Player Matchup

Anhur
Anhur
A Crippled Lamb
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,307 Elo+
Solo
Nemesis
Nemesis
EYEEATA55
Nemesis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 73L
1,500 Elo+
Solo
Discordia
Discordia
Forsaken_Heart_
Discordia
Level 26
God Stats
3W - 4L
1,384 SR
Queue Stats
275W - 267L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
TonsOfGeese
Sun Wukong
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,681 Elo+
Party 1
Chang'e
Chang'e
TryMineCraftBud
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,600 Elo+
Party 1
Team Averages
Level 27
1,477 SR
1,510 Elo+

VS

Team Averages
Level 22
1,505 SR
1,522 Elo+
Chang'e
Chang'e
Clufford
Chang'e
Level 15
God Stats
5W - 0L
1,500 SR
Queue Stats
126W - 108L
1,543 Elo+
Solo
Maui
Maui
IXMichiganXI
Maui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,440 Elo+
Solo
Hou Yi
Hou Yi
TakeYourPlanB
Hou Yi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,604 Elo+
Solo
Ares
Ares
WindowLickerz
Ares
Level 28
God Stats
2W - 1L
1,523 SR
Queue Stats
51W - 43L
1,518 Elo+
Solo
Chaac
Chaac
the BIGNUT1212
Chaac
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
250W - 278L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
8,251
589
4,800
10,591
4,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
EYEEATA55
Nemesis
17
5 / 5 / 10
9,869
705
9,527
21,703
24,381
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Forsaken_Heart_
Discordia
19
2 / 2 / 10
10,834
774
24,600
6,360
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TonsOfGeese
Sun Wukong
15
2 / 4 / 10
8,985
642
23,294
19,108
20,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
5 / 5 / 4
9,815
701
18,403
14,790
6,967
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Clufford
Chang'e
15
3 / 5 / 15
9,403
672
14,230
19,738
10,686
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
3 / 4 / 16
10,454
747
6,476
21,114
28,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
5 / 0 / 14
10,641
760
18,163
13,183
8,114
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 3 / 14
10,071
719
12,054
19,891
26,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
5 / 4 / 14
10,400
743
16,245
21,455
24,900
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
94
15
Kills
21
21
Deaths
16
40
Assists
73
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Chang'e
Clufford
Chang'e
3
5
15
2.1
L
Nemesis
EYEEATA55
Nemesis
5
5
10
2
L
Discordia
Forsaken_Heart_
Discordia
2
2
10
3.5
W
3
4
16
2.75
W
5
0
14
12
L
Sun Wukong
TonsOfGeese
Sun Wukong
2
4
10
1.75
L
5
5
4
1.4
W
5
3
14
4
W
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,624
Damage
67,168
72,552
Taken
95,381
59,890
Mitigated
98,553
23,359
Healing
52,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,800
2,513
130
888
10,591
4,818
0
5,278
5,313
0
10,427
W
Chang'e
Clufford
Chang'e
14,230
749
22,452
8,550
19,738
10,686
347
9,378
10,138
29,734
0
L
Nemesis
EYEEATA55
Nemesis
9,527
2,329
448
6,990
21,703
24,381
0
8,061
13,642
0
12,120
L
Discordia
Forsaken_Heart_
Discordia
24,600
164
482
1,919
6,360
2,908
0
2,280
4,080
61,296
0
W
6,476
1,621
2,066
2,047
21,114
28,016
254
8,984
11,824
13,504
0
W
18,163
7,212
3,419
2,780
13,183
8,114
826
5,186
7,919
0
45,515
L
Sun Wukong
TonsOfGeese
Sun Wukong
23,294
3,496
598
2,047
19,108
20,816
0
10,069
9,039
0
34,167
L
18,403
284
4,749
5,108
14,790
6,967
0
7,458
7,332
25,630
0
W
12,054
1,303
1,440
2,936
19,891
26,837
76
9,255
10,454
16,051
0
W
16,245
3,538
722
6,199
21,455
24,900
43
9,152
12,043
386
33,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,754
Gold Earned
50,969
147
Minions Killed
150
0
Camps Cleared
0
1,245,906
Distance Traveled
1,263,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,251
589
12
1
0
197,523
0
W
Chang'e
9,403
672
29
2
0
265,625
0
L
Nemesis
9,869
705
2
0
0
248,744
0
L
Discordia
10,834
774
96
7
0
303,762
0
W
Maui
10,454
747
13
1
0
247,016
0
W
Hou Yi
10,641
760
44
3
0
276,275
0
L
Sun Wukong
8,985
642
18
1
0
261,914
0
L
Chang'e
9,815
701
19
1
0
233,963
0
W
Ares
10,071
719
12
1
0
220,755
0
W
Chaac
10,400
743
52
4
0
253,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role