Player Matchup

Awilix
Awilix
Fredblue
Awilix
Level 107
God Stats
2W - 0L
1,838 SR
Queue Stats
13W - 10L
1,774 Elo+
Party 2
Ishtar
Ishtar
OctopusSlayer1
Ishtar
Level 80
God Stats
3W - 3L
1,608 SR
Queue Stats
22W - 18L
1,476 Elo+
Party 3
Ra
Ra
ThaxPredator
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,671 Elo+
Party 3
Khepri
Khepri
UsineDeMuffin
Khepri
Level 44
God Stats
8W - 4L
1,728 SR
Queue Stats
15W - 13L
1,716 Elo+
Party 2
Artio
Artio
yomanbip19
Artio
Level 109
God Stats
11W - 2L
1,776 SR
Queue Stats
180W - 64L
1,652 Elo+
Solo
Team Averages
Level 74
1,690 SR
1,658 Elo+

VS

Team Averages
Level 79
1,492 SR
1,479 Elo+
Persephone
Persephone
 
Persephone
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
LuisTF11
Hercules
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 31L
1,584 Elo+
Solo
Cthulhu
Cthulhu
Ziminiar
Cthulhu
Level 94
God Stats
0W - 2L
1,180 SR
Queue Stats
7W - 13L
1,324 Elo+
Solo
Fenrir
Fenrir
mahsan521
Fenrir
Level 87
God Stats
10W - 2L
1,629 SR
Queue Stats
168W - 170L
1,511 Elo+
Solo
He Bo
He Bo
Ærylss
He Bo
Level 64
God Stats
2W - 3L
1,651 SR
Queue Stats
183W - 200L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Fredblue
Awilix
16
7 / 0 / 10
10,546
1,172
9,219
10,031
4,547
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
5 / 1 / 9
9,963
1,107
15,672
8,419
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 9
10,225
1,136
18,026
4,361
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 2 / 12
9,879
1,098
3,343
5,646
5,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
15
4 / 2 / 12
9,918
1,102
12,065
15,373
21,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

294

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
1 / 1 / 3
9,806
1,090
5,737
6,506
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
LuisTF11
Hercules
13
0 / 7 / 3
8,472
941
7,772
21,673
23,728
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
Ziminiar
Cthulhu
14
1 / 1 / 2
9,065
1,007
7,693
14,194
16,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
mahsan521
Fenrir
12
1 / 6 / 2
8,577
953
4,956
11,632
6,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Ærylss
He Bo
15
2 / 3 / 3
9,477
1,053
13,148
11,182
5,077
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
18
Kills
5
5
Deaths
18
52
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
1
3
2.5
W
Awilix
Fredblue
Awilix
7
0
10
12
L
Hercules
LuisTF11
Hercules
0
7
3
0.21
W
5
1
9
9.5
W
2
0
9
6.5
W
0
2
12
3
L
Cthulhu
Ziminiar
Cthulhu
1
1
2
2
L
Fenrir
mahsan521
Fenrir
1
6
2
0.33
W
Artio
4
2
12
5
L
He Bo
Ærylss
He Bo
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,325
Damage
39,306
43,830
Taken
65,187
38,794
Mitigated
54,808
11,625
Healing
7,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,737
618
0
570
6,506
2,782
0
4,444
1,926
34,983
0
W
Awilix
Fredblue
Awilix
9,219
4,406
0
1,124
10,031
4,547
0
6,383
3,424
0
19,413
L
Hercules
LuisTF11
Hercules
7,772
2,429
0
4,766
21,673
23,728
0
10,825
10,648
44
14,405
W
15,672
11,202
0
2,263
8,419
4,366
0
4,057
4,134
0
31,476
W
18,026
1,834
2,315
1,232
4,361
2,307
0
1,762
2,551
47,365
0
W
3,343
53
0
664
5,646
5,924
0
3,439
2,028
6,920
0
L
Cthulhu
Ziminiar
Cthulhu
7,693
754
509
461
14,194
16,704
0
6,355
7,456
22,939
0
L
Fenrir
mahsan521
Fenrir
4,956
1,331
0
1,248
11,632
6,517
0
5,037
6,595
0
6,592
W
Artio
12,065
1,337
982
3,045
15,373
21,650
0
10,171
4,529
19,495
0
L
He Bo
Ærylss
He Bo
13,148
1,053
0
0
11,182
5,077
0
5,942
5,128
27,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,531
Gold Earned
45,397
151
Minions Killed
155
10
Camps Cleared
3
932,825
Distance Traveled
841,360
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,806
1,090
68
8
0
182,334
0
W
Awilix
10,546
1,172
23
3
3
218,713
0
L
Hercules
8,472
941
11
1
1
187,659
0
W
Ishtar
9,963
1,107
40
4
4
162,608
0
W
Ra
10,225
1,136
74
8
3
195,416
0
W
Khepri
9,879
1,098
5
1
0
165,975
0
L
Cthulhu
9,065
1,007
22
2
1
169,060
0
L
Fenrir
8,577
953
3
0
0
109,303
0
W
Artio
9,918
1,102
9
1
0
190,113
0
L
He Bo
9,477
1,053
51
6
1
193,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role