Player Matchup

Hachiman
Hachiman
DistortedColors
Hachiman
Level 140
God Stats
4W - 2L
1,684 SR
Queue Stats
44W - 32L
1,604 Elo+
Solo
Thor
Thor
RadicalStorm414
Thor
Level 125
God Stats
18W - 21L
1,525 SR
Queue Stats
756W - 676L
1,625 Elo+
Party 2
Geb
Geb
amazingalex3213
Geb
Level 51
God Stats
20W - 24L
1,493 SR
Queue Stats
379W - 368L
1,525 Elo+
Party 2
Nemesis
Nemesis
galacticalTaco
Nemesis
Level 123
God Stats
5W - 5L
1,671 SR
Queue Stats
249W - 237L
1,613 Elo+
Party 2
Janus
Janus
guitarmggedon
Janus
Level 196
God Stats
5W - 2L
1,826 SR
Queue Stats
199W - 168L
1,568 Elo+
Solo
Team Averages
Level 127
1,640 SR
1,587 Elo+

VS

Team Averages
Level 146
1,494 SR
1,609 Elo+
Chiron
Chiron
BuzzingDread2
Chiron
Level 172
God Stats
5W - 3L
1,195 SR
Queue Stats
400W - 427L
1,530 Elo+
Solo
Vamana
Vamana
Deathbycandy
Vamana
Level 147
God Stats
1W - 2L
1,397 SR
Queue Stats
52W - 52L
1,546 Elo+
Party 1
Tiamat
Tiamat
Firm_Bobby
Tiamat
Level 104
God Stats
1W - 1L
1,526 SR
Queue Stats
14W - 10L
1,677 Elo+
Party 1
Ne Zha
Ne Zha
LostThirteen
Ne Zha
Level 159
God Stats
1W - 0L
1,616 SR
Queue Stats
16W - 4L
1,745 Elo+
Party 1
Khepri
Khepri
XxVirulaxX
Khepri
Level 149
God Stats
5W - 6L
1,736 SR
Queue Stats
98W - 80L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
0 / 5 / 1
5,809
484
3,761
10,115
3,135
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 1
6,729
561
7,727
9,476
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 0
5,626
469
2,639
10,031
7,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 1 / 0
6,154
513
4,512
9,069
6,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 2 / 0
6,514
543
1,563
6,713
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,259
688
8,288
10,372
4,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
12
1 / 1 / 0
7,130
594
4,189
8,475
7,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Firm_Bobby
Tiamat
11
2 / 0 / 4
6,819
568
5,073
3,833
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
11
3 / 1 / 4
7,050
588
7,222
8,952
3,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
XxVirulaxX
Khepri
10
3 / 0 / 6
6,876
573
3,737
6,543
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
14
14
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
Vamana
1
1
0
1
L
Hachiman
0
5
1
0.1
W
Tiamat
Firm_Bobby
Tiamat
2
0
4
4
W
Ne Zha
3
1
4
5
L
2
2
1
1.25
W
Khepri
XxVirulaxX
Khepri
3
0
6
6
L
0
4
0
0
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,202
Damage
28,509
45,404
Taken
38,175
22,617
Mitigated
23,528
7,428
Healing
12,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,288
3,732
204
4,886
10,372
4,819
124
358
10,014
0
65,605
W
Vamana
4,189
1,261
0
1,830
8,475
7,796
241
0
7,799
0
44,579
L
Hachiman
3,761
2,464
0
2,376
10,115
3,135
0
939
9,176
0
35,328
W
Tiamat
Firm_Bobby
Tiamat
5,073
594
0
1,182
3,833
1,932
0
794
2,971
43,221
0
W
Ne Zha
7,222
3,224
0
1,918
8,952
3,530
0
1,132
7,651
0
48,794
L
7,727
1,770
0
750
9,476
3,221
0
1,220
8,140
0
43,335
W
Khepri
XxVirulaxX
Khepri
3,737
523
0
2,444
6,543
5,451
0
1,686
4,775
16,236
0
L
2,639
478
0
1,297
10,031
7,155
0
3,055
6,976
12,920
0
L
4,512
964
0
1,545
9,069
6,892
0
1,252
7,258
0
36,560
L
1,563
224
0
1,460
6,713
2,214
0
2,344
4,369
55,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,832
Gold Earned
36,134
329
Minions Killed
364
0
Camps Cleared
0
1,292,125
Distance Traveled
1,298,416
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,259
688
114
10
0
244,056
2
W
Vamana
7,130
594
81
7
0
243,935
4
L
Hachiman
5,809
484
66
6
0
238,114
3
W
Tiamat
6,819
568
80
7
0
254,092
0
W
Ne Zha
7,050
588
66
6
0
280,836
3
L
Thor
6,729
561
64
5
0
299,694
1
W
Khepri
6,876
573
23
2
0
275,497
3
L
Geb
5,626
469
15
1
0
254,251
1
L
Nemesis
6,154
513
66
6
0
250,260
2
L
Janus
6,514
543
118
10
0
249,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role