Player Matchup

Hou Yi
Hou Yi
Abbiyah
Hou Yi
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 97L
1,550 Elo+
Party 1
Ares
Ares
BustaWeight
Ares
Level 127
God Stats
2W - 2L
1,339 SR
Queue Stats
113W - 109L
1,447 Elo+
Solo
Amaterasu
Amaterasu
Freido44
Amaterasu
Level 190
God Stats
1W - 0L
1,556 SR
Queue Stats
67W - 104L
1,504 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
levostakesitall
Ah Muzen Cab
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,616 Elo+
Solo
Thor
Thor
player89379
Thor
Level 149
God Stats
1W - 0L
1,716 SR
Queue Stats
131W - 79L
1,532 Elo+
Party 1
Team Averages
Level 132
1,522 SR
1,530 Elo+

VS

Team Averages
Level 101
1,445 SR
1,512 Elo+
Zhong Kui
Zhong Kui
ItzRixis
Zhong Kui
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,571 Elo+
Solo
Geb
Geb
Plexiti
Geb
Level 170
God Stats
3W - 1L
1,368 SR
Queue Stats
107W - 78L
1,610 Elo+
Solo
Pele
Pele
SIR P00PZ
Pele
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
380W - 364L
1,513 Elo+
Solo
Chronos
Chronos
Zenistinger
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,286 Elo+
Solo
Jormungandr
Jormungandr
koreanFong
Jormungandr
Level 146
God Stats
1W - 3L
1,358 SR
Queue Stats
139W - 142L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Abbiyah
Hou Yi
19
13 / 3 / 13
12,275
877
22,074
14,226
8,432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

16
2 / 4 / 19
10,962
783
8,089
19,679
31,325
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Freido44
Amaterasu
17
3 / 3 / 21
10,620
759
12,339
17,955
24,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ah Muzen Cab
levostakesitall
Ah Muzen Cab
19
8 / 3 / 14
12,222
873
22,209
15,518
9,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 4 / 21
10,351
739
11,699
17,243
22,142
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ItzRixis
Zhong Kui
17
5 / 7 / 7
10,639
760
13,870
17,232
24,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
16
1 / 4 / 7
9,805
700
9,891
17,944
22,444
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
18
6 / 6 / 7
11,162
797
21,957
16,960
13,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Zenistinger
Chronos
16
1 / 5 / 8
9,168
655
10,019
13,234
9,491
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
koreanFong
Jormungandr
17
3 / 6 / 7
10,415
744
12,517
20,185
30,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
52
28
Kills
16
17
Deaths
28
88
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Abbiyah
Hou Yi
13
3
13
6.5
W
2
4
19
2.88
W
Amaterasu
Freido44
Amaterasu
3
3
21
4.5
L
Zhong Kui
ItzRixis
Zhong Kui
5
7
7
1.21
L
Geb
1
4
7
1.13
L
Pele
6
6
7
1.58
L
Chronos
Zenistinger
Chronos
1
5
8
1
L
Jormungandr
koreanFong
Jormungandr
3
6
7
1.08
W
Ah Muzen Cab
levostakesitall
Ah Muzen Cab
8
3
14
5
W
2
4
21
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,410
Damage
68,254
84,621
Taken
85,555
95,141
Mitigated
100,086
25,165
Healing
17,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Abbiyah
Hou Yi
22,074
12,832
995
3,509
14,226
8,432
4,862
7,454
6,514
0
40,145
W
8,089
647
839
2,901
19,679
31,325
449
11,376
7,967
15,571
0
W
Amaterasu
Freido44
Amaterasu
12,339
3,841
2,087
6,714
17,955
24,105
462
8,909
8,847
0
18,875
L
Zhong Kui
ItzRixis
Zhong Kui
13,870
1,610
375
2,200
17,232
24,886
360
2,701
14,531
24,136
0
L
Geb
9,891
461
2,260
4,154
17,944
22,444
29
1,307
16,637
14,645
0
L
Pele
21,957
4,890
1,129
1,991
16,960
13,000
1,002
1,009
15,951
0
46,563
L
Chronos
Zenistinger
Chronos
10,019
3,098
0
622
13,234
9,491
290
613
12,621
17,579
0
L
Jormungandr
koreanFong
Jormungandr
12,517
1,588
967
3,370
20,185
30,265
0
2,459
17,726
25,806
0
W
Ah Muzen Cab
levostakesitall
Ah Muzen Cab
22,209
9,906
1,332
2,621
15,518
9,137
1,885
9,811
5,461
0
58,122
W
11,699
2,735
1,793
2,374
17,243
22,142
355
7,531
9,535
0
16,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,430
Gold Earned
51,189
150
Minions Killed
147
0
Camps Cleared
0
1,265,236
Distance Traveled
1,240,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,275
877
41
3
0
222,114
0
W
Ares
10,962
783
10
1
0
258,723
0
W
Amaterasu
10,620
759
20
1
0
249,388
0
L
Zhong Kui
10,639
760
21
2
0
259,961
0
L
Geb
9,805
700
29
2
0
264,126
0
L
Pele
11,162
797
46
3
0
251,339
0
L
Chronos
9,168
655
22
2
0
238,525
0
L
Jormungandr
10,415
744
29
2
0
226,371
0
W
Ah Muzen Cab
12,222
873
69
5
0
291,853
0
W
Thor
10,351
739
10
1
0
243,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role