Player Matchup

Set
Set
Azazel226
Set
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,441 Elo+
Solo
Osiris
Osiris
Dormillion
Osiris
Level 103
God Stats
4W - 3L
1,689 SR
Queue Stats
864W - 800L
1,539 Elo+
Solo
Izanami
Izanami
KalibreLoL
Izanami
Level 6
God Stats
0W - 1L
1,266 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 3
Yemoja
Yemoja
Sethpyre
Yemoja
Level 52
God Stats
1W - 1L
1,575 SR
Queue Stats
3W - 4L
1,684 Elo+
Party 3
Chang'e
Chang'e
sleepengsmile
Chang'e
Level 140
God Stats
7W - 4L
1,660 SR
Queue Stats
73W - 65L
1,397 Elo+
Solo
Team Averages
Level 68
1,538 SR
1,455 Elo+

VS

Team Averages
Level 84
1,582 SR
1,476 Elo+
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Artemya
Cupid
Level 48
God Stats
5W - 4L
1,566 SR
Queue Stats
114W - 118L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pandicornette
Morgan Le Fay
Level 114
God Stats
12W - 10L
1,663 SR
Queue Stats
50W - 52L
1,509 Elo+
Party 2
Jormungandr
Jormungandr
Shësheê
Jormungandr
Level 43
God Stats
3W - 1L
1,649 SR
Queue Stats
47W - 62L
1,470 Elo+
Party 1
Serqet
Serqet
thieffee
Serqet
Level 56
God Stats
14W - 16L
1,530 SR
Queue Stats
166W - 175L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,604
447
3,929
14,647
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Osiris
Dormillion
Osiris
14
1 / 2 / 0
8,484
499
9,471
14,916
15,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
KalibreLoL
Izanami
11
0 / 5 / 0
6,963
410
5,930
10,676
3,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Sethpyre
Yemoja
10
0 / 1 / 0
7,032
414
3,002
11,408
8,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
13
0 / 5 / 0
7,930
466
7,552
14,860
4,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 1 / 3
8,686
511
9,303
14,502
12,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
Artemya
Cupid
15
5 / 0 / 3
9,050
532
7,590
6,624
3,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
Pandicornette
Morgan Le Fay
15
3 / 0 / 7
9,353
550
10,619
10,226
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Shësheê
Jormungandr
15
1 / 0 / 7
9,476
557
6,386
15,150
15,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
thieffee
Serqet
15
6 / 0 / 4
8,881
522
9,416
12,287
6,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
16
16
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
3
2.5
W
Cupid
Artemya
Cupid
5
0
3
6.5
L
0
3
0
0
L
Osiris
Dormillion
Osiris
1
2
0
0.5
L
Izanami
KalibreLoL
Izanami
0
5
0
0
W
Morgan Le Fay
Pandicornette
Morgan Le Fay
3
0
7
6.5
L
Yemoja
Sethpyre
Yemoja
0
1
0
0
W
Jormungandr
Shësheê
Jormungandr
1
0
7
4.5
L
Chang'e
0
5
0
0
W
Serqet
thieffee
Serqet
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,884
Damage
43,314
66,507
Taken
58,789
39,295
Mitigated
42,215
16,451
Healing
21,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,303
1,061
0
3,070
14,502
12,490
208
61
14,441
862
60,220
W
Cupid
Artemya
Cupid
7,590
5,045
5,136
4,154
6,624
3,229
1,646
1,989
4,635
0
79,032
L
3,929
1,567
0
1,280
14,647
6,591
0
3,100
11,162
0
62,890
L
Osiris
Dormillion
Osiris
9,471
3,217
0
4,660
14,916
15,685
0
1,403
13,210
0
66,294
L
Izanami
KalibreLoL
Izanami
5,930
4,779
0
1,504
10,676
3,786
0
2,415
8,261
0
47,367
W
Morgan Le Fay
Pandicornette
Morgan Le Fay
10,619
989
0
3,289
10,226
4,672
192
6,659
3,567
81,034
0
L
Yemoja
Sethpyre
Yemoja
3,002
984
2,604
1,385
11,408
8,583
0
3,720
7,688
16,027
0
W
Jormungandr
Shësheê
Jormungandr
6,386
500
200
4,833
15,150
15,727
257
2,130
13,020
42,897
0
L
Chang'e
7,552
211
120
4,898
14,860
4,650
478
6,723
7,929
65,625
0
W
Serqet
thieffee
Serqet
9,416
2,240
0
500
12,287
6,097
0
2,031
10,256
0
59,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,013
Gold Earned
45,446
424
Minions Killed
480
0
Camps Cleared
0
1,546,086
Distance Traveled
1,715,875
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,686
511
93
5
0
320,901
2
W
Cupid
9,050
532
154
9
0
313,528
0
L
Set
7,604
447
111
7
0
356,163
0
L
Osiris
8,484
499
117
7
0
265,196
0
L
Izanami
6,963
410
76
4
0
312,887
0
W
Morgan Le Fay
9,353
550
124
7
0
304,972
6
L
Yemoja
7,032
414
24
1
0
320,858
7
W
Jormungandr
9,476
557
36
2
0
384,951
0
L
Chang'e
7,930
466
96
6
0
290,982
0
W
Serqet
8,881
522
73
4
0
391,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role