Player Matchup

Bacchus
Bacchus
Kurtrocious
Bacchus
Level 158
God Stats
3W - 1L
1,497 SR
Queue Stats
227W - 215L
1,555 Elo+
Party 1
Agni
Agni
NOVA X PREDATOR
Agni
Level 89
God Stats
13W - 7L
1,554 SR
Queue Stats
399W - 375L
1,486 Elo+
Party 1
Cupid
Cupid
NinjaSnurtle
Cupid
Level 139
God Stats
2W - 1L
1,532 SR
Queue Stats
200W - 180L
1,508 Elo+
Party 1
Ymir
Ymir
SilentxBama
Ymir
Level 117
God Stats
9W - 8L
1,600 SR
Queue Stats
642W - 643L
1,497 Elo+
Party 1
Ishtar
Ishtar
fifty5delta
Ishtar
Level 109
God Stats
1W - 4L
1,107 SR
Queue Stats
294W - 285L
1,537 Elo+
Solo
Team Averages
Level 122
1,458 SR
1,517 Elo+

VS

Team Averages
Level 130
1,543 SR
1,557 Elo+
He Bo
He Bo
KayneWashed
He Bo
Level 20
God Stats
0W - 2L
1,267 SR
Queue Stats
185W - 187L
1,532 Elo+
Solo
Danzaburou
Danzaburou
OneTrueMike
Danzaburou
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,509 Elo+
Solo
Jing Wei
Jing Wei
Remic
Jing Wei
Level 184
God Stats
1W - 1L
1,743 SR
Queue Stats
69W - 46L
1,615 Elo+
Party 2
Ix Chel
Ix Chel
TwiztidNipz
Ix Chel
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 150L
1,543 Elo+
Solo
Bacchus
Bacchus
dante12123
Bacchus
Level 135
God Stats
2W - 2L
1,706 SR
Queue Stats
41W - 30L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kurtrocious
Bacchus
15
2 / 3 / 13
9,889
899
9,305
13,597
22,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 1 / 14
9,589
872
18,198
13,187
6,611
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 2 / 13
9,013
819
7,736
8,771
4,726
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
3 / 3 / 11
9,809
892
5,194
16,280
21,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
18
9 / 2 / 7
10,397
945
13,050
9,329
5,130
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 7
8,599
782
14,088
11,695
5,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
OneTrueMike
Danzaburou
15
3 / 2 / 4
9,028
821
8,049
10,319
4,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Remic
Jing Wei
15
4 / 4 / 5
8,791
799
14,019
12,338
6,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
TwiztidNipz
Ix Chel
13
1 / 3 / 4
7,639
694
6,224
9,025
3,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
dante12123
Bacchus
14
0 / 4 / 9
8,540
776
5,520
15,511
22,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
40
18
Kills
11
11
Deaths
18
58
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
W
Bacchus
Kurtrocious
Bacchus
2
3
13
2.83
W
3
1
14
10
W
1
2
13
3.75
L
Danzaburou
OneTrueMike
Danzaburou
3
2
4
2.5
L
Jing Wei
Remic
Jing Wei
4
4
5
1.63
W
3
3
11
2.83
L
Ix Chel
TwiztidNipz
Ix Chel
1
3
4
1
L
Bacchus
dante12123
Bacchus
0
4
9
1.13
W
Ishtar
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,483
Damage
47,900
61,164
Taken
58,888
60,849
Mitigated
43,845
24,238
Healing
25,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,088
779
831
2,608
11,695
5,912
464
6,527
5,168
19,055
0
W
Bacchus
Kurtrocious
Bacchus
9,305
408
2,195
3,239
13,597
22,901
488
5,570
8,027
15,880
0
W
18,198
456
2,218
3,252
13,187
6,611
1,239
5,024
8,163
30,763
0
W
7,736
4,071
3,878
2,082
8,771
4,726
3,290
3,610
5,161
0
23,627
L
Danzaburou
OneTrueMike
Danzaburou
8,049
2,064
182
2,155
10,319
4,980
263
7,192
3,127
0
21,146
L
Jing Wei
Remic
Jing Wei
14,019
10,667
229
2,972
12,338
6,442
884
7,415
4,923
0
26,195
W
5,194
512
520
4,112
16,280
21,481
87
6,461
9,819
12,281
0
L
Ix Chel
TwiztidNipz
Ix Chel
6,224
485
8,480
3,571
9,025
3,962
0
5,608
3,417
16,776
0
L
Bacchus
dante12123
Bacchus
5,520
219
726
3,473
15,511
22,549
153
5,955
9,556
7,432
0
W
Ishtar
13,050
4,703
905
1,837
9,329
5,130
3,048
5,167
4,162
0
34,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,697
Gold Earned
42,597
125
Minions Killed
99
0
Camps Cleared
0
1,146,155
Distance Traveled
1,097,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,599
782
17
2
0
202,279
0
W
Bacchus
9,889
899
8
1
0
244,018
0
W
Agni
9,589
872
24
2
0
249,060
0
W
Cupid
9,013
819
41
4
0
214,821
0
L
Danzaburou
9,028
821
31
3
0
241,679
0
L
Jing Wei
8,791
799
35
3
0
199,654
0
W
Ymir
9,809
892
11
1
0
223,654
0
L
Ix Chel
7,639
694
13
1
0
235,633
0
L
Bacchus
8,540
776
3
0
0
218,298
0
W
Ishtar
10,397
945
41
4
0
214,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role