Player Matchup

Gilgamesh
Gilgamesh
B1GJuicyMeatBall
Gilgamesh
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
1,056 Elo+
Party 1
Cupid
Cupid
Fatman23197582
Cupid
Level 68
God Stats
6W - 7L
1,389 SR
Queue Stats
17W - 15L
1,519 Elo+
Solo
Heimdallr
Heimdallr
Jimbcito
Heimdallr
Level 58
God Stats
1W - 1L
1,313 SR
Queue Stats
5W - 10L
1,278 Elo+
Party 1
Ravana
Ravana
PanzerVIPredator
Ravana
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 224L
1,599 Elo+
Solo
Cthulhu
Cthulhu
lDeadguyl
Cthulhu
Level 32
God Stats
1W - 1L
1,493 SR
Queue Stats
1W - 8L
1,056 Elo+
Party 1
Team Averages
Level 68
1,439 SR
1,302 Elo+

VS

Team Averages
Level 80
1,519 SR
1,462 Elo+
Thoth
Thoth
 
Thoth
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
SlapItOnYourChin
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 88L
1,374 Elo+
Party 2
Surtr
Surtr
Zeldrayken
Surtr
Level 49
God Stats
1W - 1L
1,594 SR
Queue Stats
107W - 100L
1,435 Elo+
Solo
Thanatos
Thanatos
salodevochek
Thanatos
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
9
0 / 2 / 0
5,278
480
2,071
10,198
7,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 2
4,655
423
198
6,301
1,340
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Jimbcito
Heimdallr
9
0 / 0 / 6
5,463
497
3,923
4,813
1,635
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
9 / 0 / 1
7,350
668
9,683
9,374
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
lDeadguyl
Cthulhu
9
2 / 0 / 3
6,215
565
4,338
6,688
2,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 3 / 1
6,085
553
3,905
5,347
1,014
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ishtar
 
Ishtar
9
0 / 2 / 0
4,940
449
4,581
6,214
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 2 / 0
5,529
503
2,675
6,542
3,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
12
2 / 0 / 0
6,803
618
7,941
7,062
6,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
salodevochek
Thanatos
9
1 / 5 / 0
5,282
480
3,642
10,389
3,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
11
Kills
4
4
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
3
1
0.5
L
Ishtar
 
Ishtar
0
2
0
0
W
Gilgamesh
0
2
0
0
W
0
2
2
0.5
W
Heimdallr
Jimbcito
Heimdallr
0
0
6
3
W
9
0
1
9.5
L
0
2
0
0
L
Surtr
2
0
0
2
W
Cthulhu
lDeadguyl
Cthulhu
2
0
3
3.5
L
Thanatos
salodevochek
Thanatos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,213
Damage
22,744
37,374
Taken
35,554
16,303
Mitigated
16,679
12,330
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,905
234
0
0
5,347
1,014
510
0
5,347
42,977
0
L
Ishtar
 
Ishtar
4,581
3,167
0
1,941
6,214
2,035
0
2,184
4,030
0
30,884
W
Gilgamesh
2,071
534
98
1,517
10,198
7,111
0
364
9,834
0
26,329
W
198
198
159
1,760
6,301
1,340
315
3,097
3,204
0
16,043
W
Heimdallr
Jimbcito
Heimdallr
3,923
1,855
0
1,996
4,813
1,635
509
1,260
3,553
0
37,602
W
9,683
3,985
0
2,075
9,374
3,423
0
1,245
8,129
0
46,225
L
2,675
1,510
1,140
1,169
6,542
3,862
0
1,899
4,643
12,840
0
L
Surtr
7,941
3,826
0
1,857
7,062
6,545
508
0
7,062
776
42,306
W
Cthulhu
lDeadguyl
Cthulhu
4,338
738
1,292
3,433
6,688
2,794
304
978
5,710
22,371
0
L
Thanatos
salodevochek
Thanatos
3,642
1,312
0
5,310
10,389
3,223
0
255
10,134
0
32,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,961
Gold Earned
28,639
239
Minions Killed
245
0
Camps Cleared
0
1,012,233
Distance Traveled
1,065,618
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,085
553
67
6
0
193,678
1
L
Ishtar
4,940
449
48
4
0
188,803
1
W
Gilgamesh
5,278
480
47
4
0
195,583
0
W
Cupid
4,655
423
30
3
0
171,794
0
W
Heimdallr
5,463
497
58
5
0
200,380
2
W
Ravana
7,350
668
68
6
0
256,452
0
L
Kuzenbo
5,529
503
15
1
0
192,494
6
L
Surtr
6,803
618
64
6
0
221,458
0
W
Cthulhu
6,215
565
36
3
0
188,024
0
L
Thanatos
5,282
480
51
5
0
269,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role