Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Wyll-Goumy
Fenrir
Level 87
God Stats
13W - 9L
1,615 SR
Queue Stats
235W - 215L
1,462 Elo+
Solo
Anubis
Anubis
lil_cabrera4
Anubis
Level 42
God Stats
33W - 16L
1,424 SR
Queue Stats
149W - 150L
1,395 Elo+
Solo
Team Averages
Level 92
1,513 SR
1,452 Elo+

VS

Team Averages
Level 128
1,663 SR
1,464 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
SY_MOSH36
Surtr
Level 114
God Stats
14W - 8L
1,716 SR
Queue Stats
360W - 412L
1,386 Elo+
Solo
Chiron
Chiron
reinveen
Chiron
Level 114
God Stats
3W - 0L
1,772 SR
Queue Stats
9W - 8L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 2 / 1
9,571
598
6,982
14,380
20,882
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Wyll-Goumy
Fenrir
13
1 / 6 / 1
10,431
652
6,078
15,927
6,415
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
13
1 / 3 / 1
10,611
663
6,770
9,729
4,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 0 / 6
11,527
720
13,898
5,978
1,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
SY_MOSH36
Surtr
14
4 / 2 / 7
11,892
743
9,616
15,094
15,942
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
reinveen
Chiron
15
4 / 0 / 6
12,046
753
10,459
6,199
2,214
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
11
11
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
1
0.25
W
Nu Wa
 
Nu Wa
3
0
6
6
W
Surtr
SY_MOSH36
Surtr
4
2
7
3.75
L
Fenrir
Wyll-Goumy
Fenrir
1
6
1
0.25
L
Anubis
1
3
1
0.5
W
Chiron
reinveen
Chiron
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,830
Damage
33,973
40,036
Taken
27,271
31,307
Mitigated
20,078
7,777
Healing
3,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,982
296
0
946
14,380
20,882
0
5,823
8,557
41,525
218
W
Nu Wa
 
Nu Wa
13,898
3,830
0
106
5,978
1,922
1,667
4,112
1,866
56,762
0
W
Surtr
SY_MOSH36
Surtr
9,616
2,957
196
1,857
15,094
15,942
13
7,061
8,033
941
38,039
L
Fenrir
Wyll-Goumy
Fenrir
6,078
1,665
0
3,180
15,927
6,415
0
3,856
12,071
0
20,583
L
Anubis
6,770
394
0
3,651
9,729
4,010
0
5,144
4,585
59,698
0
W
Chiron
reinveen
Chiron
10,459
3,349
584
1,147
6,199
2,214
773
2,938
3,261
0
44,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,613
Gold Earned
35,465
173
Minions Killed
182
0
Camps Cleared
0
825,961
Distance Traveled
849,815
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,571
598
51
3
0
281,974
4
W
Nu Wa
11,527
720
73
5
0
271,476
3
W
Surtr
11,892
743
51
3
0
302,103
4
L
Fenrir
10,431
652
29
2
0
283,225
0
L
Anubis
10,611
663
93
6
0
260,762
10
W
Chiron
12,046
753
58
4
0
276,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role