Player Matchup

Mercury
Mercury
 
Mercury
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
IchBinAmazing
Hou Yi
Level 69
God Stats
13W - 17L
1,508 SR
Queue Stats
294W - 283L
1,517 Elo+
Solo
Hel
Hel
KastanjKastarn
Hel
Level 37
God Stats
5W - 3L
1,422 SR
Queue Stats
102W - 85L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
Liry
Nu Wa
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 82L
1,462 Elo+
Party 1
Nike
Nike
Mögg
Nike
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,322 Elo+
Party 1
Team Averages
Level 43
1,486 SR
1,454 Elo+

VS

Team Averages
Level 107
1,422 SR
1,487 Elo+
Ao Kuang
Ao Kuang
Loemp1a
Ao Kuang
Level 100
God Stats
10W - 15L
1,378 SR
Queue Stats
332W - 374L
1,460 Elo+
Party 2
He Bo
He Bo
Nextoy
He Bo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,451 Elo+
Solo
Danzaburou
Danzaburou
RGYAmarcel
Danzaburou
Level 36
God Stats
0W - 2L
1,320 SR
Queue Stats
18W - 24L
1,567 Elo+
Solo
Ares
Ares
Yukishah
Ares
Level 128
God Stats
2W - 5L
1,409 SR
Queue Stats
665W - 671L
1,471 Elo+
Party 2
Zhong Kui
Zhong Kui
derio24
Zhong Kui
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
351W - 317L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
7 / 2 / 4
10,687
594
7,824
14,559
6,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 0 / 3
11,502
639
7,806
12,011
5,458
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 10
10,816
601
11,958
13,706
9,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Liry
Nu Wa
15
4 / 2 / 9
9,666
537
12,217
8,920
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Mögg
Nike
15
1 / 3 / 9
9,639
536
8,992
17,019
12,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Loemp1a
Ao Kuang
13
3 / 2 / 5
8,550
475
6,497
13,551
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
Nextoy
He Bo
12
0 / 3 / 2
7,474
415
5,404
8,753
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
RGYAmarcel
Danzaburou
12
1 / 7 / 1
7,419
412
7,162
12,387
4,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
4 / 5 / 1
7,547
419
6,911
12,628
11,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
derio24
Zhong Kui
14
1 / 8 / 5
8,857
492
13,885
21,086
17,294
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
25
Kills
9
9
Deaths
25
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
2
4
4.5
W
8
0
3
9.5
W
5
2
10
5
W
Nu Wa
Liry
Nu Wa
4
2
9
4.25
L
Ao Kuang
Loemp1a
Ao Kuang
3
2
5
2.75
W
Nike
Mögg
Nike
1
3
9
1.83
L
He Bo
Nextoy
He Bo
0
3
2
0.33
L
Danzaburou
RGYAmarcel
Danzaburou
1
7
1
0.21
L
Ares
4
5
1
0.9
L
Zhong Kui
derio24
Zhong Kui
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,797
Damage
39,859
66,215
Taken
68,405
38,122
Mitigated
41,126
22,438
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,824
4,629
0
1,793
14,559
6,096
749
4,549
9,919
0
90,864
W
7,806
4,619
0
6,494
12,011
5,458
7,306
2,605
9,158
0
108,560
W
11,958
1,827
4,423
8,368
13,706
9,702
328
6,722
6,833
43,498
0
W
Nu Wa
Liry
Nu Wa
12,217
1,731
0
1,110
8,920
4,060
960
6,243
2,636
59,810
0
L
Ao Kuang
Loemp1a
Ao Kuang
6,497
1,218
0
2,777
13,551
5,314
0
4,821
8,730
57,002
0
W
Nike
Mögg
Nike
8,992
690
0
250
17,019
12,806
321
11,826
4,972
1,594
56,218
L
He Bo
Nextoy
He Bo
5,404
48
0
1,692
8,753
3,020
0
5,450
3,303
53,111
0
L
Danzaburou
RGYAmarcel
Danzaburou
7,162
2,716
0
1,915
12,387
4,275
0
4,295
8,092
0
47,297
L
Ares
6,911
85
0
1,136
12,628
11,223
0
5,368
7,260
21,454
0
L
Zhong Kui
derio24
Zhong Kui
13,885
1,290
0
6,664
21,086
17,294
773
4,995
16,091
76,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,310
Gold Earned
39,847
545
Minions Killed
368
0
Camps Cleared
0
1,791,066
Distance Traveled
1,612,315
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,687
594
123
7
0
436,863
1
W
Hou Yi
11,502
639
169
9
0
344,100
0
W
Hel
10,816
601
67
4
0
355,559
2
W
Nu Wa
9,666
537
95
5
0
333,087
0
L
Ao Kuang
8,550
475
89
5
0
369,212
3
W
Nike
9,639
536
91
5
0
321,457
0
L
He Bo
7,474
415
81
5
0
294,926
7
L
Danzaburou
7,419
412
71
4
0
342,400
0
L
Ares
7,547
419
19
1
0
333,311
0
L
Zhong Kui
8,857
492
108
6
0
272,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role