Player Matchup

Neith
Neith
Kenevich
Neith
Level 108
God Stats
30W - 13L
1,697 SR
Queue Stats
658W - 643L
1,439 Elo+
Solo
Cthulhu
Cthulhu
THE INMORTAL997
Cthulhu
Level 129
God Stats
38W - 19L
1,846 SR
Queue Stats
956W - 976L
1,514 Elo+
Solo
Bakasura
Bakasura
Zyrianbunton0911
Bakasura
Level 105
God Stats
14W - 9L
1,691 SR
Queue Stats
384W - 376L
1,403 Elo+
Party 1
Merlin
Merlin
blazed-windu
Merlin
Level 157
God Stats
9W - 14L
1,334 SR
Queue Stats
765W - 785L
1,502 Elo+
Solo
Chang'e
Chang'e
sleepy_dreamer0
Chang'e
Level 104
God Stats
22W - 14L
1,568 SR
Queue Stats
241W - 238L
1,430 Elo+
Party 1
Team Averages
Level 121
1,627 SR
1,458 Elo+

VS

Team Averages
Level 130
1,457 SR
1,443 Elo+
Jing Wei
Jing Wei
AEREO
Jing Wei
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
154W - 170L
1,426 Elo+
Solo
Discordia
Discordia
BruhGhosty
Discordia
Level 88
God Stats
15W - 12L
1,317 SR
Queue Stats
187W - 177L
1,419 Elo+
Solo
Athena
Athena
Caaiioo15
Athena
Level 123
God Stats
1W - 4L
1,374 SR
Queue Stats
112W - 127L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
Snnik
Gilgamesh
Level 140
God Stats
1W - 2L
1,354 SR
Queue Stats
194W - 190L
1,455 Elo+
Solo
Neith
Neith
TPC Jazz
Neith
Level 142
God Stats
1W - 1L
1,739 SR
Queue Stats
73W - 61L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kenevich
Neith
15
7 / 2 / 2
9,261
617
13,011
12,719
5,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
3 / 5 / 4
8,358
557
6,433
12,950
13,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 1 / 3
8,614
574
7,815
11,897
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
14
3 / 2 / 6
8,745
583
8,666
8,760
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 0
7,754
517
7,831
10,424
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AEREO
Jing Wei
10
1 / 2 / 1
6,568
438
1,951
11,334
3,674
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
BruhGhosty
Discordia
13
2 / 5 / 1
7,902
527
5,079
10,169
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Caaiioo15
Athena
7
0 / 6 / 2
5,784
386
2,039
13,028
9,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Snnik
Gilgamesh
15
2 / 1 / 1
8,987
599
9,456
15,940
12,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
TPC Jazz
Neith
13
5 / 4 / 0
8,020
535
9,491
13,241
5,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
10
12
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AEREO
Jing Wei
1
2
1
0.75
L
Discordia
BruhGhosty
Discordia
2
5
1
0.5
L
Athena
Caaiioo15
Athena
0
6
2
0.17
W
Neith
Kenevich
Neith
7
2
2
4
L
Gilgamesh
Snnik
Gilgamesh
2
1
1
2.5
W
3
5
4
1
L
Neith
TPC Jazz
Neith
5
4
0
1.25
W
3
1
3
4.5
W
Merlin
3
2
6
3
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,756
Damage
28,016
56,750
Taken
63,712
31,611
Mitigated
35,064
17,307
Healing
12,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AEREO
Jing Wei
1,951
1,387
0
3,623
11,334
3,674
115
3,320
7,738
0
33,000
L
Discordia
BruhGhosty
Discordia
5,079
492
0
1,546
10,169
3,527
108
4,306
5,439
57,510
0
L
Athena
Caaiioo15
Athena
2,039
732
0
2,452
13,028
9,431
0
5,484
7,150
11,835
0
W
Neith
Kenevich
Neith
13,011
4,834
0
4,083
12,719
5,761
483
987
11,732
0
72,252
L
Gilgamesh
Snnik
Gilgamesh
9,456
2,166
0
2,718
15,940
12,949
0
7,044
8,426
0
80,764
W
6,433
593
464
2,084
12,950
13,373
568
1,738
11,212
33,619
528
L
Neith
TPC Jazz
Neith
9,491
4,227
0
2,425
13,241
5,483
899
1,478
11,757
0
59,408
W
7,815
5,534
0
3,603
11,897
5,286
359
1,482
10,177
0
64,773
W
Merlin
8,666
315
0
2,581
8,760
3,222
265
2,947
5,813
60,047
0
W
7,831
700
160
4,332
10,424
3,969
0
204
9,584
61,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,732
Gold Earned
37,261
471
Minions Killed
382
0
Camps Cleared
0
1,501,299
Distance Traveled
1,301,899
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,568
438
40
3
0
263,271
0
L
Discordia
7,902
527
98
7
0
250,899
0
L
Athena
5,784
386
11
1
0
222,478
0
W
Neith
9,261
617
93
6
0
271,034
9
L
Gilgamesh
8,987
599
139
9
0
295,966
0
W
Cthulhu
8,358
557
47
3
0
300,687
0
L
Neith
8,020
535
94
6
0
269,285
0
W
Bakasura
8,614
574
121
8
0
356,051
0
W
Merlin
8,745
583
106
7
0
284,706
2
W
Chang'e
7,754
517
104
7
0
288,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role