Player Matchup

Surtr
Surtr
Bliviano
Surtr
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
359W - 334L
1,584 Elo+
Party 2
Heimdallr
Heimdallr
DeathHands4
Heimdallr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
GoodGuyOrion
Hachiman
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 93L
1,477 Elo+
Solo
Nox
Nox
gnargnarvil
Nox
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,428 Elo+
Party 2
Bakasura
Bakasura
whitechicks3255
Bakasura
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
236W - 236L
1,406 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,479 Elo+

VS

Team Averages
Level 141
1,564 SR
1,529 Elo+
Bacchus
Bacchus
CB024375
Bacchus
Level 107
God Stats
9W - 10L
1,425 SR
Queue Stats
481W - 457L
1,525 Elo+
Party 1
Amaterasu
Amaterasu
DATRUGGA954
Amaterasu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,494 Elo+
Party 1
Fenrir
Fenrir
Mega Arbok
Fenrir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 64L
1,542 Elo+
Party 1
Arachne
Arachne
NEON22
Arachne
Level 179
God Stats
13W - 6L
1,897 SR
Queue Stats
447W - 462L
1,537 Elo+
Party 1
Mercury
Mercury
RandomCalf
Mercury
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 53L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Bliviano
Surtr
19
3 / 6 / 20
11,156
858
15,406
21,088
35,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heimdallr
DeathHands4
Heimdallr
17
9 / 8 / 12
10,729
825
14,568
16,748
8,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
GoodGuyOrion
Hachiman
16
5 / 8 / 15
10,008
770
14,183
14,199
5,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 6 / 17
10,141
780
10,432
11,649
5,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
19
9 / 9 / 12
12,572
967
16,698
21,051
13,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CB024375
Bacchus
18
6 / 6 / 17
11,330
872
12,091
14,984
16,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
DATRUGGA954
Amaterasu
16
0 / 6 / 21
9,835
757
5,485
20,119
30,802
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Mega Arbok
Fenrir
16
0 / 5 / 18
9,589
738
8,457
17,163
25,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
NEON22
Arachne
19
11 / 7 / 14
12,505
962
16,569
17,807
13,122
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
RandomCalf
Mercury
20
20 / 6 / 10
14,743
1,134
31,490
19,068
12,953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
117
30
Kills
37
37
Deaths
30
76
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Surtr
Bliviano
Surtr
3
6
20
2.17
W
Bacchus
CB024375
Bacchus
6
6
17
2.42
W
Amaterasu
DATRUGGA954
Amaterasu
0
6
21
1.75
L
Heimdallr
DeathHands4
Heimdallr
9
8
12
1.88
L
Hachiman
GoodGuyOrion
Hachiman
5
8
15
1.56
W
Fenrir
Mega Arbok
Fenrir
0
5
18
1.8
W
Arachne
NEON22
Arachne
11
7
14
2.57
W
Mercury
RandomCalf
Mercury
20
6
10
4.17
L
4
6
17
2.08
L
Bakasura
9
9
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,287
Damage
74,092
84,735
Taken
89,141
68,377
Mitigated
99,011
16,213
Healing
24,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Bliviano
Surtr
15,406
5,312
513
4,755
21,088
35,013
162
3,599
17,489
7,390
27,247
W
Bacchus
CB024375
Bacchus
12,091
165
1,499
2,060
14,984
16,231
1,215
2,944
11,584
31,228
0
W
Amaterasu
DATRUGGA954
Amaterasu
5,485
1,091
920
3,255
20,119
30,802
390
3,314
15,990
0
12,553
L
Heimdallr
DeathHands4
Heimdallr
14,568
8,080
384
1,656
16,748
8,460
246
1,614
15,134
0
25,488
L
Hachiman
GoodGuyOrion
Hachiman
14,183
9,569
0
938
14,199
5,659
850
1,362
12,837
0
22,596
W
Fenrir
Mega Arbok
Fenrir
8,457
2,056
1,655
3,103
17,163
25,903
567
2,099
14,236
0
18,981
W
Arachne
NEON22
Arachne
16,569
9,186
0
3,394
17,807
13,122
1,814
3,037
14,093
0
25,169
W
Mercury
RandomCalf
Mercury
31,490
17,152
2,012
6,856
19,068
12,953
4,089
2,195
16,539
0
66,428
L
10,432
1,845
751
1,227
11,649
5,796
234
2,396
9,253
20,547
0
L
Bakasura
16,698
10,205
1,021
4,968
21,051
13,449
530
3,120
17,931
0
21,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,606
Gold Earned
58,002
161
Minions Killed
187
0
Camps Cleared
0
1,023,784
Distance Traveled
1,370,140
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
11,156
858
42
3
0
214,162
0
W
Bacchus
11,330
872
42
3
0
252,537
2
W
Amaterasu
9,835
757
14
1
0
251,804
0
L
Heimdallr
10,729
825
36
3
0
166,203
0
L
Hachiman
10,008
770
31
2
0
220,242
0
W
Fenrir
9,589
738
33
3
0
308,615
0
W
Arachne
12,505
962
16
1
0
264,624
2
W
Mercury
14,743
1,134
82
6
0
292,560
0
L
Nox
10,141
780
23
2
0
206,048
0
L
Bakasura
12,572
967
29
2
0
217,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role