Player Matchup

Cthulhu
Cthulhu
JrxRoman
Cthulhu
Level 26
God Stats
1W - 5L
1,170 SR
Queue Stats
234W - 290L
1,373 Elo+
Party 2
Arachne
Arachne
Nico_Vieyra3004
Arachne
Level 48
God Stats
9W - 12L
1,500 SR
Queue Stats
487W - 550L
1,366 Elo+
Party 2
Anubis
Anubis
axel_cabj04
Anubis
Level 59
God Stats
38W - 43L
1,480 SR
Queue Stats
101W - 130L
1,380 Elo+
Party 2
Izanami
Izanami
juanfgull
Izanami
Level 7
God Stats
3W - 10L
1,458 SR
Queue Stats
7W - 14L
1,147 Elo+
Party 2
Tiamat
Tiamat
magget Meals
Tiamat
Level 69
God Stats
12W - 12L
1,454 SR
Queue Stats
77W - 68L
1,543 Elo+
Solo
Team Averages
Level 42
1,412 SR
1,362 Elo+

VS

Team Averages
Level 81
1,535 SR
1,465 Elo+
Hercules
Hercules
JLite0811
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,490 Elo+
Party 3
Sol
Sol
KingGreed1789
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,354 Elo+
Party 3
Achilles
Achilles
MMGxINSANITY
Achilles
Level 46
God Stats
6W - 5L
1,457 SR
Queue Stats
63W - 61L
1,448 Elo+
Party 1
Ao Kuang
Ao Kuang
Tikoy-
Ao Kuang
Level 41
God Stats
27W - 17L
1,720 SR
Queue Stats
70W - 72L
1,449 Elo+
Party 1
Poseidon
Poseidon
Zuri-Kitani
Poseidon
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 80L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JrxRoman
Cthulhu
12
1 / 5 / 5
8,320
438
9,083
22,038
19,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 2 / 3
9,041
476
11,761
17,878
8,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
15
2 / 11 / 2
8,944
471
12,007
19,310
10,317
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
juanfgull
Izanami
12
1 / 4 / 4
7,918
417
5,507
11,486
5,553
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
1 / 6 / 0
9,219
485
10,387
13,147
7,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JLite0811
Hercules
14
1 / 1 / 8
8,485
447
10,916
18,469
21,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 4 / 2
9,086
478
20,241
12,700
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
MMGxINSANITY
Achilles
16
5 / 0 / 1
9,987
526
11,911
14,989
10,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
Tikoy-
Ao Kuang
15
12 / 2 / 2
10,225
538
15,853
18,328
6,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
Zuri-Kitani
Poseidon
13
6 / 2 / 2
9,012
474
6,688
6,118
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
9
Kills
28
28
Deaths
9
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
JLite0811
Hercules
1
1
8
5
L
Cthulhu
JrxRoman
Cthulhu
1
5
5
0.7
W
4
4
2
1.25
W
Achilles
MMGxINSANITY
Achilles
5
0
1
5.5
L
4
2
3
2.75
W
Ao Kuang
Tikoy-
Ao Kuang
12
2
2
6.5
W
Poseidon
Zuri-Kitani
Poseidon
6
2
2
3.5
L
Anubis
2
11
2
0.27
L
Izanami
juanfgull
Izanami
1
4
4
0.75
L
Tiamat
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,745
Damage
65,609
83,859
Taken
70,604
51,917
Mitigated
45,399
17,120
Healing
15,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
JLite0811
Hercules
10,916
2,484
589
3,986
18,469
21,156
215
6,151
12,318
0
43,003
L
Cthulhu
JrxRoman
Cthulhu
9,083
824
2,871
2,844
22,038
19,464
0
12,522
9,516
37,096
115
W
20,241
6,873
0
4,887
12,700
5,554
724
4,107
8,593
74,358
7,897
W
Achilles
MMGxINSANITY
Achilles
11,911
2,918
0
2,063
14,989
10,672
673
8,722
6,267
0
71,860
L
11,761
8,615
0
1,869
17,878
8,808
0
8,694
9,104
0
66,519
W
Ao Kuang
Tikoy-
Ao Kuang
15,853
3,878
0
3,383
18,328
6,494
0
9,086
9,242
66,661
0
W
Poseidon
Zuri-Kitani
Poseidon
6,688
755
0
907
6,118
1,523
498
3,296
2,822
54,025
0
L
Anubis
12,007
331
0
5,412
19,310
10,317
0
10,922
8,334
85,944
0
L
Izanami
juanfgull
Izanami
5,507
3,964
0
784
11,486
5,553
0
7,199
4,287
0
40,876
L
Tiamat
10,387
883
0
3,340
13,147
7,775
362
2,445
9,954
60,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,442
Gold Earned
46,795
382
Minions Killed
450
0
Camps Cleared
0
1,818,254
Distance Traveled
1,824,606
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,485
447
46
2
0
375,331
0
L
Cthulhu
8,320
438
42
2
0
388,489
0
W
Sol
9,086
478
134
7
0
325,055
0
W
Achilles
9,987
526
104
5
0
435,674
0
L
Arachne
9,041
476
84
4
0
434,621
0
W
Ao Kuang
10,225
538
82
4
0
442,274
0
W
Poseidon
9,012
474
84
4
0
246,272
1
L
Anubis
8,944
471
96
5
0
309,908
0
L
Izanami
7,918
417
70
4
0
356,187
0
L
Tiamat
9,219
485
90
5
0
329,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role