Player Matchup

Ganesha
Ganesha
DRAFTYN
Ganesha
Level 157
God Stats
2W - 2L
1,498 SR
Queue Stats
221W - 240L
1,484 Elo+
Solo
Mercury
Mercury
Refrigerato
Mercury
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 167L
1,445 Elo+
Party 2
Loki
Loki
SneakyJesus456
Loki
Level 123
God Stats
2W - 1L
1,840 SR
Queue Stats
184W - 187L
1,460 Elo+
Party 2
King Arthur
King Arthur
SpookyIkari
King Arthur
Level 158
God Stats
3W - 5L
1,426 SR
Queue Stats
908W - 565L
1,584 Elo+
Solo
Serqet
Serqet
fcb54714
Serqet
Level 155
God Stats
1W - 3L
1,561 SR
Queue Stats
351W - 371L
1,466 Elo+
Solo
Team Averages
Level 144
1,565 SR
1,488 Elo+

VS

Team Averages
Level 123
1,519 SR
1,601 Elo+
Khepri
Khepri
ImGureggu
Khepri
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,627 Elo+
Party 1
Cernunnos
Cernunnos
Kurisuto
Cernunnos
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,617 Elo+
Party 1
Mercury
Mercury
SnipxSnip
Mercury
Level 158
God Stats
2W - 0L
1,458 SR
Queue Stats
15W - 8L
1,686 Elo+
Party 1
Tiamat
Tiamat
Thaydel
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Rama
Rama
hurtgaymurz
Rama
Level 124
God Stats
1W - 0L
1,636 SR
Queue Stats
4W - 2L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DRAFTYN
Ganesha
19
0 / 7 / 14
11,369
758
14,880
23,637
38,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Refrigerato
Mercury
18
5 / 5 / 6
10,944
730
11,978
14,286
7,659
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 4
10,384
692
12,321
11,528
7,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
SpookyIkari
King Arthur
19
4 / 6 / 11
11,094
740
11,687
18,019
26,479
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Serqet
fcb54714
Serqet
16
2 / 5 / 9
9,937
662
14,247
13,694
10,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ImGureggu
Khepri
19
2 / 3 / 21
11,673
778
5,909
18,750
24,040
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
Kurisuto
Cernunnos
20
8 / 2 / 15
12,316
821
19,871
15,913
9,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
SnipxSnip
Mercury
18
5 / 5 / 17
11,532
769
14,451
14,676
8,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Thaydel
Tiamat
16
0 / 3 / 20
9,969
665
8,578
13,605
8,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
12 / 4 / 14
12,937
862
23,843
16,610
9,155
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
114
17
Kills
27
27
Deaths
17
44
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Ganesha
DRAFTYN
Ganesha
0
7
14
1
W
Khepri
ImGureggu
Khepri
2
3
21
4.17
W
Cernunnos
Kurisuto
Cernunnos
8
2
15
7.75
L
Mercury
Refrigerato
Mercury
5
5
6
1.6
L
6
4
4
2
W
Mercury
SnipxSnip
Mercury
5
5
17
2.7
L
King Arthur
SpookyIkari
King Arthur
4
6
11
1.58
W
Tiamat
Thaydel
Tiamat
0
3
20
3.33
L
Serqet
fcb54714
Serqet
2
5
9
1.3
W
12
4
14
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,113
Damage
72,652
81,164
Taken
79,554
90,389
Mitigated
59,562
18,310
Healing
23,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
DRAFTYN
Ganesha
14,880
37
1,713
3,479
23,637
38,669
160
4,617
19,020
36,129
1,095
W
Khepri
ImGureggu
Khepri
5,909
861
2,195
2,554
18,750
24,040
457
3,750
14,802
18,950
190
W
Cernunnos
Kurisuto
Cernunnos
19,871
6,373
1,633
3,816
15,913
9,962
1,947
3,274
12,639
0
40,516
L
Mercury
Refrigerato
Mercury
11,978
3,723
3,164
3,567
14,286
7,659
904
2,019
12,267
0
18,207
L
12,321
684
652
304
11,528
7,175
636
1,850
9,678
0
26,770
W
Mercury
SnipxSnip
Mercury
14,451
5,554
3,269
2,524
14,676
8,128
2,754
2,453
11,969
0
35,819
L
King Arthur
SpookyIkari
King Arthur
11,687
835
946
1,070
18,019
26,479
114
4,183
13,836
4,840
23,945
W
Tiamat
Thaydel
Tiamat
8,578
1,674
0
2,475
13,605
8,277
538
4,169
9,130
13,432
0
L
Serqet
fcb54714
Serqet
14,247
1,320
1,198
2,217
13,694
10,407
150
1,628
12,066
0
19,741
W
23,843
20,139
1,234
4,100
16,610
9,155
2,935
2,939
12,939
0
48,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,728
Gold Earned
58,427
145
Minions Killed
182
0
Camps Cleared
0
1,414,663
Distance Traveled
1,437,229
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,369
758
6
0
0
266,859
0
W
Khepri
11,673
778
25
2
0
283,933
0
W
Cernunnos
12,316
821
49
3
0
257,094
0
L
Mercury
10,944
730
23
2
0
293,632
0
L
Loki
10,384
692
34
2
0
286,090
0
W
Mercury
11,532
769
45
3
0
320,753
0
L
King Arthur
11,094
740
64
4
0
269,009
0
W
Tiamat
9,969
665
9
1
0
286,580
0
L
Serqet
9,937
662
18
1
0
299,073
0
W
Rama
12,937
862
54
4
0
288,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role