Player Matchup

Bacchus
Bacchus
Coringak80
Bacchus
Level 78
God Stats
5W - 2L
1,834 SR
Queue Stats
95W - 102L
1,466 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kritszinho
Morgan Le Fay
Level 88
God Stats
12W - 9L
1,489 SR
Queue Stats
59W - 65L
1,500 Elo+
Party 1
Ares
Ares
Satanaella
Ares
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 128L
1,466 Elo+
Party 1
Zeus
Zeus
UrracoTaco11
Zeus
Level 124
God Stats
2W - 4L
1,044 SR
Queue Stats
85W - 90L
1,420 Elo+
Solo
Ishtar
Ishtar
nicoRP98
Ishtar
Level 124
God Stats
3W - 7L
1,290 SR
Queue Stats
99W - 122L
1,386 Elo+
Solo
Team Averages
Level 105
1,431 SR
1,448 Elo+

VS

Team Averages
Level 108
1,525 SR
1,509 Elo+
Da Ji
Da Ji
 
Da Ji
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BatataFalha
Maui
Level 128
God Stats
10W - 0L
1,610 SR
Queue Stats
206W - 189L
1,535 Elo+
Solo
Odin
Odin
CachorroGrande
Odin
Level 80
God Stats
5W - 2L
1,500 SR
Queue Stats
111W - 112L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
Di0nNett3
Baron Samedi
Level 68
God Stats
11W - 8L
1,713 SR
Queue Stats
193W - 158L
1,556 Elo+
Solo
Anubis
Anubis
Ganzs
Anubis
Level 158
God Stats
16W - 11L
1,302 SR
Queue Stats
587W - 335L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Coringak80
Bacchus
11
1 / 3 / 4
6,804
1,361
4,900
9,795
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Kritszinho
Morgan Le Fay
11
3 / 5 / 1
7,031
1,406
10,281
7,676
2,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 3
6,707
1,341
5,655
11,186
9,573
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
0 / 4 / 2
6,406
1,281
10,456
7,356
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
nicoRP98
Ishtar
9
0 / 0 / 0
3,894
779
0
0
0
Team 1 Tickets

283

VS

Team 2 Tickets

385

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
7 / 0 / 7
8,582
1,716
10,913
6,122
3,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 1 / 11
7,768
1,554
3,121
6,225
7,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 0 / 11
7,144
1,429
6,421
7,954
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Di0nNett3
Baron Samedi
12
1 / 3 / 10
7,138
1,428
5,030
8,439
6,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Ganzs
Anubis
13
6 / 1 / 9
7,970
1,594
8,229
5,044
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
5
Kills
18
18
Deaths
5
10
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
7
10.5
W
2
1
11
7.5
W
2
0
11
7.5
L
Bacchus
Coringak80
Bacchus
1
3
4
1
W
Baron Samedi
Di0nNett3
Baron Samedi
1
3
10
2
W
Anubis
Ganzs
Anubis
6
1
9
10.5
L
Morgan Le Fay
Kritszinho
Morgan Le Fay
3
5
1
0.7
L
1
6
3
0.42
L
0
4
2
0.25
L
Ishtar
nicoRP98
Ishtar
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,292
Damage
33,714
36,013
Taken
33,784
21,974
Mitigated
27,374
1,267
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,913
2,957
0
151
6,122
3,653
0
5,224
898
0
20,695
W
3,121
675
0
742
6,225
7,726
0
5,704
521
5,239
0
W
6,421
2,182
0
268
7,954
5,555
0
7,579
375
0
8,301
L
Bacchus
Coringak80
Bacchus
4,900
1,243
0
684
9,795
7,092
0
3,652
6,039
7,881
0
W
Baron Samedi
Di0nNett3
Baron Samedi
5,030
711
1,046
1,652
8,439
6,765
0
7,988
451
11,823
0
W
Anubis
Ganzs
Anubis
8,229
40
0
185
5,044
3,675
0
4,797
247
28,977
0
L
Morgan Le Fay
Kritszinho
Morgan Le Fay
10,281
1,551
0
114
7,676
2,793
0
4,058
3,575
21,432
0
L
5,655
507
0
269
11,186
9,573
0
4,022
6,739
7,571
0
L
10,456
1,253
0
200
7,356
2,516
0
4,648
2,542
28,714
0
L
Ishtar
nicoRP98
Ishtar
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,842
Gold Earned
38,602
78
Minions Killed
103
3
Camps Cleared
9
417,762
Distance Traveled
562,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,582
1,716
12
2
7
127,348
0
W
Maui
7,768
1,554
6
1
0
101,376
0
W
Odin
7,144
1,429
3
1
0
118,559
0
L
Bacchus
6,804
1,361
6
1
0
104,003
0
W
Baron Samedi
7,138
1,428
13
3
0
98,899
0
W
Anubis
7,970
1,594
69
14
2
116,153
0
L
Morgan Le Fay
7,031
1,406
22
4
0
105,932
0
L
Ares
6,707
1,341
8
2
1
99,759
0
L
Zeus
6,406
1,281
42
8
2
108,068
0
L
Ishtar
3,894
779
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role