Player Matchup

Anubis
Anubis
CheifChief
Anubis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,349 Elo+
Party 2
Odin
Odin
ItsPapaPeach
Odin
Level 96
God Stats
1W - 2L
1,698 SR
Queue Stats
37W - 44L
1,410 Elo+
Party 2
Loki
Loki
TEARZ_ANGEL
Loki
Level 62
God Stats
0W - 2L
1,152 SR
Queue Stats
14W - 16L
1,372 Elo+
Solo
Team Averages
Level 81
1,450 SR
1,377 Elo+

VS

Team Averages
Level 109
1,459 SR
1,386 Elo+
Cthulhu
Cthulhu
DirtyJoeJoker
Cthulhu
Level 101
God Stats
2W - 5L
1,243 SR
Queue Stats
61W - 62L
1,388 Elo+
Party 1
Nox
Nox
Murphdingo
Nox
Level 126
God Stats
1W - 1L
1,728 SR
Queue Stats
267W - 297L
1,401 Elo+
Party 1
Nemesis
Nemesis
etzonxx
Nemesis
Level 101
God Stats
24W - 31L
1,405 SR
Queue Stats
253W - 263L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CheifChief
Anubis
13
2 / 2 / 1
9,681
692
8,327
11,011
6,129
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 3
8,922
637
3,446
12,990
9,465
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 4 / 2
9,084
649
3,408
10,279
3,390
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 1 / 6
10,509
751
14,430
8,089
8,331
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 4
11,275
805
12,992
4,301
2,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
etzonxx
Nemesis
12
2 / 2 / 6
10,228
731
2,662
8,363
4,046
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
8
8
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
CheifChief
Anubis
2
2
1
1.25
W
Cthulhu
2
1
6
5
L
0
2
3
0.75
W
4
0
4
6
L
1
4
2
0.5
W
Nemesis
etzonxx
Nemesis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,181
Damage
30,084
34,280
Taken
20,753
18,984
Mitigated
14,920
5,012
Healing
5,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
CheifChief
Anubis
8,327
1,315
319
3,956
11,011
6,129
0
8,354
2,657
49,309
0
W
Cthulhu
14,430
375
620
0
8,089
8,331
0
5,187
2,902
34,235
1,234
L
3,446
178
387
350
12,990
9,465
0
9,507
3,483
3,755
12,055
W
12,992
202
0
1,411
4,301
2,543
0
1,002
3,299
70,719
0
L
3,408
425
0
0
10,279
3,390
0
8,706
1,573
0
19,511
W
Nemesis
etzonxx
Nemesis
2,662
707
0
3,164
8,363
4,046
1,096
3,438
4,925
0
16,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,687
Gold Earned
32,012
122
Minions Killed
154
0
Camps Cleared
0
710,845
Distance Traveled
771,126
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,681
692
72
5
0
206,413
0
W
Cthulhu
10,509
751
26
2
0
274,671
0
L
Odin
8,922
637
29
2
0
240,489
4
W
Nox
11,275
805
111
8
0
233,004
0
L
Loki
9,084
649
21
2
0
263,943
0
W
Nemesis
10,228
731
17
1
0
263,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role