Player Matchup

Tyr
Tyr
CRY3TH6R999
Tyr
Level 155
God Stats
12W - 7L
1,615 SR
Queue Stats
157W - 206L
1,624 Elo+
Party 1
Bacchus
Bacchus
Iil Jay
Bacchus
Level 136
God Stats
44W - 36L
1,443 SR
Queue Stats
76W - 94L
1,469 Elo+
Party 1
Pele
Pele
SoberMuch
Pele
Level 153
God Stats
46W - 47L
1,555 SR
Queue Stats
197W - 301L
1,410 Elo+
Party 1
Loki
Loki
Uulices
Loki
Level 160
God Stats
1W - 3L
1,213 SR
Queue Stats
97W - 164L
1,522 Elo+
Party 1
Ix Chel
Ix Chel
xFNx Tyrin
Ix Chel
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 51L
1,496 Elo+
Party 1
Team Averages
Level 148
1,465 SR
1,504 Elo+

VS

Team Averages
Level 136
1,471 SR
1,516 Elo+
Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ChillASSASSIN88
Ix Chel
Level 140
God Stats
10W - 8L
1,557 SR
Queue Stats
102W - 82L
1,581 Elo+
Solo
Mercury
Mercury
CloakingCow4082
Mercury
Level 137
God Stats
26W - 19L
1,556 SR
Queue Stats
918W - 880L
1,529 Elo+
Party 2
Bastet
Bastet
Corrps
Bastet
Level 114
God Stats
0W - 1L
1,242 SR
Queue Stats
247W - 310L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,388
639
7,099
8,273
8,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bacchus
Iil Jay
Bacchus
10
2 / 0 / 6
6,219
622
4,444
7,679
7,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
12
2 / 0 / 4
7,216
722
4,464
5,717
1,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
Uulices
Loki
11
5 / 1 / 2
6,345
635
3,856
5,754
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
xFNx Tyrin
Ix Chel
10
1 / 1 / 2
5,991
599
3,908
6,555
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 1 / 0
6,428
643
4,904
9,085
6,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
 
Rama
10
0 / 2 / 1
5,717
572
1,490
5,297
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
5,666
567
4,867
5,761
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
5,545
555
1,355
8,389
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bastet
Corrps
Bastet
8
0 / 4 / 1
4,874
487
6,111
7,589
2,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
2
2
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
1
0
1
L
Rama
 
Rama
0
2
1
0.25
W
2
0
1
2.5
L
0
2
1
0.25
L
1
3
0
0.33
L
Bastet
Corrps
Bastet
0
4
1
0.13
W
Bacchus
Iil Jay
Bacchus
2
0
6
5
W
Pele
2
0
4
4
W
Loki
Uulices
Loki
5
1
2
6
W
Ix Chel
xFNx Tyrin
Ix Chel
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,771
Damage
18,727
33,978
Taken
36,121
22,530
Mitigated
15,518
13,107
Healing
9,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,904
2,239
0
4,380
9,085
6,527
0
97
8,988
0
51,833
L
Rama
 
Rama
1,490
1,354
0
1,546
5,297
1,518
0
649
4,648
0
38,887
W
7,099
1,282
0
4,931
8,273
8,568
0
134
8,023
0
48,107
L
4,867
741
332
1,815
5,761
1,852
0
3,618
2,143
41,386
0
L
1,355
873
0
477
8,389
2,664
0
1,343
7,046
0
34,789
L
Bastet
Corrps
Bastet
6,111
1,200
0
1,260
7,589
2,957
0
2,645
4,944
0
20,597
W
Bacchus
Iil Jay
Bacchus
4,444
623
1,422
2,212
7,679
7,704
0
1,148
6,275
13,513
0
W
Pele
4,464
1,311
0
1,229
5,717
1,858
1,851
0
5,550
0
62,296
W
Loki
Uulices
Loki
3,856
546
0
785
5,754
2,079
0
463
5,223
0
38,093
W
Ix Chel
xFNx Tyrin
Ix Chel
3,908
241
360
2,168
6,555
2,321
0
2,768
3,463
44,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,159
Gold Earned
28,230
380
Minions Killed
360
0
Camps Cleared
0
1,135,974
Distance Traveled
1,076,698
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,428
643
87
9
0
193,123
1
L
Rama
5,717
572
79
8
0
199,512
1
W
Tyr
6,388
639
86
9
0
233,425
0
L
Ix Chel
5,666
567
91
9
0
198,187
3
L
Mercury
5,545
555
70
7
0
257,601
0
L
Bastet
4,874
487
33
3
0
228,275
0
W
Bacchus
6,219
622
23
2
0
227,458
1
W
Pele
7,216
722
114
11
0
223,507
2
W
Loki
6,345
635
63
6
0
249,167
0
W
Ix Chel
5,991
599
94
9
0
202,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role