Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Exod-Pablo
Vamana
Level 50
God Stats
9W - 3L
1,589 SR
Queue Stats
78W - 113L
1,404 Elo+
Party 1
Ra
Ra
Smo59260
Ra
Level 127
God Stats
19W - 14L
1,517 SR
Queue Stats
382W - 447L
1,532 Elo+
Party 1
Ares
Ares
fullbusterstyle
Ares
Level 23
God Stats
4W - 10L
1,335 SR
Queue Stats
40W - 57L
1,343 Elo+
Party 1
Danzaburou
Danzaburou
johnnygasper3
Danzaburou
Level 121
God Stats
4W - 6L
1,352 SR
Queue Stats
518W - 571L
1,456 Elo+
Party 1
Team Averages
Level 84
1,459 SR
1,447 Elo+

VS

Team Averages
Level 89
1,587 SR
1,483 Elo+
Ishtar
Ishtar
Dr-Mezcalina
Ishtar
Level 120
God Stats
61W - 52L
1,607 SR
Queue Stats
816W - 794L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
Ittoryu-23
Sun Wukong
Level 43
God Stats
7W - 11L
1,538 SR
Queue Stats
115W - 107L
1,535 Elo+
Solo
Ra
Ra
Machinho94
Ra
Level 106
God Stats
7W - 3L
1,794 SR
Queue Stats
139W - 121L
1,448 Elo+
Solo
Hel
Hel
Marcio_Phelipe
Hel
Level 145
God Stats
5W - 5L
1,533 SR
Queue Stats
127W - 126L
1,500 Elo+
Solo
Thanatos
Thanatos
SharpesEagle691
Thanatos
Level 33
God Stats
2W - 4L
1,462 SR
Queue Stats
114W - 121L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
2 / 6 / 3
10,324
516
9,727
17,501
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Exod-Pablo
Vamana
18
1 / 4 / 0
11,269
563
7,353
18,770
19,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 2 / 3
12,368
618
15,724
10,877
5,570
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 1 / 3
9,319
466
3,391
14,970
14,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
johnnygasper3
Danzaburou
14
0 / 2 / 2
8,584
429
6,592
12,832
5,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
3 / 2 / 2
10,696
535
12,928
13,114
6,734
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Ittoryu-23
Sun Wukong
18
4 / 2 / 2
11,621
581
16,570
22,661
18,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
7 / 2 / 1
11,870
594
17,213
11,330
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 2 / 5
9,114
456
6,468
14,193
14,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
2
0 / 0 / 0
4,320
216
0
0
0

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
8
Kills
15
15
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
6
3
0.58
L
Ishtar
3
2
2
2
W
Vamana
Exod-Pablo
Vamana
1
4
0
0.25
L
Sun Wukong
Ittoryu-23
Sun Wukong
4
2
2
2.5
L
7
2
1
3.75
L
1
2
5
1.75
L
Thanatos
0
0
0
0
W
4
2
3
2.75
W
1
1
3
2.5
W
Danzaburou
johnnygasper3
Danzaburou
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,787
Damage
53,179
74,950
Taken
61,298
51,768
Mitigated
45,012
18,825
Healing
24,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
9,727
2,533
0
5,621
17,501
7,425
0
5,265
12,236
0
88,307
L
Ishtar
12,928
8,516
0
4,858
13,114
6,734
1,774
5,211
7,716
0
102,266
W
Vamana
Exod-Pablo
Vamana
7,353
3,750
0
3,240
18,770
19,193
2,469
2,424
16,346
0
113,818
L
Sun Wukong
Ittoryu-23
Sun Wukong
16,570
3,403
0
4,122
22,661
18,672
1,170
3,013
19,146
0
104,805
L
17,213
1,850
1,801
5,535
11,330
5,447
1,821
4,090
6,706
112,105
0
L
6,468
515
2,040
5,959
14,193
14,159
853
5,220
8,615
62,768
0
L
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
15,724
943
1,548
2,548
10,877
5,570
0
6,178
4,637
121,110
0
W
3,391
61
0
2,489
14,970
14,218
0
5,622
9,348
8,241
0
W
Danzaburou
johnnygasper3
Danzaburou
6,592
2,011
0
3,379
12,832
5,362
207
4,130
8,702
0
76,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,864
Gold Earned
47,621
647
Minions Killed
596
0
Camps Cleared
0
2,062,414
Distance Traveled
1,591,922
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,324
516
127
6
0
435,656
1
L
Ishtar
10,696
535
166
8
0
349,924
4
W
Vamana
11,269
563
175
9
0
371,542
0
L
Sun Wukong
11,621
581
172
9
0
428,412
3
L
Ra
11,870
594
161
8
0
440,393
7
L
Hel
9,114
456
97
5
0
373,193
0
L
Thanatos
4,320
216
0
0
0
0
0
W
Ra
12,368
618
208
10
0
442,851
4
W
Ares
9,319
466
13
1
0
412,152
7
W
Danzaburou
8,584
429
124
6
0
400,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role