Player Matchup

Scylla
Scylla
Gold III
Eddseray
Scylla
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,448 MMR
Party 2
Hercules
Hercules
Gold III
Ghos1Face
Hercules
Gold III
Level 129
God Stats
3W - 7L
1,370 SR
Queue Stats
345W - 363L
1,520 MMR
Party 2
Kali
Kali
Gold V
LifelessOlive
Kali
Gold V
Level 180
God Stats
1W - 3L
1,290 SR
Queue Stats
110W - 111L
1,497 MMR
Solo
Hel
Hel
Silver II
Yumbreon
Hel
Silver II
Level 156
God Stats
0W - 3L
1,822 SR
Queue Stats
16W - 16L
1,488 MMR
Solo
Artemis
Artemis
Gold IV
iLxveMySkill
Artemis
Gold IV
Level 128
God Stats
4W - 3L
1,823 SR
Queue Stats
201W - 211L
1,496 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,561 SR
1,490 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,518 SR
1,490 MMR
Bacchus
Bacchus
Silver I
AkeniRime
Bacchus
Silver I
Level 185
God Stats
2W - 1L
1,263 SR
Queue Stats
7W - 8L
1,494 MMR
Solo
Hachiman
Hachiman
Silver I
BawlGobbler
Hachiman
Silver I
Level 106
God Stats
4W - 1L
1,674 SR
Queue Stats
9W - 6L
1,503 MMR
Party 3
Fenrir
Fenrir
Silver III
Pedro_Fernandez7
Fenrir
Silver III
Level 126
God Stats
2W - 0L
1,559 SR
Queue Stats
18W - 25L
1,497 MMR
Party 1
Zeus
Zeus
Silver II
Ruben8_Fernandez
Zeus
Silver II
Level 149
God Stats
1W - 0L
1,596 SR
Queue Stats
20W - 24L
1,498 MMR
Party 1
Hades
Hades
Silver I
TubbyFollower43
Hades
Silver I
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 18L
1,458 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Eddseray
Scylla
14
5 / 6 / 2
9,080
504
8,944
12,091
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Ghos1Face
Hercules
15
2 / 4 / 1
9,263
515
4,468
16,043
15,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
6 / 5 / 4
10,250
569
16,043
23,673
12,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 7
9,023
501
5,796
17,952
17,578
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
iLxveMySkill
Artemis
14
0 / 5 / 2
8,565
476
8,631
16,332
6,528
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
Guan YuSerqetAo KuangAphrodite

VS

Bans
TyrMercuryVamanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AkeniRime
Bacchus
15
5 / 1 / 9
10,247
569
7,852
15,499
17,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
BawlGobbler
Hachiman
18
8 / 2 / 4
11,490
638
20,476
16,407
7,248
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
7 / 5 / 3
11,148
619
9,789
18,748
9,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 5 / 6
10,399
578
12,601
11,180
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 0 / 5
11,192
622
13,984
13,570
9,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
13
Kills
23
23
Deaths
13
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AkeniRime
Bacchus
5
1
9
9.5
W
Hachiman
BawlGobbler
Hachiman
8
2
4
5
L
Scylla
Eddseray
Scylla
5
6
2
1
L
Hercules
Ghos1Face
Hercules
2
4
1
0.63
L
6
5
4
1.6
W
7
5
3
1.7
W
1
5
6
0.8
W
2
0
5
4.5
L
0
3
7
1.17
L
Artemis
iLxveMySkill
Artemis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,882
Damage
64,702
86,091
Taken
75,404
56,270
Mitigated
47,592
28,097
Healing
25,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AkeniRime
Bacchus
7,852
710
0
2,934
15,499
17,383
65
4,119
11,232
24,686
0
W
Hachiman
BawlGobbler
Hachiman
20,476
13,411
0
10,396
16,407
7,248
1,620
3,277
13,055
0
112,651
L
Scylla
Eddseray
Scylla
8,944
1,115
0
490
12,091
4,705
0
5,727
6,364
54,929
0
L
Hercules
Ghos1Face
Hercules
4,468
798
0
3,942
16,043
15,456
149
9,888
6,155
0
56,526
L
16,043
9,550
0
4,871
23,673
12,003
0
9,156
14,517
0
86,788
W
9,789
2,718
0
4,198
18,748
9,484
47
2,954
15,794
0
100,779
W
12,601
1,013
0
1,826
11,180
4,160
934
3,334
7,770
97,764
0
W
13,984
938
76
6,462
13,570
9,317
147
1,137
12,433
94,282
0
L
5,796
235
4,281
8,907
17,952
17,578
0
7,011
10,941
35,284
0
L
Artemis
iLxveMySkill
Artemis
8,631
3,959
0
5,606
16,332
6,528
0
2,655
13,677
0
65,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,181
Gold Earned
54,476
470
Minions Killed
604
0
Camps Cleared
0
1,797,304
Distance Traveled
1,804,665
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,247
569
21
1
0
380,696
7
W
Hachiman
11,490
638
130
7
0
349,503
2
L
Scylla
9,080
504
101
6
0
375,292
0
L
Hercules
9,263
515
96
5
0
346,243
5
L
Kali
10,250
569
96
5
0
374,189
0
W
Fenrir
11,148
619
142
8
0
385,340
6
W
Zeus
10,399
578
155
9
0
323,164
4
W
Hades
11,192
622
156
9
0
365,962
3
L
Hel
9,023
501
64
4
0
385,318
3
L
Artemis
8,565
476
113
6
0
316,262
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role