Player Matchup

Bellona
Bellona
AlmightyPorker
Bellona
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,589 Elo+
Solo
Yemoja
Yemoja
ChaseTheEnemyVSO
Yemoja
Level 47
God Stats
3W - 6L
1,429 SR
Queue Stats
255W - 244L
1,565 Elo+
Party 2
Hachiman
Hachiman
GirthyGorilla
Hachiman
Level 127
God Stats
1W - 1L
1,126 SR
Queue Stats
78W - 74L
1,534 Elo+
Party 2
Thor
Thor
ImaCuck
Thor
Level 31
God Stats
3W - 0L
1,912 SR
Queue Stats
27W - 16L
1,576 Elo+
Party 2
Anubis
Anubis
Opxlitz
Anubis
Level 157
God Stats
41W - 28L
1,568 SR
Queue Stats
122W - 137L
1,467 Elo+
Party 2
Team Averages
Level 99
1,507 SR
1,546 Elo+

VS

Team Averages
Level 108
1,556 SR
1,541 Elo+
Ra
Ra
Alacia
Ra
Level 146
God Stats
11W - 11L
1,606 SR
Queue Stats
506W - 488L
1,504 Elo+
Party 1
Terra
Terra
Elprentis
Terra
Level 128
God Stats
13W - 11L
1,571 SR
Queue Stats
210W - 205L
1,508 Elo+
Party 1
Jing Wei
Jing Wei
Fezukai
Jing Wei
Level 131
God Stats
3W - 5L
1,555 SR
Queue Stats
120W - 115L
1,556 Elo+
Solo
Lancelot
Lancelot
Halogotstold
Lancelot
Level 87
God Stats
2W - 1L
1,729 SR
Queue Stats
148W - 158L
1,540 Elo+
Solo
Osiris
Osiris
Lankh
Osiris
Level 47
God Stats
6W - 3L
1,316 SR
Queue Stats
289W - 209L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
9,211
576
8,208
14,340
15,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 1 / 9
7,612
476
3,116
15,326
12,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
GirthyGorilla
Hachiman
14
1 / 2 / 1
8,362
523
6,593
10,742
3,852
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
ImaCuck
Thor
16
13 / 1 / 3
10,669
667
18,425
14,871
6,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Opxlitz
Anubis
14
2 / 4 / 6
8,696
544
12,367
14,201
7,436
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
1 / 7 / 5
7,365
460
9,894
12,538
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
Elprentis
Terra
11
0 / 3 / 4
7,211
451
4,189
13,425
9,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Fezukai
Jing Wei
14
4 / 3 / 1
8,539
534
10,476
12,305
4,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Halogotstold
Lancelot
13
3 / 4 / 1
7,753
485
9,228
15,087
6,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
Lankh
Osiris
14
1 / 0 / 1
8,471
529
11,913
13,998
20,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
17
Kills
9
9
Deaths
17
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
1
7
5
0.5
W
1
1
4
3
W
0
1
9
4.5
L
Terra
Elprentis
Terra
0
3
4
0.67
L
Jing Wei
Fezukai
Jing Wei
4
3
1
1.5
W
Hachiman
GirthyGorilla
Hachiman
1
2
1
0.75
L
Lancelot
Halogotstold
Lancelot
3
4
1
0.88
W
Thor
ImaCuck
Thor
13
1
3
14.5
L
Osiris
Lankh
Osiris
1
0
1
1.5
W
Anubis
Opxlitz
Anubis
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,709
Damage
45,700
69,480
Taken
67,353
45,027
Mitigated
44,225
22,442
Healing
15,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
9,894
467
990
1,638
12,538
4,104
0
3,686
8,792
57,900
0
W
8,208
3,622
0
5,779
14,340
15,200
475
958
12,222
0
76,462
W
3,116
1,599
2,847
4,088
15,326
12,003
9
3,755
11,473
12,729
0
L
Terra
Elprentis
Terra
4,189
384
2,184
3,756
13,425
9,757
0
3,945
9,480
20,934
0
L
Jing Wei
Fezukai
Jing Wei
10,476
8,720
0
2,491
12,305
4,097
0
1,585
10,415
0
65,772
W
Hachiman
GirthyGorilla
Hachiman
6,593
4,294
0
4,190
10,742
3,852
1,083
789
9,902
0
70,438
L
Lancelot
Halogotstold
Lancelot
9,228
2,703
0
478
15,087
6,108
0
3,289
11,798
0
66,597
W
Thor
ImaCuck
Thor
18,425
2,883
0
720
14,871
6,536
0
3,972
10,703
0
85,489
L
Osiris
Lankh
Osiris
11,913
2,891
0
3,825
13,998
20,159
0
2,925
10,966
2,125
66,433
W
Anubis
Opxlitz
Anubis
12,367
705
0
4,818
14,201
7,436
0
5,236
8,644
75,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,550
Gold Earned
39,339
513
Minions Killed
452
0
Camps Cleared
0
1,595,013
Distance Traveled
1,635,733
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,365
460
88
6
0
331,105
3
W
Bellona
9,211
576
143
9
0
338,550
2
W
Yemoja
7,612
476
27
2
0
292,455
2
L
Terra
7,211
451
26
2
0
351,796
2
L
Jing Wei
8,539
534
115
7
0
307,887
5
W
Hachiman
8,362
523
121
8
0
291,966
0
L
Lancelot
7,753
485
100
6
0
339,961
2
W
Thor
10,669
667
98
6
0
388,005
0
L
Osiris
8,471
529
123
8
0
304,984
0
W
Anubis
8,696
544
124
8
0
284,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role