Player Matchup

Surtr
Surtr
BeMorePacific
Surtr
Level 148
God Stats
4W - 2L
1,461 SR
Queue Stats
67W - 70L
1,511 Elo+
Party 2
Lancelot
Lancelot
Jaeger3129
Lancelot
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 81L
1,359 Elo+
Solo
Hachiman
Hachiman
Pezaint
Hachiman
Level 126
God Stats
40W - 36L
1,556 SR
Queue Stats
521W - 469L
1,607 Elo+
Solo
Geb
Geb
Zorkez
Geb
Level 218
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 88L
1,524 Elo+
Party 2
Ix Chel
Ix Chel
nanu4444
Ix Chel
Level 190
God Stats
9W - 15L
1,640 SR
Queue Stats
273W - 251L
1,635 Elo+
Solo
Team Averages
Level 167
1,531 SR
1,527 Elo+

VS

Team Averages
Level 134
1,500 SR
1,552 Elo+
Freya
Freya
 
Freya
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
GetSmugged
Nemesis
Level 128
God Stats
6W - 4L
1,605 SR
Queue Stats
198W - 144L
1,639 Elo+
Party 3
Sol
Sol
Scrunter
Sol
Level 119
God Stats
3W - 2L
1,731 SR
Queue Stats
65W - 50L
1,584 Elo+
Party 3
Tyr
Tyr
rometar1
Tyr
Level 154
God Stats
1W - 5L
1,384 SR
Queue Stats
238W - 307L
1,535 Elo+
Party 1
Gilgamesh
Gilgamesh
willyduby
Gilgamesh
Level 151
God Stats
4W - 3L
1,279 SR
Queue Stats
672W - 743L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 5
10,072
560
13,090
12,772
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
Jaeger3129
Lancelot
14
7 / 4 / 1
9,517
529
8,938
15,644
7,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Pezaint
Hachiman
17
5 / 2 / 3
10,688
594
14,850
12,885
6,176
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
Zorkez
Geb
12
0 / 3 / 7
8,411
467
4,895
17,984
14,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
nanu4444
Ix Chel
17
6 / 1 / 6
10,656
592
18,397
12,527
5,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
1 / 6 / 5
9,274
515
9,679
15,624
6,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
GetSmugged
Nemesis
14
4 / 3 / 4
9,138
508
10,059
17,874
7,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 3 / 3
9,513
529
11,680
12,997
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 6 / 2
8,747
486
7,933
18,870
18,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
willyduby
Gilgamesh
15
0 / 3 / 2
8,968
498
6,970
17,797
14,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
21
Kills
11
11
Deaths
21
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
6
5
0.58
W
3
1
5
5.5
L
Nemesis
GetSmugged
Nemesis
4
3
4
2
W
Lancelot
Jaeger3129
Lancelot
7
4
1
1.88
W
Hachiman
Pezaint
Hachiman
5
2
3
3.25
L
2
3
3
1.17
W
Geb
Zorkez
Geb
0
3
7
1.17
W
Ix Chel
nanu4444
Ix Chel
6
1
6
9
L
4
6
2
0.83
L
Gilgamesh
willyduby
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,170
Damage
46,321
71,812
Taken
83,162
43,989
Mitigated
50,863
26,562
Healing
22,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
9,679
2,829
0
6,451
15,624
6,415
0
2,691
12,831
71,964
0
W
13,090
5,133
0
2,973
12,772
10,290
126
1,502
10,414
538
75,045
L
Nemesis
GetSmugged
Nemesis
10,059
4,626
0
1,626
17,874
7,348
0
5,076
12,704
0
72,388
W
Lancelot
Jaeger3129
Lancelot
8,938
1,998
0
3,699
15,644
7,458
36
3,688
11,848
0
53,895
W
Hachiman
Pezaint
Hachiman
14,850
8,554
0
7,216
12,885
6,176
1,019
5,452
7,107
0
111,684
L
11,680
2,620
0
5,029
12,997
4,751
1,067
6,026
6,917
85,842
0
W
Geb
Zorkez
Geb
4,895
858
2,363
3,139
17,984
14,448
23
8,008
9,602
18,563
0
W
Ix Chel
nanu4444
Ix Chel
18,397
2,775
2,188
4,984
12,527
5,617
684
3,155
9,352
100,667
0
L
7,933
898
0
4,702
18,870
18,025
0
7,336
11,480
0
25,346
L
Gilgamesh
willyduby
Gilgamesh
6,970
2,230
0
4,863
17,797
14,324
0
2,462
14,561
0
72,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,344
Gold Earned
45,640
506
Minions Killed
549
0
Camps Cleared
0
1,827,443
Distance Traveled
1,759,077
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,274
515
123
7
0
318,960
0
W
Surtr
10,072
560
106
6
0
348,713
0
L
Nemesis
9,138
508
101
6
0
395,947
2
W
Lancelot
9,517
529
82
5
0
403,653
1
W
Hachiman
10,688
594
153
9
0
336,470
6
L
Sol
9,513
529
157
9
0
338,914
6
W
Geb
8,411
467
20
1
0
357,737
3
W
Ix Chel
10,656
592
145
8
0
380,870
12
L
Tyr
8,747
486
38
2
0
369,305
1
L
Gilgamesh
8,968
498
130
7
0
335,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role