Player Matchup

Baron Samedi
Baron Samedi
IRISH REAPER
Baron Samedi
Level 88
God Stats
14W - 8L
1,763 SR
Queue Stats
191W - 187L
1,549 Elo+
Solo
Cernunnos
Cernunnos
JusChillss
Cernunnos
Level 156
God Stats
3W - 3L
1,548 SR
Queue Stats
150W - 165L
1,458 Elo+
Solo
Cthulhu
Cthulhu
cheeseyboy247_
Cthulhu
Level 59
God Stats
31W - 24L
1,639 SR
Queue Stats
204W - 204L
1,462 Elo+
Solo
Team Averages
Level 101
1,650 SR
1,490 Elo+

VS

Team Averages
Level 136
1,426 SR
1,414 Elo+
Charybdis
Charybdis
DaWastedMoose
Charybdis
Level 152
God Stats
9W - 1L
1,305 SR
Queue Stats
75W - 68L
1,525 Elo+
Party 1
Scylla
Scylla
SkyeFayee
Scylla
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,223 Elo+
Party 1
Loki
Loki
WALKINGDEADFAM
Loki
Level 155
God Stats
1W - 3L
1,472 SR
Queue Stats
102W - 104L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IRISH REAPER
Baron Samedi
14
8 / 4 / 8
12,250
875
14,708
10,330
5,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
JusChillss
Cernunnos
15
10 / 5 / 5
12,469
891
13,094
14,663
7,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 12
10,457
747
9,165
19,381
20,405
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaWastedMoose
Charybdis
16
9 / 7 / 4
13,188
942
18,076
11,904
5,076
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
SkyeFayee
Scylla
13
2 / 5 / 7
11,676
834
6,194
11,004
4,279
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 6 / 8
11,957
854
8,109
18,890
20,083
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
18
Kills
14
14
Deaths
18
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DaWastedMoose
Charybdis
9
7
4
1.57
L
Baron Samedi
IRISH REAPER
Baron Samedi
8
4
8
3
L
Cernunnos
JusChillss
Cernunnos
10
5
5
2.5
W
Scylla
SkyeFayee
Scylla
2
5
7
1.1
W
3
6
8
1.17
L
0
5
12
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,967
Damage
32,379
44,374
Taken
41,798
33,711
Mitigated
29,438
13,539
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DaWastedMoose
Charybdis
18,076
12,367
0
1,547
11,904
5,076
2,308
4,876
7,028
0
59,471
L
Baron Samedi
IRISH REAPER
Baron Samedi
14,708
1,068
1,998
2,527
10,330
5,637
474
1,841
8,489
36,711
0
L
Cernunnos
JusChillss
Cernunnos
13,094
7,692
0
3,201
14,663
7,669
1,898
2,720
11,943
0
57,477
W
Scylla
SkyeFayee
Scylla
6,194
945
0
830
11,004
4,279
240
7,029
3,975
36,762
0
W
8,109
1,445
35
1,071
18,890
20,083
169
11,238
7,652
0
18,749
L
9,165
668
671
5,142
19,381
20,405
277
2,227
17,154
25,770
882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,176
Gold Earned
36,821
138
Minions Killed
117
0
Camps Cleared
0
672,978
Distance Traveled
718,080
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,188
942
53
4
0
235,297
0
L
Baron Samedi
12,250
875
44
3
0
242,675
0
L
Cernunnos
12,469
891
75
5
0
187,826
0
W
Scylla
11,676
834
51
4
0
238,124
0
W
Loki
11,957
854
13
1
0
244,659
5
L
Cthulhu
10,457
747
19
1
0
242,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role