Player Matchup

Heimdallr
Heimdallr
FallScissors391
Heimdallr
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,260 Elo+
Party 1
Bacchus
Bacchus
fajaha00000
Bacchus
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 27L
1,328 Elo+
Party 1
Aphrodite
Aphrodite
invaderxan1
Aphrodite
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 19L
1,162 Elo+
Party 1
Team Averages
Level 43
1,500 SR
1,250 Elo+

VS

Team Averages
Level 107
1,482 SR
1,297 Elo+
Anubis
Anubis
Aphrodite046826
Anubis
Level 128
God Stats
6W - 10L
1,497 SR
Queue Stats
131W - 159L
1,330 Elo+
Solo
Danzaburou
Danzaburou
Maniac0X
Danzaburou
Level 83
God Stats
6W - 8L
1,449 SR
Queue Stats
71W - 127L
1,219 Elo+
Party 2
Ymir
Ymir
ReeKingHaVoC247
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 390L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FallScissors391
Heimdallr
11
3 / 9 / 1
9,706
693
12,294
15,441
4,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
fajaha00000
Bacchus
11
1 / 7 / 4
9,530
681
5,530
19,547
30,764
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
invaderxan1
Aphrodite
11
0 / 8 / 2
8,680
620
6,353
15,649
9,895
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 12
12,328
881
17,812
9,221
5,657
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Maniac0X
Danzaburou
15
10 / 1 / 11
12,659
904
17,757
9,307
5,159
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 17
11,402
814
9,956
16,744
18,184
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
4
Kills
24
24
Deaths
5
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
10
1
12
16
L
Heimdallr
FallScissors391
Heimdallr
3
9
1
0.39
W
Danzaburou
Maniac0X
Danzaburou
10
1
11
15.5
W
4
3
17
4.17
L
Bacchus
fajaha00000
Bacchus
1
7
4
0.43
L
Aphrodite
invaderxan1
Aphrodite
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,177
Damage
45,525
50,637
Taken
35,272
44,768
Mitigated
29,000
5,751
Healing
7,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,812
821
1,765
2,644
9,221
5,657
815
2,592
6,629
71,808
0
L
Heimdallr
FallScissors391
Heimdallr
12,294
5,322
0
726
15,441
4,109
0
11,046
4,320
0
37,102
W
Danzaburou
Maniac0X
Danzaburou
17,757
10,538
624
1,493
9,307
5,159
1,725
3,643
5,664
0
47,029
W
9,956
1,656
428
601
16,744
18,184
450
6,325
10,419
20,945
0
L
Bacchus
fajaha00000
Bacchus
5,530
567
73
865
19,547
30,764
0
8,348
11,054
12,818
0
L
Aphrodite
invaderxan1
Aphrodite
6,353
739
2,119
1,968
15,649
9,895
0
8,128
7,364
27,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,916
Gold Earned
36,389
87
Minions Killed
159
0
Camps Cleared
0
613,704
Distance Traveled
729,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,328
881
95
7
0
221,660
0
L
Heimdallr
9,706
693
56
4
0
194,975
0
W
Danzaburou
12,659
904
40
3
0
213,156
0
W
Ymir
11,402
814
24
2
0
294,242
0
L
Bacchus
9,530
681
11
1
0
228,307
0
L
Aphrodite
8,680
620
20
1
0
190,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role