Player Matchup

Sun Wukong
Sun Wukong
Masters
ItZzRyqn
Sun Wukong
Masters
Level 148
God Stats
30W - 9L
1,859 SR
Queue Stats
359W - 138L
2,862 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 148
1,859 SR
2,862 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 67
1,440 SR
2,208 MMR
Sol
Sol
Diamond III
KidsSeeGoats
Sol
Diamond III
Level 67
God Stats
0W - 2L
1,440 SR
Queue Stats
115W - 79L
2,208 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ItZzRyqn
Sun Wukong
13
0 / 1 / 0
8,288
1,036
7,537
9,316
7,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
BakasuraKaliAh Muzen CabSkadiChronos

VS

Bans
AnubisHe BoHadesHelPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
7,875
984
5,686
9,055
5,761
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ItZzRyqn
Sun Wukong
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,537
Damage
5,686
9,316
Taken
9,055
7,147
Mitigated
5,761
3,361
Healing
3,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ItZzRyqn
Sun Wukong
7,537
2,142
0
3,361
9,316
7,147
0
6,272
3,044
0
47,748
L
5,686
2,218
0
3,352
9,055
5,761
0
253
8,802
38,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,288
Gold Earned
7,875
90
Minions Killed
85
7
Camps Cleared
1
187,077
Distance Traveled
162,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,288
1,036
90
11
7
187,077
0
L
Sol
7,875
984
85
11
1
162,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role