Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
lonewandring
Jormungandr
Level 108
God Stats
0W - 3L
1,214 SR
Queue Stats
112W - 109L
1,547 Elo+
Party 1
Fenrir
Fenrir
xXSpr1ngXx8609
Fenrir
Level 130
God Stats
1W - 1L
1,695 SR
Queue Stats
70W - 80L
1,512 Elo+
Solo
Ra
Ra
βâşéď
Ra
Level 110
God Stats
1W - 1L
1,889 SR
Queue Stats
147W - 142L
1,556 Elo+
Party 1
Team Averages
Level 133
1,560 SR
1,523 Elo+

VS

Team Averages
Level 109
1,539 SR
1,580 Elo+
Sylvanus
Sylvanus
FakkuFreddy
Sylvanus
Level 123
God Stats
2W - 1L
1,568 SR
Queue Stats
18W - 15L
1,756 Elo+
Party 3
Neith
Neith
HellaRare
Neith
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,710 Elo+
Party 3
Atlas
Atlas
LOAFFF
Atlas
Level 106
God Stats
3W - 2L
1,598 SR
Queue Stats
157W - 136L
1,470 Elo+
Party 2
Izanami
Izanami
MaziMaul9k
Izanami
Level 107
God Stats
2W - 2L
1,475 SR
Queue Stats
160W - 132L
1,487 Elo+
Party 2
Mercury
Mercury
bfarney24
Mercury
Level 88
God Stats
6W - 3L
1,555 SR
Queue Stats
104W - 93L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
6
0 / 1 / 0
3,711
742
1,340
3,000
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
 
Skadi
6
0 / 1 / 0
3,347
669
1,596
2,325
598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
lonewandring
Jormungandr
5
0 / 0 / 0
3,311
662
1,454
2,764
1,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

3
0 / 1 / 1
2,939
588
293
2,003
580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 1 / 0
4,081
816
2,212
4,074
1,141
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FakkuFreddy
Sylvanus
7
0 / 0 / 1
4,087
817
1,051
3,153
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
HellaRare
Neith
8
1 / 0 / 1
4,155
831
2,473
2,751
866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
LOAFFF
Atlas
6
0 / 0 / 2
3,959
792
1,236
3,764
1,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
MaziMaul9k
Izanami
7
1 / 0 / 0
4,134
827
2,113
2,304
720
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
bfarney24
Mercury
7
2 / 1 / 1
4,077
815
1,542
4,159
1,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
4
4
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Skadi
 
Skadi
0
1
0
0
W
Sylvanus
FakkuFreddy
Sylvanus
0
0
1
0.5
W
Neith
HellaRare
Neith
1
0
1
1.5
W
Atlas
LOAFFF
Atlas
0
0
2
1
W
Izanami
MaziMaul9k
Izanami
1
0
0
1
W
Mercury
bfarney24
Mercury
2
1
1
2.5
L
Jormungandr
lonewandring
Jormungandr
0
0
0
0
L
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,895
Damage
8,415
14,166
Taken
16,131
4,139
Mitigated
6,148
4,819
Healing
7,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,340
202
0
500
3,000
800
0
970
2,030
18,897
0
L
Skadi
 
Skadi
1,596
326
0
335
2,325
598
0
477
1,848
0
16,162
W
Sylvanus
FakkuFreddy
Sylvanus
1,051
486
0
1,535
3,153
1,505
0
1,144
1,813
20,619
6,882
W
Neith
HellaRare
Neith
2,473
1,396
0
1,205
2,751
866
0
951
1,800
0
25,063
W
Atlas
LOAFFF
Atlas
1,236
517
870
1,908
3,764
1,850
0
1,088
2,676
9,014
0
W
Izanami
MaziMaul9k
Izanami
2,113
1,892
0
705
2,304
720
0
505
1,799
0
30,973
W
Mercury
bfarney24
Mercury
1,542
574
0
960
4,159
1,207
0
1,122
3,037
0
21,060
L
Jormungandr
lonewandring
Jormungandr
1,454
508
0
812
2,764
1,020
0
666
2,098
15,030
0
L
293
170
0
511
2,003
580
0
0
2,003
0
3,281
L
2,212
437
216
2,445
4,074
1,141
0
93
3,981
28,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,389
Gold Earned
20,412
152
Minions Killed
214
0
Camps Cleared
0
506,162
Distance Traveled
561,698
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,711
742
47
9
0
109,755
0
L
Skadi
3,347
669
26
5
0
114,323
0
W
Sylvanus
4,087
817
50
10
0
103,170
0
W
Neith
4,155
831
44
9
0
96,658
0
W
Atlas
3,959
792
9
2
0
129,581
3
W
Izanami
4,134
827
65
13
0
103,818
0
W
Mercury
4,077
815
46
9
0
128,471
0
L
Jormungandr
3,311
662
28
6
0
121,686
0
L
Fenrir
2,939
588
7
1
0
38,931
0
L
Ra
4,081
816
44
9
0
121,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role