Player Matchup

Athena
Athena
Bronze III
 
Athena
Bronze III
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Crysteko
Sun Wukong
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 65L
1,546 MMR
Solo
Set
Set
Gold III
Hermosillo1002
Set
Gold III
Level 127
God Stats
16W - 21L
1,516 SR
Queue Stats
400W - 425L
1,534 MMR
Solo
Chang'e
Chang'e
Silver II
Sinlessmoon4
Chang'e
Silver II
Level 126
God Stats
0W - 1L
1,713 SR
Queue Stats
5W - 6L
1,554 MMR
Solo
Ishtar
Ishtar
Gold II
vOBSIDlANv
Ishtar
Gold II
Level 149
God Stats
7W - 8L
1,690 SR
Queue Stats
339W - 337L
1,534 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,584 SR
1,533 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,498 SR
1,544 MMR
Izanami
Izanami
Gold IV
BestOfScrubs
Izanami
Gold IV
Level 102
God Stats
1W - 2L
1,261 SR
Queue Stats
14W - 13L
1,542 MMR
Solo
Mercury
Mercury
Silver III
CandyMonsterPLC
Mercury
Silver III
Level 107
God Stats
4W - 5L
1,731 SR
Queue Stats
216W - 204L
1,494 MMR
Party 1
Odin
Odin
Gold V
Colmado
Odin
Gold V
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
223W - 208L
1,555 MMR
Solo
Yemoja
Yemoja
Gold III
TFBxGlenDxg
Yemoja
Gold III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 57L
1,517 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
iulianOO
Baba Yaga
Gold I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 175L
1,611 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 7 / 5
9,988
434
6,578
25,487
31,786
Sun Wukong
Crysteko
Sun Wukong
19
0 / 5 / 3
12,336
536
12,422
27,047
36,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 9 / 4
12,598
548
13,412
25,990
16,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Sinlessmoon4
Chang'e
16
4 / 8 / 3
10,836
471
9,845
27,355
12,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ishtar
vOBSIDlANv
Ishtar
18
3 / 6 / 0
11,657
507
13,812
21,982
10,595
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
MartichorasAgniVamana

VS

Bans
Guan YuHerculesAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BestOfScrubs
Izanami
20
10 / 2 / 6
14,712
640
21,136
17,324
9,999
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

20
15 / 3 / 12
15,836
689
34,159
22,376
13,374
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
Colmado
Odin
19
5 / 2 / 7
12,687
552
13,878
13,750
18,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
17
2 / 2 / 21
12,173
529
7,624
22,718
31,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
iulianOO
Baba Yaga
18
3 / 5 / 19
12,567
546
25,537
17,336
13,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
100
14
Kills
35
35
Deaths
14
15
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
7
5
0.5
W
Izanami
BestOfScrubs
Izanami
10
2
6
6.5
W
15
3
12
7
W
Odin
Colmado
Odin
5
2
7
4.25
L
Sun Wukong
Crysteko
Sun Wukong
0
5
3
0.3
L
6
9
4
0.89
L
Chang'e
Sinlessmoon4
Chang'e
4
8
3
0.69
W
Yemoja
2
2
21
6.25
W
Baba Yaga
iulianOO
Baba Yaga
3
5
19
2.5
L
Ishtar
vOBSIDlANv
Ishtar
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,069
Damage
102,334
127,861
Taken
93,504
108,642
Mitigated
87,564
27,876
Healing
28,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,578
1,910
0
2,377
25,487
31,786
0
9,462
15,458
20,537
0
W
Izanami
BestOfScrubs
Izanami
21,136
13,784
0
5,829
17,324
9,999
7,571
2,176
15,148
0
177,156
W
34,159
20,179
0
5,928
22,376
13,374
4,386
3,478
18,898
0
195,594
W
Odin
Colmado
Odin
13,878
2,295
0
3,308
13,750
18,880
135
1,124
12,626
0
78,295
L
Sun Wukong
Crysteko
Sun Wukong
12,422
2,604
0
9,468
27,047
36,490
119
2,367
23,182
0
111,339
L
13,412
6,025
0
1,845
25,990
16,785
0
8,470
17,149
0
100,914
L
Chang'e
Sinlessmoon4
Chang'e
9,845
329
1,420
6,518
27,355
12,986
0
10,146
16,692
66,009
0
W
Yemoja
7,624
2,310
4,591
6,303
22,718
31,531
830
6,940
15,778
31,972
0
W
Baba Yaga
iulianOO
Baba Yaga
25,537
1,883
0
3,017
17,336
13,780
175
7,785
9,551
109,647
0
L
Ishtar
vOBSIDlANv
Ishtar
13,812
7,911
0
6,248
21,982
10,595
0
2,864
19,066
0
111,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,415
Gold Earned
67,975
611
Minions Killed
753
0
Camps Cleared
0
2,155,484
Distance Traveled
2,334,757
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,988
434
18
1
0
443,740
11
W
Izanami
14,712
640
219
10
0
422,575
4
W
Mercury
15,836
689
232
10
0
595,654
0
W
Odin
12,687
552
121
5
0
423,205
3
L
Sun Wukong
12,336
536
180
8
0
456,882
4
L
Set
12,598
548
141
6
0
445,886
4
L
Chang'e
10,836
471
101
4
0
406,214
3
W
Yemoja
12,173
529
34
1
0
446,431
4
W
Baba Yaga
12,567
546
147
6
0
446,892
0
L
Ishtar
11,657
507
171
7
0
402,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role