Player Matchup

Vamana
Vamana
Geeht_
Vamana
Level 35
God Stats
3W - 3L
1,504 SR
Queue Stats
61W - 73L
1,410 Elo+
Party 1
Izanami
Izanami
KattBob_-_
Izanami
Level 57
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 55L
1,411 Elo+
Solo
Hel
Hel
MartijnR03
Hel
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,502 Elo+
Solo
Thanatos
Thanatos
SchiemsTDE
Thanatos
Level 100
God Stats
13W - 20L
1,373 SR
Queue Stats
104W - 104L
1,392 Elo+
Party 1
Osiris
Osiris
Twigathon13
Osiris
Level 66
God Stats
10W - 9L
1,353 SR
Queue Stats
237W - 235L
1,497 Elo+
Solo
Team Averages
Level 77
1,446 SR
1,442 Elo+

VS

Team Averages
Level 52
1,631 SR
1,376 Elo+
Merlin
Merlin
I_HaveNoName_I
Merlin
Level 64
God Stats
1W - 1L
1,748 SR
Queue Stats
50W - 51L
1,489 Elo+
Party 2
Pele
Pele
Killzonee1991
Pele
Level 45
God Stats
1W - 3L
1,353 SR
Queue Stats
2W - 7L
1,233 Elo+
Solo
Izanami
Izanami
oXx-Arantxa-Xxo
Izanami
Level 102
God Stats
19W - 16L
1,834 SR
Queue Stats
832W - 843L
1,330 Elo+
Solo
Cerberus
Cerberus
pereclove1
Cerberus
Level 7
God Stats
1W - 1L
1,718 SR
Queue Stats
2W - 3L
1,426 Elo+
Party 2
Awilix
Awilix
qklopapierp
Awilix
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 49L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Geeht_
Vamana
13
3 / 3 / 1
7,801
600
6,570
10,768
6,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
KattBob_-_
Izanami
15
5 / 0 / 3
9,252
712
8,646
4,576
1,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
0 / 0 / 3
8,233
633
6,388
6,163
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
SchiemsTDE
Thanatos
11
1 / 2 / 3
6,812
524
4,360
10,076
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
11
2 / 0 / 6
7,839
603
3,905
7,209
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,297
484
2,058
8,410
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 5 / 2
6,542
503
6,230
12,176
4,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 0
5,824
448
882
5,971
1,891
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
pereclove1
Cerberus
8
0 / 3 / 0
5,698
438
1,316
8,425
5,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
12
3 / 1 / 2
7,146
550
8,353
10,222
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
5
5
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
Geeht_
Vamana
3
3
1
1.17
L
0
1
0
0
W
Izanami
KattBob_-_
Izanami
5
0
3
6.5
L
2
5
2
0.6
W
0
0
3
1.5
W
Thanatos
SchiemsTDE
Thanatos
1
2
3
1.25
W
Osiris
2
0
6
5
L
0
1
0
0
L
Cerberus
pereclove1
Cerberus
0
3
0
0
L
Awilix
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,869
Damage
18,839
38,792
Taken
45,204
20,739
Mitigated
18,688
16,015
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Geeht_
Vamana
6,570
3,551
0
2,791
10,768
6,147
0
0
10,768
0
55,221
L
2,058
38
0
2,674
8,410
2,929
0
4,917
3,493
48,242
0
W
Izanami
KattBob_-_
Izanami
8,646
6,203
0
2,362
4,576
1,719
3,324
481
4,095
0
80,684
L
6,230
1,737
95
531
12,176
4,742
0
384
11,792
0
44,520
W
6,388
569
854
3,657
6,163
2,462
725
2,068
4,095
74,035
0
W
Thanatos
SchiemsTDE
Thanatos
4,360
1,761
0
4,968
10,076
3,233
0
0
10,076
0
41,004
W
Osiris
3,905
1,061
0
1,383
7,209
7,178
0
825
6,384
0
23,079
L
882
688
0
1,127
5,971
1,891
0
573
5,398
0
39,010
L
Cerberus
pereclove1
Cerberus
1,316
102
1,208
1,429
8,425
5,002
0
514
7,911
10,603
0
L
Awilix
8,353
2,861
0
525
10,222
4,124
0
0
10,222
0
46,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,937
Gold Earned
31,507
451
Minions Killed
347
0
Camps Cleared
0
1,354,266
Distance Traveled
1,202,349
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,801
600
80
6
0
273,784
0
L
Merlin
6,297
484
81
6
0
257,151
0
W
Izanami
9,252
712
140
11
0
264,669
0
L
Pele
6,542
503
79
6
0
266,001
0
W
Hel
8,233
633
138
11
0
255,131
1
W
Thanatos
6,812
524
63
5
0
282,615
4
W
Osiris
7,839
603
30
2
0
278,067
7
L
Izanami
5,824
448
72
6
0
148,531
0
L
Cerberus
5,698
438
38
3
0
272,323
0
L
Awilix
7,146
550
77
6
0
258,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role