Player Matchup

Sun Wukong
Sun Wukong
Gold II
Davinchos
Sun Wukong
Gold II
Level 158
God Stats
5W - 4L
1,716 SR
Queue Stats
132W - 140L
1,606 MMR
Solo
Nemesis
Nemesis
Silver I
Face
Nemesis
Silver I
Level 195
God Stats
16W - 1L
1,500 SR
Queue Stats
52W - 15L
1,618 MMR
Solo
Eset
Eset
Platinum III
ORonaldoO
Eset
Platinum III
Level 159
God Stats
1W - 2L
1,259 SR
Queue Stats
88W - 81L
1,619 MMR
Solo
Skadi
Skadi
Gold IV
Turqyyy
Skadi
Gold IV
Level 122
God Stats
6W - 1L
1,885 SR
Queue Stats
25W - 22L
1,613 MMR
Solo
Athena
Athena
Gold II
bysantiago20
Athena
Gold II
Level 121
God Stats
46W - 31L
1,726 SR
Queue Stats
415W - 419L
1,611 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,617 SR
1,613 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,688 SR
1,590 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold I
DracoDak
Scylla
Gold I
Level 105
God Stats
6W - 1L
2,057 SR
Queue Stats
48W - 44L
1,632 MMR
Party 1
Vamana
Vamana
Gold II
DracoDyII
Vamana
Gold II
Level 104
God Stats
6W - 3L
1,837 SR
Queue Stats
48W - 42L
1,597 MMR
Party 1
Bastet
Bastet
Gold II
MoisesRC
Bastet
Gold II
Level 122
God Stats
3W - 7L
1,378 SR
Queue Stats
111W - 108L
1,622 MMR
Solo
Sylvanus
Sylvanus
Bronze III
xI Absolem Ix
Sylvanus
Bronze III
Level 146
God Stats
0W - 2L
1,669 SR
Queue Stats
1W - 4L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Davinchos
Sun Wukong
15
1 / 1 / 4
8,991
599
4,886
11,501
8,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Face
Nemesis
18
14 / 1 / 9
11,275
752
21,713
16,283
8,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eset
15
8 / 2 / 9
9,748
650
14,736
7,925
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Turqyyy
Skadi
13
2 / 4 / 5
7,749
517
7,494
13,293
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
13
1 / 1 / 10
8,101
540
3,895
11,059
10,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AtlasAo KuangBakasura

VS

Bans
SusanoIx ChelAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
4 / 6 / 2
7,148
477
9,530
12,162
4,346
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
DracoDak
Scylla
13
2 / 4 / 2
7,505
500
6,085
7,787
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
DracoDyII
Vamana
13
0 / 4 / 2
7,890
526
7,796
11,638
10,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
MoisesRC
Bastet
13
2 / 7 / 2
7,740
516
6,284
15,658
5,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
xI Absolem Ix
Sylvanus
10
1 / 5 / 4
7,211
481
5,482
19,830
25,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
26
Kills
9
9
Deaths
26
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
6
2
0.83
W
Sun Wukong
Davinchos
Sun Wukong
1
1
4
3
L
Scylla
DracoDak
Scylla
2
4
2
0.75
L
Vamana
DracoDyII
Vamana
0
4
2
0.25
W
Nemesis
Face
Nemesis
14
1
9
18.5
L
Bastet
MoisesRC
Bastet
2
7
2
0.43
W
Eset
8
2
9
6.25
W
Skadi
Turqyyy
Skadi
2
4
5
1.13
W
Athena
1
1
10
6
L
Sylvanus
xI Absolem Ix
Sylvanus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,724
Damage
35,177
60,061
Taken
67,075
35,707
Mitigated
48,580
18,371
Healing
12,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,530
6,002
0
1,599
12,162
4,346
215
4,643
7,519
0
42,033
W
Sun Wukong
Davinchos
Sun Wukong
4,886
957
0
4,473
11,501
8,587
324
711
10,790
0
64,958
L
Scylla
DracoDak
Scylla
6,085
620
0
530
7,787
2,696
0
4,313
3,474
48,413
0
L
Vamana
DracoDyII
Vamana
7,796
3,856
0
2,371
11,638
10,134
0
1,622
10,016
0
61,623
W
Nemesis
Face
Nemesis
21,713
13,402
0
6,796
16,283
8,275
62
2,994
13,289
0
99,706
L
Bastet
MoisesRC
Bastet
6,284
2,417
0
2,660
15,658
5,982
0
1,848
13,810
0
61,735
W
Eset
14,736
2,158
169
1,040
7,925
3,392
722
2,402
5,523
80,709
0
W
Skadi
Turqyyy
Skadi
7,494
2,644
0
3,246
13,293
5,116
214
3,362
9,931
0
64,756
W
Athena
3,895
1,050
373
2,274
11,059
10,337
24
2,399
8,660
21,700
0
L
Sylvanus
xI Absolem Ix
Sylvanus
5,482
1,250
1,005
4,617
19,830
25,422
9
6,205
13,625
24,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,864
Gold Earned
37,494
527
Minions Killed
414
0
Camps Cleared
0
1,548,009
Distance Traveled
1,394,378
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,148
477
59
4
0
263,583
4
W
Sun Wukong
8,991
599
131
9
0
304,830
6
L
Scylla
7,505
500
84
6
0
277,893
0
L
Vamana
7,890
526
123
8
0
290,631
0
W
Nemesis
11,275
752
145
10
0
381,665
0
L
Bastet
7,740
516
101
7
0
316,654
0
W
Eset
9,748
650
117
8
0
293,000
2
W
Skadi
7,749
517
90
6
0
257,668
1
W
Athena
8,101
540
44
3
0
310,846
2
L
Sylvanus
7,211
481
47
3
0
245,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role