Player Matchup

Xing Tian
Xing Tian
BOSS Do WoRK
Xing Tian
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 163L
1,485 Elo+
Party 1
Thanatos
Thanatos
I3LOOD JUNKY
Thanatos
Level 129
God Stats
0W - 2L
1,246 SR
Queue Stats
134W - 142L
1,502 Elo+
Party 1
Ravana
Ravana
OB3DIANT
Ravana
Level 117
God Stats
0W - 2L
1,339 SR
Queue Stats
195W - 181L
1,461 Elo+
Solo
Artio
Artio
PaxtonFettel_
Artio
Level 139
God Stats
1W - 5L
1,332 SR
Queue Stats
246W - 240L
1,530 Elo+
Solo
Awilix
Awilix
Wv x IBeast
Awilix
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 224L
1,548 Elo+
Party 1
Team Averages
Level 130
1,384 SR
1,505 Elo+

VS

Team Averages
Level 95
1,537 SR
1,418 Elo+
Freya
Freya
HandleWithKerr34
Freya
Level 126
God Stats
4W - 6L
1,764 SR
Queue Stats
342W - 325L
1,467 Elo+
Solo
Da Ji
Da Ji
Leinad02
Da Ji
Level 88
God Stats
1W - 2L
1,633 SR
Queue Stats
128W - 119L
1,514 Elo+
Party 2
Mulan
Mulan
SrKh19
Mulan
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
243W - 190L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
ricosavage77
Danzaburou
Level 152
God Stats
1W - 2L
1,288 SR
Queue Stats
362W - 338L
1,446 Elo+
Solo
Cthulhu
Cthulhu
y BRAULHO y
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BOSS Do WoRK
Xing Tian
14
3 / 3 / 7
7,780
973
4,941
13,877
15,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
I3LOOD JUNKY
Thanatos
12
2 / 4 / 8
6,804
851
6,664
9,521
4,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
OB3DIANT
Ravana
13
1 / 3 / 9
6,681
835
4,538
10,378
8,990
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 7
6,378
797
2,464
7,073
7,009
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
13
6 / 5 / 5
7,526
941
8,931
9,798
5,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 6
8,540
1,068
13,764
8,737
4,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Leinad02
Da Ji
13
7 / 2 / 8
8,226
1,028
9,704
6,501
3,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mulan
SrKh19
Mulan
14
2 / 2 / 13
7,915
989
7,097
8,376
5,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ricosavage77
Danzaburou
15
1 / 1 / 14
8,121
1,015
11,699
6,665
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
y BRAULHO y
Cthulhu
12
0 / 5 / 8
7,047
881
2,516
11,089
11,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
67
13
Kills
18
18
Deaths
13
36
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BOSS Do WoRK
Xing Tian
3
3
7
2.17
W
8
3
6
3.67
L
Thanatos
I3LOOD JUNKY
Thanatos
2
4
8
1.5
W
Da Ji
Leinad02
Da Ji
7
2
8
5.5
L
Ravana
OB3DIANT
Ravana
1
3
9
1.83
L
1
3
7
1.5
W
Mulan
SrKh19
Mulan
2
2
13
4.25
L
Awilix
6
5
5
1.7
W
Danzaburou
ricosavage77
Danzaburou
1
1
14
8
W
Cthulhu
y BRAULHO y
Cthulhu
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,538
Damage
44,780
50,647
Taken
41,368
41,564
Mitigated
27,107
15,117
Healing
10,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BOSS Do WoRK
Xing Tian
4,941
385
1,769
3,215
13,877
15,556
0
3,870
10,007
9,000
0
W
13,764
5,197
282
1,997
8,737
4,005
872
1,850
6,887
25,657
0
L
Thanatos
I3LOOD JUNKY
Thanatos
6,664
1,462
0
4,009
9,521
4,881
0
2,853
6,668
0
14,300
W
Da Ji
Leinad02
Da Ji
9,704
3,198
1,230
1,444
6,501
3,574
0
1,084
5,417
0
10,885
L
Ravana
OB3DIANT
Ravana
4,538
909
0
2,374
10,378
8,990
0
3,604
6,774
0
11,103
L
2,464
129
483
1,559
7,073
7,009
0
2,780
4,293
6,723
0
W
Mulan
SrKh19
Mulan
7,097
1,557
851
1,639
8,376
5,847
118
2,072
6,304
0
13,784
L
Awilix
8,931
1,649
660
1,048
9,798
5,128
0
3,173
6,625
0
14,990
W
Danzaburou
ricosavage77
Danzaburou
11,699
3,045
766
1,934
6,665
2,563
382
783
5,882
0
26,166
W
Cthulhu
y BRAULHO y
Cthulhu
2,516
111
172
330
11,089
11,118
0
1,616
9,473
6,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,169
Gold Earned
39,849
69
Minions Killed
88
0
Camps Cleared
0
727,207
Distance Traveled
857,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,780
973
13
2
0
167,381
0
W
Freya
8,540
1,068
28
4
0
154,795
0
L
Thanatos
6,804
851
32
4
0
151,206
0
W
Da Ji
8,226
1,028
6
1
0
183,073
0
L
Ravana
6,681
835
13
2
0
172,770
0
L
Artio
6,378
797
3
0
0
93,947
0
W
Mulan
7,915
989
17
2
0
180,283
0
L
Awilix
7,526
941
8
1
0
141,903
0
W
Danzaburou
8,121
1,015
28
4
0
169,206
0
W
Cthulhu
7,047
881
9
1
0
170,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role