Player Matchup

Sol
Sol
 
Sol
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
DOGT_25-95-90
Cliodhna
Level 60
God Stats
11W - 7L
1,388 SR
Queue Stats
93W - 86L
1,409 Elo+
Party 2
Jormungandr
Jormungandr
LILBLUETIGER
Jormungandr
Level 140
God Stats
4W - 0L
1,752 SR
Queue Stats
246W - 232L
1,503 Elo+
Party 1
Scylla
Scylla
Nyanquility
Scylla
Level 116
God Stats
3W - 5L
1,448 SR
Queue Stats
48W - 58L
1,445 Elo+
Party 1
Gilgamesh
Gilgamesh
SKUIIHACK
Gilgamesh
Level 88
God Stats
6W - 3L
1,549 SR
Queue Stats
468W - 410L
1,522 Elo+
Solo
Team Averages
Level 93
1,527 SR
1,476 Elo+

VS

Team Averages
Level 101
1,495 SR
1,483 Elo+
Ix Chel
Ix Chel
Cevian
Ix Chel
Level 109
God Stats
25W - 14L
1,451 SR
Queue Stats
914W - 909L
1,455 Elo+
Solo
Nemesis
Nemesis
ItzAlucard
Nemesis
Level 84
God Stats
0W - 4L
1,411 SR
Queue Stats
105W - 109L
1,499 Elo+
Party 3
Agni
Agni
MeltsyldoG
Agni
Level 158
God Stats
4W - 4L
1,876 SR
Queue Stats
252W - 215L
1,566 Elo+
Solo
Fenrir
Fenrir
SlappyAsHell
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,460 Elo+
Party 3
Xbalanque
Xbalanque
tatsumakikyaku
Xbalanque
Level 134
God Stats
2W - 7L
1,238 SR
Queue Stats
104W - 112L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 3 / 2
10,662
627
8,261
13,514
5,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
DOGT_25-95-90
Cliodhna
13
1 / 1 / 9
8,613
507
7,890
13,386
4,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
LILBLUETIGER
Jormungandr
17
8 / 1 / 3
11,430
672
13,553
14,955
13,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
17
8 / 0 / 6
11,039
649
15,060
9,354
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
SKUIIHACK
Gilgamesh
13
4 / 7 / 12
9,349
550
8,438
20,570
21,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cevian
Ix Chel
12
1 / 7 / 1
7,360
433
2,839
19,297
7,240
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
ItzAlucard
Nemesis
13
0 / 5 / 2
7,481
440
5,844
16,312
11,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 7 / 3
8,735
514
20,725
14,133
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
12
1 / 3 / 2
7,642
450
2,359
16,184
6,169
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
tatsumakikyaku
Xbalanque
14
5 / 6 / 4
9,292
547
10,280
14,508
5,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
26
Kills
12
12
Deaths
28
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
2
2
L
Ix Chel
Cevian
Ix Chel
1
7
1
0.21
W
Cliodhna
DOGT_25-95-90
Cliodhna
1
1
9
5.5
L
Nemesis
ItzAlucard
Nemesis
0
5
2
0.2
W
Jormungandr
LILBLUETIGER
Jormungandr
8
1
3
9.5
L
5
7
3
0.93
W
Scylla
8
0
6
11
W
Gilgamesh
SKUIIHACK
Gilgamesh
4
7
12
1.43
L
Fenrir
1
3
2
0.67
L
Xbalanque
tatsumakikyaku
Xbalanque
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,202
Damage
42,047
71,779
Taken
80,434
49,844
Mitigated
35,304
19,613
Healing
20,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,261
3,209
0
7,087
13,514
5,877
924
2,179
11,335
92,579
0
L
Ix Chel
Cevian
Ix Chel
2,839
926
1,880
6,488
19,297
7,240
0
8,708
10,323
41,894
0
W
Cliodhna
DOGT_25-95-90
Cliodhna
7,890
580
0
5,185
13,386
4,727
512
6,687
6,604
0
58,805
L
Nemesis
ItzAlucard
Nemesis
5,844
1,156
0
4,261
16,312
11,189
0
7,200
8,008
0
46,721
W
Jormungandr
LILBLUETIGER
Jormungandr
13,553
2,801
0
2,040
14,955
13,887
80
2,439
11,686
93,665
1,059
L
20,725
2,379
0
630
14,133
4,810
0
5,501
8,609
71,033
0
W
Scylla
15,060
2,278
0
2,834
9,354
4,237
1,436
5,773
3,533
104,881
0
W
Gilgamesh
SKUIIHACK
Gilgamesh
8,438
1,478
0
2,467
20,570
21,116
0
7,113
13,409
0
21,288
L
Fenrir
2,359
1,556
0
5,127
16,184
6,169
0
3,342
12,609
0
37,430
L
Xbalanque
tatsumakikyaku
Xbalanque
10,280
4,159
0
2,500
14,508
5,896
0
9,438
5,070
0
54,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,093
Gold Earned
40,510
529
Minions Killed
383
0
Camps Cleared
0
1,730,895
Distance Traveled
1,598,508
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,662
627
142
8
0
327,592
2
L
Ix Chel
7,360
433
61
4
0
303,036
7
W
Cliodhna
8,613
507
77
5
0
413,274
0
L
Nemesis
7,481
440
59
3
0
348,681
0
W
Jormungandr
11,430
672
139
8
0
308,901
0
L
Agni
8,735
514
115
7
0
335,472
3
W
Scylla
11,039
649
160
9
0
334,886
0
W
Gilgamesh
9,349
550
11
1
0
346,242
2
L
Fenrir
7,642
450
63
4
0
300,775
0
L
Xbalanque
9,292
547
85
5
0
310,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role