Player Matchup

Merlin
Merlin
Kumar-UnlimitedN
Merlin
Level 104
God Stats
9W - 20L
1,295 SR
Queue Stats
222W - 239L
1,525 Elo+
Solo
Da Ji
Da Ji
QubeMcgoob
Da Ji
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 129L
1,501 Elo+
Party 2
Izanami
Izanami
Sun-Sun96
Izanami
Level 106
God Stats
13W - 17L
1,540 SR
Queue Stats
595W - 608L
1,526 Elo+
Party 2
Jormungandr
Jormungandr
WATERJUANO
Jormungandr
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
581W - 615L
1,638 Elo+
Solo
Ah Puch
Ah Puch
xKillersLOGiCx
Ah Puch
Level 122
God Stats
0W - 3L
1,263 SR
Queue Stats
174W - 165L
1,541 Elo+
Solo
Team Averages
Level 113
1,420 SR
1,546 Elo+

VS

Team Averages
Level 104
1,574 SR
1,499 Elo+
Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Arrowhead307
Nox
Level 107
God Stats
2W - 1L
1,740 SR
Queue Stats
302W - 320L
1,499 Elo+
Party 1
Medusa
Medusa
Captain_Cheify
Medusa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 193L
1,514 Elo+
Solo
Atlas
Atlas
kpalmer13
Atlas
Level 109
God Stats
6W - 5L
1,335 SR
Queue Stats
299W - 320L
1,481 Elo+
Party 1
Tsukuyomi
Tsukuyomi
nomokami
Tsukuyomi
Level 73
God Stats
8W - 4L
1,796 SR
Queue Stats
30W - 28L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,042
1,174
6,299
8,810
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
12
1 / 5 / 4
7,113
1,186
3,244
9,807
4,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Sun-Sun96
Izanami
12
3 / 1 / 2
7,750
1,292
4,813
7,418
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
WATERJUANO
Jormungandr
11
0 / 2 / 2
6,815
1,136
2,587
4,353
3,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 1 / 5
6,981
1,164
11,601
3,389
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

289

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 1 / 10
7,337
1,223
4,920
6,404
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 1 / 6
8,639
1,440
5,841
4,761
2,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 10
7,882
1,314
7,077
5,014
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Atlas
kpalmer13
Atlas
13
2 / 2 / 12
8,141
1,357
7,053
10,441
11,643
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
nomokami
Tsukuyomi
13
3 / 0 / 9
8,036
1,339
6,754
4,315
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
5
Kills
15
15
Deaths
5
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
10
6
W
7
1
6
10
W
2
1
10
7
L
1
6
0
0.17
L
Da Ji
1
5
4
0.6
L
Izanami
Sun-Sun96
Izanami
3
1
2
4
L
Jormungandr
WATERJUANO
Jormungandr
0
2
2
0.5
W
Atlas
kpalmer13
Atlas
2
2
12
4
W
Tsukuyomi
nomokami
Tsukuyomi
3
0
9
7.5
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,544
Damage
31,645
33,777
Taken
30,935
16,495
Mitigated
21,336
1,355
Healing
5,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,920
421
1,946
2,573
6,404
2,956
0
4,749
1,565
14,639
0
W
5,841
415
210
127
4,761
2,278
0
3,421
1,144
17,154
0
W
7,077
3,291
0
478
5,014
2,410
0
3,488
1,348
0
22,020
L
6,299
189
0
30
8,810
3,886
0
5,019
3,734
27,768
0
L
Da Ji
3,244
772
0
0
9,807
4,398
0
5,792
4,015
0
6,869
L
Izanami
Sun-Sun96
Izanami
4,813
2,537
0
514
7,418
3,156
0
3,040
4,378
0
21,562
L
Jormungandr
WATERJUANO
Jormungandr
2,587
473
61
421
4,353
3,566
0
2,149
2,204
9,049
0
W
Atlas
kpalmer13
Atlas
7,053
2,879
0
155
10,441
11,643
0
5,856
4,255
13,940
0
W
Tsukuyomi
nomokami
Tsukuyomi
6,754
1,154
0
249
4,315
2,049
0
2,151
2,136
0
23,102
L
11,601
0
0
329
3,389
1,489
0
1,757
1,632
20,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,701
Gold Earned
40,035
128
Minions Killed
159
4
Camps Cleared
8
571,074
Distance Traveled
679,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,337
1,223
37
6
0
136,103
0
W
Nox
8,639
1,440
48
8
1
134,659
0
W
Medusa
7,882
1,314
30
5
4
132,307
0
L
Merlin
7,042
1,174
41
7
1
119,582
0
L
Da Ji
7,113
1,186
2
0
1
122,828
0
L
Izanami
7,750
1,292
42
7
1
129,984
0
L
Jormungandr
6,815
1,136
21
4
0
71,501
0
W
Atlas
8,141
1,357
13
2
1
117,500
0
W
Tsukuyomi
8,036
1,339
31
5
2
158,672
0
L
Ah Puch
6,981
1,164
22
4
1
127,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role