Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
INCOLORO
Hachiman
Bronze III
Level 152
God Stats
5W - 5L
1,380 SR
Queue Stats
15W - 26L
1,423 MMR
Solo
Eset
Eset
Gold III
KevinLoL2016
Eset
Gold III
Level 159
God Stats
5W - 10L
1,596 SR
Queue Stats
181W - 178L
1,409 MMR
Party 2
Yemoja
Yemoja
Gold IV
Overlord_34-san
Yemoja
Gold IV
Level 133
God Stats
3W - 7L
1,463 SR
Queue Stats
185W - 182L
1,439 MMR
Party 2
Vamana
Vamana
Bronze III
ZombieWrangler22
Vamana
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,420 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,488 SR
1,438 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 132
1,521 SR
1,423 MMR
Bakasura
Bakasura
Bronze V
Cross x Eye
Bakasura
Bronze V
Level 216
God Stats
0W - 1L
1,312 SR
Queue Stats
64W - 61L
1,425 MMR
Solo
Rama
Rama
Bronze III
SageOfSixPaths4
Rama
Bronze III
Level 84
God Stats
1W - 1L
1,626 SR
Queue Stats
2W - 5L
1,454 MMR
Party 3
Mulan
Mulan
Bronze IV
Sniperwasp
Mulan
Bronze IV
Level 124
God Stats
0W - 1L
1,720 SR
Queue Stats
32W - 42L
1,381 MMR
Party 3
Nu Wa
Nu Wa
Bronze III
Unico844
Nu Wa
Bronze III
Level 129
God Stats
1W - 3L
1,481 SR
Queue Stats
7W - 9L
1,508 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
phoinexking
Jormungandr
Bronze III
Level 105
God Stats
1W - 3L
1,466 SR
Queue Stats
15W - 25L
1,347 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 1 / 5
7,027
639
3,933
8,267
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
INCOLORO
Hachiman
12
6 / 1 / 4
7,138
649
10,374
8,570
3,000
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 5
6,631
603
2,727
5,508
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 0 / 6
7,083
644
5,160
5,363
2,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 1 / 1
7,557
687
7,138
9,008
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SerqetHorusAnhurIx Chel

VS

Bans
ApolloYmirSylvanusAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cross x Eye
Bakasura
11
0 / 2 / 2
6,132
557
3,725
10,408
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 4 / 1
5,193
472
2,910
8,316
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
12
1 / 2 / 0
6,248
568
5,398
9,639
7,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Unico844
Nu Wa
10
1 / 1 / 0
5,702
518
4,993
4,236
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
phoinexking
Jormungandr
8
1 / 4 / 1
5,038
458
3,592
8,990
5,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
5
5.5
L
Bakasura
Cross x Eye
Bakasura
0
2
2
0.5
W
Hachiman
INCOLORO
Hachiman
6
1
4
8
W
0
0
5
2.5
W
3
0
6
6
L
0
4
1
0.13
L
Mulan
1
2
0
0.5
L
Nu Wa
Unico844
Nu Wa
1
1
0
1
W
1
1
1
1.5
L
Jormungandr
phoinexking
Jormungandr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,332
Damage
20,618
36,716
Taken
41,589
15,851
Mitigated
22,145
13,741
Healing
8,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,933
1,335
0
1,000
8,267
2,583
0
1,848
6,169
0
56,106
L
Bakasura
Cross x Eye
Bakasura
3,725
2,572
0
2,768
10,408
4,311
0
2,052
8,356
0
44,671
W
Hachiman
INCOLORO
Hachiman
10,374
5,986
0
3,473
8,570
3,000
2,192
2,069
6,361
0
54,168
W
2,727
197
227
1,969
5,508
1,722
893
1,769
3,233
52,842
0
W
5,160
1,142
2,062
2,807
5,363
2,948
444
2,366
2,997
22,859
0
L
2,910
2,138
0
2,145
8,316
2,646
0
1,062
7,254
0
24,433
L
Mulan
5,398
1,006
0
2,527
9,639
7,990
0
0
8,931
0
42,525
L
Nu Wa
Unico844
Nu Wa
4,993
657
0
617
4,236
1,461
0
2,082
2,154
42,619
0
W
7,138
3,103
0
2,203
9,008
5,598
0
533
7,733
0
59,965
L
Jormungandr
phoinexking
Jormungandr
3,592
478
0
303
8,990
5,737
0
2,691
6,299
20,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,436
Gold Earned
28,313
421
Minions Killed
311
0
Camps Cleared
0
1,126,794
Distance Traveled
1,155,605
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,027
639
90
8
0
282,713
0
L
Bakasura
6,132
557
86
8
0
288,038
2
W
Hachiman
7,138
649
85
8
0
198,655
1
W
Eset
6,631
603
100
9
0
214,408
2
W
Yemoja
7,083
644
32
3
0
207,853
3
L
Rama
5,193
472
47
4
0
211,919
2
L
Mulan
6,248
568
74
7
0
193,729
2
L
Nu Wa
5,702
518
72
7
0
220,078
0
W
Vamana
7,557
687
114
10
0
223,165
2
L
Jormungandr
5,038
458
32
3
0
241,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role