Player Matchup

Ymir
Ymir
DocInsensitive
Ymir
Level 7
God Stats
1W - 1L
1,807 SR
Queue Stats
4W - 6L
1,508 Elo+
Solo
Horus
Horus
FromTheAshes666
Horus
Level 29
God Stats
3W - 2L
1,940 SR
Queue Stats
82W - 116L
1,398 Elo+
Party 1
Freya
Freya
MasterDaniiU
Freya
Level 29
God Stats
2W - 4L
1,447 SR
Queue Stats
132W - 134L
1,428 Elo+
Solo
Xbalanque
Xbalanque
Nick420jellybean
Xbalanque
Level 37
God Stats
3W - 5L
1,464 SR
Queue Stats
3W - 7L
1,393 Elo+
Solo
Cliodhna
Cliodhna
TheJoementum
Cliodhna
Level 104
God Stats
8W - 14L
1,352 SR
Queue Stats
342W - 429L
1,467 Elo+
Party 1
Team Averages
Level 41
1,602 SR
1,439 Elo+

VS

Team Averages
Level 16
1,490 SR
1,449 Elo+
Izanami
Izanami
 
Izanami
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KayneWashed
Sylvanus
Level 21
God Stats
7W - 8L
1,500 SR
Queue Stats
489W - 460L
1,392 Elo+
Solo
Merlin
Merlin
PopSmoke823
Merlin
Level 13
God Stats
4W - 3L
1,454 SR
Queue Stats
24W - 22L
1,477 Elo+
Solo
Hachiman
Hachiman
llTANJIROll
Hachiman
Level 6
God Stats
6W - 0L
1,796 SR
Queue Stats
22W - 21L
1,501 Elo+
Solo
King Arthur
King Arthur
mg0ld
King Arthur
Level 23
God Stats
14W - 11L
1,202 SR
Queue Stats
53W - 61L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,241
658
2,649
10,800
8,783
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
0 / 5 / 4
7,604
691
4,631
16,247
16,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 2 / 1
7,469
679
6,622
8,109
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
12
0 / 6 / 2
7,081
644
8,113
13,044
5,994
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
TheJoementum
Cliodhna
15
5 / 6 / 1
8,550
777
12,744
16,283
7,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 1 / 9
8,619
784
7,731
9,286
4,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
KayneWashed
Sylvanus
15
2 / 1 / 14
9,624
875
9,076
12,059
16,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
16
1 / 3 / 8
9,322
847
10,783
9,387
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
llTANJIROll
Hachiman
17
9 / 1 / 8
10,375
943
17,468
7,909
3,551
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
mg0ld
King Arthur
17
7 / 0 / 10
9,699
882
10,580
12,012
11,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
6
Kills
21
21
Deaths
6
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
9
6.5
L
0
2
3
0.75
L
0
5
4
0.4
W
Sylvanus
KayneWashed
Sylvanus
2
1
14
9
L
1
2
1
0.75
L
Xbalanque
0
6
2
0.17
W
Merlin
1
3
8
1.67
L
Cliodhna
TheJoementum
Cliodhna
5
6
1
0.92
W
Hachiman
llTANJIROll
Hachiman
9
1
8
13
W
King Arthur
mg0ld
King Arthur
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,759
Damage
55,638
64,483
Taken
50,653
42,565
Mitigated
40,736
8,597
Healing
16,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,731
5,274
0
1,532
9,286
4,261
2,028
1,937
7,249
0
28,477
L
2,649
882
0
0
10,800
8,783
0
2,107
8,469
9,849
0
L
4,631
2,290
2,540
3,567
16,247
16,767
0
4,995
10,869
0
8,162
W
Sylvanus
KayneWashed
Sylvanus
9,076
1,733
2,105
6,119
12,059
16,591
708
2,004
10,017
17,505
0
L
6,622
1,933
0
2,092
8,109
3,170
0
2,086
5,991
18,992
0
L
Xbalanque
8,113
6,677
0
0
13,044
5,994
0
3,487
9,462
0
15,791
W
Merlin
10,783
586
0
1,717
9,387
4,346
1,243
1,627
7,632
54,421
0
L
Cliodhna
TheJoementum
Cliodhna
12,744
2,550
0
398
16,283
7,851
0
6,648
9,347
0
33,881
W
Hachiman
llTANJIROll
Hachiman
17,468
13,511
0
4,018
7,909
3,551
3,075
1,778
5,989
0
50,420
W
King Arthur
mg0ld
King Arthur
10,580
1,697
0
1,284
12,012
11,987
308
1,479
10,495
0
21,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,945
Gold Earned
47,639
129
Minions Killed
230
0
Camps Cleared
0
988,249
Distance Traveled
1,189,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,619
784
37
3
0
230,365
0
L
Ymir
7,241
658
15
1
0
221,558
0
L
Horus
7,604
691
6
1
0
216,133
0
W
Sylvanus
9,624
875
14
1
0
233,990
0
L
Freya
7,469
679
40
4
0
142,238
0
L
Xbalanque
7,081
644
27
2
0
175,475
0
W
Merlin
9,322
847
92
8
0
231,919
0
L
Cliodhna
8,550
777
41
4
0
232,845
0
W
Hachiman
10,375
943
67
6
0
235,008
0
W
King Arthur
9,699
882
20
2
0
257,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role