Player Matchup

Vulcan
Vulcan
Bigpapasweet
Vulcan
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 48L
1,596 Elo+
Party 2
Nike
Nike
NoFuture01
Nike
Level 97
God Stats
7W - 5L
1,661 SR
Queue Stats
240W - 233L
1,574 Elo+
Solo
Geb
Geb
PKSTONEHAWK
Geb
Level 146
God Stats
5W - 3L
1,508 SR
Queue Stats
79W - 84L
1,520 Elo+
Party 2
Sol
Sol
errorcode115139
Sol
Level 17
God Stats
1W - 1L
1,725 SR
Queue Stats
4W - 10L
1,489 Elo+
Party 3
Nemesis
Nemesis
spiderdrake
Nemesis
Level 13
God Stats
2W - 5L
1,544 SR
Queue Stats
4W - 8L
1,599 Elo+
Party 3
Team Averages
Level 78
1,588 SR
1,556 Elo+

VS

Team Averages
Level 143
1,545 SR
1,510 Elo+
Chaac
Chaac
AnderBerger
Chaac
Level 107
God Stats
63W - 50L
1,569 SR
Queue Stats
207W - 190L
1,560 Elo+
Solo
Zhong Kui
Zhong Kui
ArekkuTheDragon
Zhong Kui
Level 115
God Stats
6W - 5L
1,327 SR
Queue Stats
573W - 555L
1,484 Elo+
Solo
Nemesis
Nemesis
IDragon IReborn
Nemesis
Level 192
God Stats
29W - 41L
1,506 SR
Queue Stats
861W - 864L
1,538 Elo+
Solo
Nu Wa
Nu Wa
iBirdyJ
Nu Wa
Level 144
God Stats
3W - 0L
1,821 SR
Queue Stats
77W - 77L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
iMattyRose
Danzaburou
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
188W - 193L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
0 / 6 / 4
7,258
660
6,619
9,496
5,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 2 / 1
9,159
833
8,250
10,490
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 4 / 4
7,519
684
8,605
15,655
14,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 6 / 4
7,250
659
3,566
9,591
3,741
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
spiderdrake
Nemesis
14
4 / 5 / 3
8,249
750
11,361
14,778
7,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 7
9,519
865
10,787
10,718
8,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Zhong Kui
ArekkuTheDragon
Zhong Kui
16
4 / 1 / 11
8,918
811
12,141
7,775
6,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
1 / 2 / 10
8,881
807
5,528
11,391
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
iBirdyJ
Nu Wa
15
4 / 4 / 9
8,473
770
10,918
9,675
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
iMattyRose
Danzaburou
15
5 / 2 / 13
9,255
841
13,696
10,614
4,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
11
Kills
23
23
Deaths
11
16
Assists
50
Player
Kills
Deaths
Assists
KDA
W
9
2
7
6.25
W
Zhong Kui
ArekkuTheDragon
Zhong Kui
4
1
11
9.5
L
Vulcan
0
6
4
0.33
W
1
2
10
3
L
5
2
1
2.75
L
2
4
4
1
L
0
6
4
0.33
W
Nu Wa
iBirdyJ
Nu Wa
4
4
9
2.13
W
Danzaburou
iMattyRose
Danzaburou
5
2
13
5.75
L
Nemesis
spiderdrake
Nemesis
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,401
Damage
53,070
60,010
Taken
50,173
41,748
Mitigated
28,869
7,022
Healing
10,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,787
2,333
0
1,910
10,718
8,903
994
5,104
5,355
0
28,219
W
Zhong Kui
ArekkuTheDragon
Zhong Kui
12,141
827
0
2,560
7,775
6,274
2,693
3,125
4,519
32,657
0
L
Vulcan
6,619
2,469
0
170
9,496
5,249
0
2,356
7,140
30,480
0
W
5,528
1,469
0
3,482
11,391
5,580
42
2,786
8,416
0
33,906
L
8,250
220
0
981
10,490
10,715
0
3,910
6,580
107
29,430
L
8,605
739
0
2,348
15,655
14,458
0
6,060
9,595
16,659
409
L
3,566
1,233
0
918
9,591
3,741
0
3,829
5,762
15,463
0
W
Nu Wa
iBirdyJ
Nu Wa
10,918
1,547
0
280
9,675
3,752
386
2,443
7,108
29,105
0
W
Danzaburou
iMattyRose
Danzaburou
13,696
6,043
0
2,468
10,614
4,360
577
5,009
5,392
0
32,454
L
Nemesis
spiderdrake
Nemesis
11,361
5,649
0
2,605
14,778
7,585
0
6,904
7,874
0
24,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,435
Gold Earned
45,046
165
Minions Killed
268
0
Camps Cleared
0
1,061,013
Distance Traveled
1,242,026
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,519
865
53
5
0
271,645
0
W
Zhong Kui
8,918
811
50
5
0
242,637
2
L
Vulcan
7,258
660
37
3
0
205,567
0
W
Nemesis
8,881
807
69
6
0
255,740
0
L
Nike
9,159
833
53
5
0
250,273
0
L
Geb
7,519
684
11
1
0
216,266
0
L
Sol
7,250
659
41
4
0
167,615
0
W
Nu Wa
8,473
770
47
4
0
209,620
0
W
Danzaburou
9,255
841
49
4
0
262,384
0
L
Nemesis
8,249
750
23
2
0
221,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role