Player Matchup

Chaac
Chaac
 
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Dr Of ZOMBOLOGY
Anhur
Level 122
God Stats
6W - 3L
1,666 SR
Queue Stats
302W - 308L
1,443 Elo+
Party 3
Hades
Hades
HolyKnightIl
Hades
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,415 Elo+
Solo
Serqet
Serqet
Shinbi-Bae
Serqet
Level 146
God Stats
3W - 5L
1,346 SR
Queue Stats
131W - 133L
1,458 Elo+
Party 1
Atlas
Atlas
Slime FM
Atlas
Level 103
God Stats
1W - 1L
1,246 SR
Queue Stats
20W - 18L
1,347 Elo+
Party 3
Team Averages
Level 124
1,452 SR
1,433 Elo+

VS

Team Averages
Level 155
1,432 SR
1,439 Elo+
Yu Huang
Yu Huang
CERVAL84
Yu Huang
Level 174
God Stats
10W - 18L
1,368 SR
Queue Stats
715W - 739L
1,513 Elo+
Party 2
Bacchus
Bacchus
Dethany
Bacchus
Level 146
God Stats
5W - 6L
1,607 SR
Queue Stats
296W - 314L
1,437 Elo+
Solo
Raijin
Raijin
HashibaToyotomi
Raijin
Level 230
God Stats
14W - 17L
1,263 SR
Queue Stats
1,694W - 1,734L
1,455 Elo+
Solo
Anhur
Anhur
Wanchela55
Anhur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,281 Elo+
Solo
Thoth
Thoth
toto-le-chti
Thoth
Level 146
God Stats
6W - 9L
1,422 SR
Queue Stats
448W - 430L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 11
8,249
825
8,662
10,652
10,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 9
7,967
797
5,528
6,664
3,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 8
8,507
851
6,050
8,713
6,529
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Serqet
Shinbi-Bae
Serqet
14
5 / 1 / 7
8,091
809
5,508
6,523
5,349
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Slime FM
Atlas
14
0 / 2 / 12
8,175
818
4,412
9,892
11,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CERVAL84
Yu Huang
10
0 / 2 / 2
6,470
647
2,944
4,345
1,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Dethany
Bacchus
14
1 / 4 / 6
7,440
744
6,540
9,851
12,890
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 2 / 3
8,175
818
8,502
3,245
1,333
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
14
3 / 5 / 2
7,836
784
5,896
10,128
5,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 3
7,890
789
8,644
5,437
2,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
16
Kills
8
8
Deaths
16
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
11
8.5
L
Yu Huang
CERVAL84
Yu Huang
0
2
2
0.5
L
Bacchus
Dethany
Bacchus
1
4
6
1
W
3
2
9
3.75
L
3
2
3
2.25
W
5
2
8
4.5
W
Serqet
Shinbi-Bae
Serqet
5
1
7
8.5
W
Atlas
Slime FM
Atlas
0
2
12
3
L
Anhur
3
5
2
0.8
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,160
Damage
32,526
42,444
Taken
33,006
37,957
Mitigated
23,070
19,265
Healing
4,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,662
275
2,867
5,327
10,652
10,656
527
5,531
5,121
0
16,397
L
Yu Huang
CERVAL84
Yu Huang
2,944
87
439
506
4,345
1,750
0
1,127
2,767
12,090
0
L
Bacchus
Dethany
Bacchus
6,540
375
439
615
9,851
12,890
0
3,195
6,469
8,630
0
W
5,528
3,200
275
1,109
6,664
3,857
625
5,517
1,147
0
16,427
L
8,502
597
0
432
3,245
1,333
0
714
2,531
13,032
0
W
6,050
431
1,259
2,479
8,713
6,529
461
5,729
2,984
19,407
0
W
Serqet
Shinbi-Bae
Serqet
5,508
872
2,233
1,794
6,523
5,349
402
4,234
2,289
0
8,169
W
Atlas
Slime FM
Atlas
4,412
983
383
1,539
9,892
11,566
98
5,619
4,273
15,735
0
L
Anhur
5,896
3,348
108
1,216
10,128
5,004
0
4,311
5,646
0
15,423
L
8,644
169
0
375
5,437
2,093
0
1,076
3,968
26,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,989
Gold Earned
37,811
114
Minions Killed
96
0
Camps Cleared
0
978,234
Distance Traveled
859,204
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,249
825
18
2
0
211,220
0
L
Yu Huang
6,470
647
21
2
0
175,215
1
L
Bacchus
7,440
744
5
1
0
175,144
0
W
Anhur
7,967
797
24
2
0
186,763
0
L
Raijin
8,175
818
15
2
0
175,596
0
W
Hades
8,507
851
38
4
0
148,019
0
W
Serqet
8,091
809
13
1
0
225,531
0
W
Atlas
8,175
818
21
2
0
206,701
0
L
Anhur
7,836
784
19
2
0
149,122
0
L
Thoth
7,890
789
36
4
0
184,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role