Player Matchup

Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Jbrucey
Lancelot
Level 27
God Stats
7W - 8L
1,316 SR
Queue Stats
110W - 117L
1,372 Elo+
Party 2
Baba Yaga
Baba Yaga
V4L4C
Baba Yaga
Level 129
God Stats
2W - 0L
1,801 SR
Queue Stats
221W - 209L
1,494 Elo+
Solo
Chaac
Chaac
Vognar
Chaac
Level 75
God Stats
5W - 8L
1,508 SR
Queue Stats
97W - 108L
1,369 Elo+
Party 2
Danzaburou
Danzaburou
fancypants99
Danzaburou
Level 89
God Stats
11W - 7L
1,822 SR
Queue Stats
160W - 154L
1,415 Elo+
Solo
Team Averages
Level 90
1,589 SR
1,430 Elo+

VS

Team Averages
Level 89
1,450 SR
1,407 Elo+
Bacchus
Bacchus
DrColbyy
Bacchus
Level 63
God Stats
15W - 19L
1,509 SR
Queue Stats
84W - 92L
1,452 Elo+
Party 1
King Arthur
King Arthur
Sspiderrr
King Arthur
Level 122
God Stats
1W - 4L
1,080 SR
Queue Stats
111W - 109L
1,462 Elo+
Party 1
Sun Wukong
Sun Wukong
aprilbabie22
Sun Wukong
Level 24
God Stats
0W - 4L
1,475 SR
Queue Stats
20W - 46L
1,102 Elo+
Party 1
Charybdis
Charybdis
dreadfulhades
Charybdis
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 93L
1,456 Elo+
Party 1
Hun Batz
Hun Batz
kcrunch
Hun Batz
Level 108
God Stats
2W - 1L
1,687 SR
Queue Stats
139W - 128L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 0 / 7
5,558
556
2,159
5,916
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Jbrucey
Lancelot
8
3 / 1 / 0
5,269
527
2,125
6,083
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
V4L4C
Baba Yaga
11
1 / 0 / 2
6,438
644
3,589
3,856
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
Vognar
Chaac
10
0 / 2 / 0
5,289
529
2,439
9,098
5,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
fancypants99
Danzaburou
10
5 / 0 / 1
6,501
650
3,875
3,805
1,489
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrColbyy
Bacchus
7
0 / 2 / 0
4,877
488
1,708
4,763
3,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Sspiderrr
King Arthur
11
3 / 0 / 0
6,460
646
7,508
6,106
5,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
aprilbabie22
Sun Wukong
7
0 / 1 / 0
4,177
418
734
4,746
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
dreadfulhades
Charybdis
6
0 / 4 / 0
4,090
409
2,824
4,688
1,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
kcrunch
Hun Batz
10
0 / 2 / 1
5,622
562
1,701
7,414
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
9
Kills
3
3
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
7
3.5
L
Bacchus
DrColbyy
Bacchus
0
2
0
0
W
Lancelot
Jbrucey
Lancelot
3
1
0
3
L
King Arthur
Sspiderrr
King Arthur
3
0
0
3
W
Baba Yaga
V4L4C
Baba Yaga
1
0
2
2
W
Chaac
Vognar
Chaac
0
2
0
0
L
Sun Wukong
aprilbabie22
Sun Wukong
0
1
0
0
L
Charybdis
dreadfulhades
Charybdis
0
4
0
0
W
Danzaburou
fancypants99
Danzaburou
5
0
1
5.5
L
Hun Batz
kcrunch
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,187
Damage
14,475
28,758
Taken
27,717
14,107
Mitigated
15,014
11,380
Healing
5,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,159
517
0
2,464
5,916
3,823
0
1,450
4,466
14,425
0
L
Bacchus
DrColbyy
Bacchus
1,708
593
0
757
4,763
3,861
0
643
4,120
12,865
0
W
Lancelot
Jbrucey
Lancelot
2,125
646
0
1,070
6,083
2,116
0
660
5,423
0
23,333
L
King Arthur
Sspiderrr
King Arthur
7,508
1,614
0
908
6,106
5,249
0
112
5,570
305
43,806
W
Baba Yaga
V4L4C
Baba Yaga
3,589
273
0
1,748
3,856
1,392
205
0
3,856
51,353
0
W
Chaac
Vognar
Chaac
2,439
558
0
3,860
9,098
5,287
0
78
9,020
0
30,256
L
Sun Wukong
aprilbabie22
Sun Wukong
734
71
0
391
4,746
1,967
0
2,164
2,582
0
15,302
L
Charybdis
dreadfulhades
Charybdis
2,824
1,731
0
644
4,688
1,333
0
635
4,053
0
20,065
W
Danzaburou
fancypants99
Danzaburou
3,875
2,486
0
2,238
3,805
1,489
0
465
3,340
0
43,538
L
Hun Batz
kcrunch
Hun Batz
1,701
721
0
2,782
7,414
2,604
0
2,194
5,220
0
36,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,055
Gold Earned
25,226
286
Minions Killed
237
0
Camps Cleared
0
1,029,165
Distance Traveled
911,817
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,558
556
20
2
0
210,812
3
L
Bacchus
4,877
488
22
2
0
180,149
0
W
Lancelot
5,269
527
43
4
0
231,763
0
L
King Arthur
6,460
646
77
8
0
181,917
2
W
Baba Yaga
6,438
644
98
10
0
203,295
0
W
Chaac
5,289
529
54
5
0
193,244
1
L
Sun Wukong
4,177
418
21
2
0
181,000
0
L
Charybdis
4,090
409
41
4
0
143,320
0
W
Danzaburou
6,501
650
71
7
0
190,051
0
L
Hun Batz
5,622
562
76
8
0
225,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role