784
7
L
Baba Yaga
10,231
512
109
5
0
303,433
7
W
Xbalanque
12,728
636
154
8
0
366,206
0
W
Surtr
12,119
606
106
5
0
366,276
0
W
Mercury
10,249
512
103
5
0
462,180
0
L
Neith
9,622
481
120
6
0
369,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role