Player Matchup

Cthulhu
Cthulhu
Draines24
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ravana
Ravana
DrunkDirts
Ravana
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 120L
1,510 Elo+
Solo
Set
Set
I MasterBoyt I
Set
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 62L
1,459 Elo+
Party 1
Hachiman
Hachiman
OMGTopher
Hachiman
Level 147
God Stats
2W - 6L
1,278 SR
Queue Stats
333W - 339L
1,521 Elo+
Solo
Cerberus
Cerberus
Tryostronix2600
Cerberus
Level 29
God Stats
0W - 3L
1,152 SR
Queue Stats
43W - 67L
1,375 Elo+
Solo
Team Averages
Level 91
1,386 SR
1,473 Elo+

VS

Team Averages
Level 96
1,539 SR
1,504 Elo+
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Jackhajduch
Skadi
Level 66
God Stats
3W - 2L
1,573 SR
Queue Stats
149W - 132L
1,461 Elo+
Party 2
Surtr
Surtr
McBakedFingl
Surtr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,544 Elo+
Party 2
Zeus
Zeus
PartyMonsterBR7
Zeus
Level 125
God Stats
3W - 2L
1,569 SR
Queue Stats
219W - 246L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
wrtl99
Baron Samedi
Level 115
God Stats
3W - 1L
1,554 SR
Queue Stats
85W - 76L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Draines24
Cthulhu
11
1 / 3 / 3
5,788
1,158
3,088
7,159
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
DrunkDirts
Ravana
11
1 / 2 / 3
5,270
1,054
2,180
4,664
2,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
4,272
854
146
1,038
398
Hachiman
OMGTopher
Hachiman
11
3 / 2 / 3
5,964
1,193
4,810
4,217
1,755
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
9
1 / 3 / 3
5,072
1,014
2,489
6,620
6,481
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 1 / 3
6,256
1,251
1,661
4,164
3,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 1 / 8
6,274
1,255
4,735
3,561
1,281
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 4 / 5
5,486
1,097
2,609
6,358
5,521
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 1 / 6
6,322
1,264
5,703
2,366
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
wrtl99
Baron Samedi
12
3 / 0 / 8
6,461
1,292
6,341
3,689
1,724
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
6
Kills
11
11
Deaths
7
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
3
4.5
L
Cthulhu
Draines24
Cthulhu
1
3
3
0.83
L
Ravana
DrunkDirts
Ravana
1
2
3
1.25
L
0
1
0
0
W
2
1
8
6
W
1
4
5
0.88
L
Hachiman
OMGTopher
Hachiman
3
2
3
2.25
W
2
1
6
5
L
Cerberus
1
3
3
0.83
W
Baron Samedi
wrtl99
Baron Samedi
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,713
Damage
21,049
23,698
Taken
20,138
17,777
Mitigated
13,403
6,041
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,661
286
1,105
1,441
4,164
3,988
228
292
3,872
0
3,318
L
Cthulhu
Draines24
Cthulhu
3,088
678
0
659
7,159
6,795
0
3,445
3,529
7,602
0
L
Ravana
DrunkDirts
Ravana
2,180
617
554
1,503
4,664
2,348
0
2,426
2,148
0
5,781
L
146
33
0
14
1,038
398
0
686
352
0
146
W
4,735
2,639
412
639
3,561
1,281
754
1,869
1,692
0
10,136
W
2,609
1,152
0
265
6,358
5,521
273
1,522
4,836
474
4,621
L
Hachiman
OMGTopher
Hachiman
4,810
3,453
702
1,074
4,217
1,755
0
2,555
1,558
0
13,748
W
5,703
139
179
116
2,366
889
315
307
2,059
13,124
0
L
Cerberus
2,489
258
0
1,535
6,620
6,481
0
2,893
3,641
4,260
0
W
Baron Samedi
wrtl99
Baron Samedi
6,341
558
691
947
3,689
1,724
304
1,587
2,102
10,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,366
Gold Earned
30,799
55
Minions Killed
56
0
Camps Cleared
0
416,031
Distance Traveled
536,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,256
1,251
7
1
0
93,185
0
L
Cthulhu
5,788
1,158
17
3
0
102,523
0
L
Ravana
5,270
1,054
8
2
0
95,090
0
L
Set
4,272
854
0
0
0
12,216
0
W
Skadi
6,274
1,255
13
3
0
120,467
0
W
Surtr
5,486
1,097
8
2
0
93,890
0
L
Hachiman
5,964
1,193
24
5
0
97,441
0
W
Zeus
6,322
1,264
19
4
0
102,075
0
L
Cerberus
5,072
1,014
6
1
0
108,761
0
W
Baron Samedi
6,461
1,292
9
2
0
127,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role