Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EmeraldRepulser
Nu Wa
Level 247
God Stats
8W - 3L
1,692 SR
Queue Stats
160W - 173L
1,601 Elo+
Party 1
Neith
Neith
IAmTinySmaug
Neith
Level 188
God Stats
6W - 1L
1,483 SR
Queue Stats
40W - 39L
1,486 Elo+
Party 1
Thor
Thor
JesusWas2OP
Thor
Level 136
God Stats
3W - 4L
1,386 SR
Queue Stats
153W - 144L
1,578 Elo+
Solo
Zhong Kui
Zhong Kui
xXMYM_KentuchiXx
Zhong Kui
Level 108
God Stats
9W - 4L
1,584 SR
Queue Stats
414W - 393L
1,498 Elo+
Solo
Team Averages
Level 162
1,529 SR
1,533 Elo+

VS

Team Averages
Level 134
1,429 SR
1,542 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CJHaney
Achilles
Level 75
God Stats
4W - 8L
1,481 SR
Queue Stats
41W - 35L
1,546 Elo+
Party 2
Heimdallr
Heimdallr
NotAudreyHepburn
Heimdallr
Level 181
God Stats
5W - 19L
1,346 SR
Queue Stats
1,366W - 1,259L
1,627 Elo+
Solo
Ne Zha
Ne Zha
TELLEZxc
Ne Zha
Level 158
God Stats
0W - 3L
1,302 SR
Queue Stats
483W - 450L
1,553 Elo+
Solo
Hel
Hel
ThePinkLlama
Hel
Level 59
God Stats
1W - 2L
1,514 SR
Queue Stats
1W - 2L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
2 / 2 / 2
4,381
626
3,339
5,184
3,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 0
4,886
698
844
1,602
333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 2
4,420
631
3,762
2,996
885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 0 / 0
4,376
625
931
4,096
1,224
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
9
0 / 0 / 1
5,010
716
2,170
3,642
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
1
0 / 0 / 0
1,467
210
0
149
36
Achilles
CJHaney
Achilles
7
0 / 1 / 0
3,767
538
2,342
4,322
3,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
7
0 / 1 / 1
3,876
554
3,157
4,905
1,878
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
TELLEZxc
Ne Zha
8
1 / 0 / 0
4,562
652
921
4,797
1,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 1
3,681
526
1,962
5,526
1,723
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
1
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
2
1.5
L
Ix Chel
 
Ix Chel
0
0
0
0
L
Achilles
CJHaney
Achilles
0
1
0
0
W
0
0
0
0
W
1
0
2
2
W
2
0
0
2
L
Heimdallr
0
1
1
0.5
L
Ne Zha
TELLEZxc
Ne Zha
1
0
0
1
L
0
3
1
0.17
W
Zhong Kui
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,046
Damage
8,382
17,520
Taken
19,699
7,816
Mitigated
8,520
6,281
Healing
6,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,339
915
0
1,578
5,184
3,220
0
825
4,359
0
14,405
L
Ix Chel
 
Ix Chel
0
0
0
0
149
36
0
117
0
0
0
L
Achilles
CJHaney
Achilles
2,342
346
0
1,303
4,322
3,496
0
2,170
2,152
0
16,774
W
844
176
0
750
1,602
333
483
73
1,529
30,687
0
W
3,762
1,970
0
971
2,996
885
0
1,064
1,932
0
24,536
W
931
129
0
950
4,096
1,224
0
0
4,058
0
19,867
L
Heimdallr
3,157
1,972
0
1,948
4,905
1,878
0
0
4,905
0
28,297
L
Ne Zha
TELLEZxc
Ne Zha
921
137
0
1,206
4,797
1,387
0
477
4,226
0
31,748
L
1,962
686
442
1,381
5,526
1,723
0
94
5,402
6,532
0
W
Zhong Kui
2,170
313
0
2,032
3,642
2,154
0
0
3,191
32,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,073
Gold Earned
17,353
222
Minions Killed
136
0
Camps Cleared
0
689,275
Distance Traveled
521,371
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,381
626
25
4
0
163,659
1
L
Ix Chel
1,467
210
0
0
0
0
0
L
Achilles
3,767
538
21
3
0
126,489
0
W
Nu Wa
4,886
698
60
9
0
123,482
2
W
Neith
4,420
631
35
5
0
122,766
0
W
Thor
4,376
625
37
5
0
160,280
1
L
Heimdallr
3,876
554
39
6
0
115,941
2
L
Ne Zha
4,562
652
68
10
0
151,705
0
L
Hel
3,681
526
8
1
0
127,236
0
W
Zhong Kui
5,010
716
65
9
0
119,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role