Player Matchup

Maui
Maui
Death Turbo
Maui
Level 159
God Stats
1W - 4L
1,229 SR
Queue Stats
234W - 226L
1,519 Elo+
Party 1
Sun Wukong
Sun Wukong
IP Man 919
Sun Wukong
Level 182
God Stats
0W - 6L
1,290 SR
Queue Stats
336W - 372L
1,594 Elo+
Solo
Shiva
Shiva
Skillfixed
Shiva
Level 171
God Stats
3W - 4L
1,710 SR
Queue Stats
245W - 251L
1,631 Elo+
Solo
Danzaburou
Danzaburou
Tohkr
Danzaburou
Level 158
God Stats
1W - 4L
1,180 SR
Queue Stats
345W - 325L
1,495 Elo+
Party 1
Ares
Ares
dexterminatorXD
Ares
Level 159
God Stats
0W - 2L
1,761 SR
Queue Stats
11W - 8L
1,466 Elo+
Solo
Team Averages
Level 166
1,434 SR
1,541 Elo+

VS

Team Averages
Level 143
1,411 SR
1,521 Elo+
Tyr
Tyr
 
Tyr
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
OneBadBudda
Cthulhu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 173L
1,557 Elo+
Solo
Poseidon
Poseidon
Seabrook
Poseidon
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,466 Elo+
Solo
He Bo
He Bo
TrapziIIa
He Bo
Level 139
God Stats
5W - 5L
1,353 SR
Queue Stats
222W - 227L
1,514 Elo+
Solo
Izanami
Izanami
brandoncm13
Izanami
Level 105
God Stats
1W - 2L
1,201 SR
Queue Stats
31W - 22L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 7
8,924
686
4,024
15,757
19,429
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
IP Man 919
Sun Wukong
1
0 / 1 / 0
3,192
246
0
762
223
Shiva
16
3 / 6 / 11
9,292
715
11,943
17,543
21,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Tohkr
Danzaburou
18
7 / 4 / 9
10,108
778
17,487
14,987
10,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 4 / 9
9,749
750
10,257
15,722
23,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
6 / 2 / 12
10,905
839
11,426
13,547
17,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
OneBadBudda
Cthulhu
18
2 / 3 / 13
10,492
807
10,090
16,488
21,632
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Poseidon
Seabrook
Poseidon
16
2 / 4 / 12
9,787
753
10,905
10,151
4,877
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
TrapziIIa
He Bo
18
7 / 4 / 7
11,517
886
13,665
8,574
4,219
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
brandoncm13
Izanami
17
4 / 5 / 10
10,463
805
12,860
12,302
6,949
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
75
17
Kills
21
21
Deaths
18
36
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
2
12
6
L
1
6
7
0.75
L
Sun Wukong
IP Man 919
Sun Wukong
0
1
0
0
W
Cthulhu
OneBadBudda
Cthulhu
2
3
13
2.83
W
Poseidon
Seabrook
Poseidon
2
4
12
2
L
Shiva
3
6
11
1.42
L
Danzaburou
Tohkr
Danzaburou
7
4
9
2.88
W
He Bo
TrapziIIa
He Bo
7
4
7
2.63
W
Izanami
brandoncm13
Izanami
4
5
10
1.8
L
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,711
Damage
58,946
64,771
Taken
61,062
74,496
Mitigated
55,641
15,427
Healing
21,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,426
728
1,435
4,509
13,547
17,964
629
3,292
8,735
1,216
14,918
L
4,024
359
810
991
15,757
19,429
0
7,528
8,039
13,835
0
L
Sun Wukong
IP Man 919
Sun Wukong
0
0
0
0
762
223
0
79
626
0
0
W
Cthulhu
OneBadBudda
Cthulhu
10,090
457
1,642
3,731
16,488
21,632
922
2,064
14,089
29,411
0
W
Poseidon
Seabrook
Poseidon
10,905
1,314
767
1,419
10,151
4,877
1,244
2,693
7,139
26,927
0
L
Shiva
11,943
456
1,745
3,653
17,543
21,449
0
9,807
7,426
2,281
22,088
L
Danzaburou
Tohkr
Danzaburou
17,487
9,874
790
3,522
14,987
10,375
0
9,647
5,146
0
37,956
W
He Bo
TrapziIIa
He Bo
13,665
725
2,483
1,422
8,574
4,219
2,072
2,012
6,314
25,043
0
W
Izanami
brandoncm13
Izanami
12,860
5,974
904
2,842
12,302
6,949
2,190
5,535
6,552
0
30,122
L
10,257
126
1,032
2,884
15,722
23,020
0
8,701
6,742
11,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,265
Gold Earned
53,164
105
Minions Killed
157
0
Camps Cleared
0
816,642
Distance Traveled
1,203,900
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,905
839
14
1
0
244,779
0
L
Maui
8,924
686
17
1
0
197,309
0
L
Sun Wukong
3,192
246
0
0
0
388
0
W
Cthulhu
10,492
807
45
3
0
245,047
0
W
Poseidon
9,787
753
36
3
0
237,951
0
L
Shiva
9,292
715
29
2
0
245,472
4
L
Danzaburou
10,108
778
52
4
0
197,354
0
W
He Bo
11,517
886
26
2
0
257,166
0
W
Izanami
10,463
805
36
3
0
218,957
0
L
Ares
9,749
750
7
1
0
176,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role