Player Matchup

Sol
Sol
AquaticOwl14
Sol
Level 88
God Stats
6W - 3L
1,626 SR
Queue Stats
83W - 100L
1,520 Elo+
Party 3
Serqet
Serqet
NoVaStRyKeR15
Serqet
Level 158
God Stats
4W - 5L
1,559 SR
Queue Stats
164W - 170L
1,552 Elo+
Party 3
Cthulhu
Cthulhu
TeNCaN2
Cthulhu
Level 129
God Stats
0W - 3L
1,332 SR
Queue Stats
28W - 30L
1,520 Elo+
Party 3
Ishtar
Ishtar
crazyrazy13
Ishtar
Level 82
God Stats
3W - 4L
1,566 SR
Queue Stats
68W - 94L
1,513 Elo+
Party 3
Mulan
Mulan
yeetlordsalty
Mulan
Level 157
God Stats
2W - 2L
1,809 SR
Queue Stats
272W - 275L
1,527 Elo+
Party 3
Team Averages
Level 123
1,578 SR
1,526 Elo+

VS

Team Averages
Level 98
1,594 SR
1,554 Elo+
Thor
Thor
 
Thor
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CoolHandLukeC
Ra
Level 82
God Stats
20W - 26L
1,480 SR
Queue Stats
293W - 251L
1,594 Elo+
Party 2
Set
Set
Gluttony911
Set
Level 129
God Stats
2W - 0L
1,823 SR
Queue Stats
66W - 53L
1,588 Elo+
Party 1
Atlas
Atlas
JBran3
Atlas
Level 100
God Stats
17W - 9L
1,676 SR
Queue Stats
385W - 340L
1,550 Elo+
Party 2
Izanami
Izanami
RhinoTheMemeKing
Izanami
Level 70
God Stats
6W - 4L
1,491 SR
Queue Stats
50W - 48L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,558
535
2,946
8,255
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 2 / 1
8,323
520
7,200
12,663
5,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TeNCaN2
Cthulhu
10
0 / 4 / 1
6,904
432
3,885
11,820
10,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
14
1 / 3 / 0
8,204
513
7,803
11,786
5,145
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 6 / 1
8,560
535
13,569
18,151
16,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
2 / 3 / 5
8,780
549
7,338
14,401
9,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 1 / 3
9,324
583
12,734
9,076
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 1 / 2
10,103
631
10,145
12,411
6,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
JBran3
Atlas
13
0 / 0 / 10
8,269
517
7,288
10,342
10,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 1 / 4
9,104
569
8,478
10,234
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
6
Kills
16
16
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
3
5
1.5
L
0
1
0
0
W
7
1
3
8.5
W
7
1
2
8
W
Atlas
JBran3
Atlas
0
0
10
5
L
2
2
1
1.25
W
0
1
4
2
L
Cthulhu
TeNCaN2
Cthulhu
0
4
1
0.13
L
Ishtar
1
3
0
0.33
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,403
Damage
45,983
62,675
Taken
56,464
40,826
Mitigated
36,953
16,074
Healing
21,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,338
1,521
0
4,304
14,401
9,923
183
575
12,961
0
61,237
L
2,946
700
0
4,089
8,255
2,835
604
2,615
5,554
78,222
0
W
12,734
1,576
3,696
4,129
9,076
4,966
431
1,868
7,208
87,068
0
W
10,145
5,022
0
3,040
12,411
6,460
610
1,769
10,237
0
85,569
W
Atlas
JBran3
Atlas
7,288
2,667
0
1,828
10,342
10,108
0
2,193
7,302
22,146
0
L
7,200
1,852
0
1,273
12,663
5,245
0
5,326
7,337
0
58,313
W
8,478
6,378
0
4,363
10,234
5,496
988
731
9,503
0
88,228
L
Cthulhu
TeNCaN2
Cthulhu
3,885
209
302
1,695
11,820
10,676
92
6,383
5,346
23,364
0
L
Ishtar
7,803
4,060
0
3,783
11,786
5,145
694
1,906
9,790
0
71,660
L
13,569
2,079
0
4,932
18,151
16,925
0
3,416
14,626
0
58,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,549
Gold Earned
45,580
499
Minions Killed
538
0
Camps Cleared
0
1,620,870
Distance Traveled
1,702,223
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,780
549
98
6
0
320,441
5
L
Sol
8,558
535
140
9
0
322,943
0
W
Ra
9,324
583
149
9
0
360,887
0
W
Set
10,103
631
114
7
0
371,705
0
W
Atlas
8,269
517
21
1
0
350,151
2
L
Serqet
8,323
520
88
6
0
386,551
0
W
Izanami
9,104
569
156
10
0
299,039
5
L
Cthulhu
6,904
432
40
3
0
320,764
0
L
Ishtar
8,204
513
135
8
0
300,527
2
L
Mulan
8,560
535
96
6
0
290,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role