Player Matchup

Morgan Le Fay
Morgan Le Fay
Kahaloa
Morgan Le Fay
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 91L
1,371 Elo+
Party 1
Achilles
Achilles
Kochawakinov
Achilles
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
316W - 312L
1,356 Elo+
Solo
Artio
Artio
OneShotNinja1987
Artio
Level 143
God Stats
4W - 1L
1,818 SR
Queue Stats
375W - 382L
1,502 Elo+
Party 3
Zeus
Zeus
SINFULKLOWN181
Zeus
Level 58
God Stats
3W - 0L
1,691 SR
Queue Stats
55W - 69L
1,347 Elo+
Party 1
Nike
Nike
ncdaddy
Nike
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 42L
1,363 Elo+
Party 3
Team Averages
Level 115
1,602 SR
1,388 Elo+

VS

Team Averages
Level 94
1,474 SR
1,405 Elo+
Zeus
Zeus
 
Zeus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cupid
Cupid
Cyrex42o
Cupid
Level 84
God Stats
3W - 1L
1,868 SR
Queue Stats
54W - 52L
1,413 Elo+
Party 2
Chiron
Chiron
HarryZidler
Chiron
Level 174
God Stats
1W - 4L
1,235 SR
Queue Stats
331W - 335L
1,476 Elo+
Party 2
Nemesis
Nemesis
MasterHasher
Nemesis
Level 44
God Stats
0W - 1L
1,266 SR
Queue Stats
1W - 8L
1,136 Elo+
Party 4
Erlang Shen
Erlang Shen
SF_Phantom01
Erlang Shen
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kahaloa
Morgan Le Fay
20
12 / 3 / 11
13,487
843
27,347
11,754
7,721
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Kochawakinov
Achilles
2
0 / 0 / 0
4,638
290
0
0
0
20
2 / 3 / 21
13,434
840
7,870
21,930
32,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
10 / 3 / 10
13,432
840
17,667
9,623
5,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nike
ncdaddy
Nike
20
5 / 3 / 15
12,583
786
8,374
15,474
22,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
7 / 8 / 2
12,353
772
19,369
15,442
6,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Cyrex42o
Cupid
18
1 / 6 / 2
10,007
625
4,658
15,344
6,553
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
18
1 / 8 / 2
10,384
649
10,271
20,017
8,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
MasterHasher
Nemesis
18
2 / 7 / 2
10,427
652
8,446
17,098
9,510
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
SF_Phantom01
Erlang Shen
1
0 / 0 / 0
4,000
250
0
0
0

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
19
29
Kills
11
12
Deaths
29
57
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
7
8
2
1
L
Cupid
Cyrex42o
Cupid
1
6
2
0.33
L
Chiron
1
8
2
0.25
W
Morgan Le Fay
Kahaloa
Morgan Le Fay
12
3
11
5.83
W
Achilles
Kochawakinov
Achilles
0
0
0
0
L
Nemesis
MasterHasher
Nemesis
2
7
2
0.43
W
2
3
21
4.17
L
Erlang Shen
SF_Phantom01
Erlang Shen
0
0
0
0
W
10
3
10
5
W
Nike
ncdaddy
Nike
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,258
Damage
42,744
58,781
Taken
67,901
67,071
Mitigated
30,935
21,498
Healing
13,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
19,369
2,327
791
579
15,442
6,617
0
12,150
3,292
33,398
0
L
Cupid
Cyrex42o
Cupid
4,658
2,051
2,802
2,724
15,344
6,553
0
11,868
3,476
0
27,385
L
Chiron
10,271
2,885
1,232
2,555
20,017
8,255
0
17,170
2,847
0
32,618
W
Morgan Le Fay
Kahaloa
Morgan Le Fay
27,347
6,288
677
1,908
11,754
7,721
4,387
3,543
8,211
52,523
0
W
Achilles
Kochawakinov
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
MasterHasher
Nemesis
8,446
3,674
672
2,571
17,098
9,510
0
11,893
5,205
0
20,173
W
7,870
436
5,566
9,525
21,930
32,181
155
4,785
17,145
19,085
0
L
Erlang Shen
SF_Phantom01
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
W
17,667
2,697
403
431
9,623
5,109
2,114
4,868
4,755
44,183
0
W
Nike
ncdaddy
Nike
8,374
904
944
2,044
15,474
22,060
569
6,173
9,301
197
26,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,574
Gold Earned
47,171
180
Minions Killed
152
0
Camps Cleared
0
1,135,025
Distance Traveled
966,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,353
772
41
3
0
222,251
0
L
Cupid
10,007
625
32
2
0
241,732
0
L
Chiron
10,384
649
56
4
0
218,176
0
W
Morgan Le Fay
13,487
843
47
3
0
242,896
0
W
Achilles
4,638
290
0
0
0
0
0
L
Nemesis
10,427
652
23
1
0
284,349
0
W
Artio
13,434
840
25
2
0
330,306
0
L
Erlang Shen
4,000
250
0
0
0
0
0
W
Zeus
13,432
840
71
4
0
260,597
0
W
Nike
12,583
786
37
2
0
301,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role