Player Matchup

Izanami
Izanami
Gold V
CHAOS ANGELOS
Izanami
Gold V
Level 189
God Stats
10W - 13L
1,752 SR
Queue Stats
504W - 542L
1,403 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
KUMBHA is Here
Kuzenbo
Platinum V
Level 85
God Stats
0W - 2L
1,293 SR
Queue Stats
35W - 23L
1,620 MMR
Party 1
Sylvanus
Sylvanus
Platinum III
llG4meM4sterll
Sylvanus
Platinum III
Level 158
God Stats
85W - 78L
1,608 SR
Queue Stats
241W - 180L
1,980 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,551 SR
1,668 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,658 SR
1,638 MMR
Serqet
Serqet
Gold III
MaxStrategy
Serqet
Gold III
Level 158
God Stats
4W - 3L
1,665 SR
Queue Stats
39W - 34L
1,576 MMR
Solo
Ares
Ares
Gold III
WillieWilliamss
Ares
Gold III
Level 157
God Stats
14W - 13L
1,678 SR
Queue Stats
239W - 263L
1,563 MMR
Party 2
Hades
Hades
Gold I
mmmmthekhan
Hades
Gold I
Level 150
God Stats
47W - 38L
1,631 SR
Queue Stats
219W - 232L
1,776 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
4 / 7 / 3
12,190
677
11,360
17,401
7,978
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 7
11,915
662
15,548
20,705
30,937
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sylvanus
15
3 / 4 / 5
12,132
674
11,686
17,880
17,329
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeAo KuangNe ZhaAh Muzen CabIx Chel

VS

Bans
Baron SamediGebHelBacchusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
10 / 1 / 2
15,056
836
16,335
12,388
12,816
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 3 / 9
13,025
724
14,060
20,728
28,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
0 / 4 / 11
12,519
696
16,280
17,009
8,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
8
Kills
12
12
Deaths
8
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
4
7
3
0.79
L
1
1
7
4.5
W
Serqet
10
1
2
11
W
2
3
9
2.17
L
Sylvanus
3
4
5
1.38
W
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,594
Damage
46,675
55,986
Taken
50,125
56,244
Mitigated
50,074
9,527
Healing
7,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
11,360
7,813
0
742
17,401
7,978
832
7,745
9,037
0
61,000
L
15,548
5,248
0
1,471
20,705
30,937
303
12,040
7,906
45,049
0
W
Serqet
16,335
1,963
0
0
12,388
12,816
1,235
5,883
6,505
0
72,360
W
14,060
629
0
0
20,728
28,266
901
10,582
10,146
34,700
0
L
Sylvanus
11,686
2,984
3,261
4,053
17,880
17,329
744
10,798
5,945
36,246
0
W
16,280
1,569
2,950
4,533
17,009
8,992
1,138
11,415
5,594
75,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,237
Gold Earned
40,600
162
Minions Killed
246
0
Camps Cleared
0
875,295
Distance Traveled
965,560
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,190
677
78
4
0
257,766
0
L
Kuzenbo
11,915
662
35
2
0
345,489
7
W
Serqet
15,056
836
98
5
0
378,533
0
W
Ares
13,025
724
23
1
0
299,517
0
L
Sylvanus
12,132
674
49
3
0
272,040
4
W
Hades
12,519
696
125
7
0
287,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role