Player Matchup

Apollo
Apollo
BrunoSaurio7
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,379 Elo+
Party 1
Merlin
Merlin
GabrielMij
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,284 Elo+
Party 1
Yemoja
Yemoja
MRblithe51
Yemoja
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 43L
1,359 Elo+
Party 1
Xing Tian
Xing Tian
Pansita
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,331 Elo+
Party 1
Vamana
Vamana
Sagest17
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,697 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,410 Elo+

VS

Team Averages
Level 104
1,568 SR
1,495 Elo+
Kukulkan
Kukulkan
KristianityX780
Kukulkan
Level 109
God Stats
7W - 3L
1,360 SR
Queue Stats
250W - 294L
1,413 Elo+
Solo
Nu Wa
Nu Wa
ObeseGrandma69
Nu Wa
Level 86
God Stats
4W - 2L
1,574 SR
Queue Stats
119W - 109L
1,522 Elo+
Party 2
Surtr
Surtr
SnickersbArc
Surtr
Level 107
God Stats
2W - 2L
1,726 SR
Queue Stats
139W - 121L
1,522 Elo+
Party 2
Yemoja
Yemoja
Storm3382
Yemoja
Level 109
God Stats
16W - 9L
1,867 SR
Queue Stats
666W - 675L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
xXSlickRickXx
Ao Kuang
Level 109
God Stats
1W - 1L
1,313 SR
Queue Stats
104W - 88L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
19
4 / 6 / 4
11,669
729
19,986
19,371
7,838
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
GabrielMij
Merlin
16
1 / 9 / 3
9,757
610
12,609
17,371
7,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
MRblithe51
Yemoja
19
2 / 3 / 6
11,626
727
14,606
19,394
23,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xing Tian
Pansita
Xing Tian
13
1 / 9 / 2
9,659
604
4,122
27,798
31,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vamana
Sagest17
Vamana
17
1 / 8 / 7
10,426
652
11,678
20,591
16,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
7 / 1 / 17
12,238
765
25,815
10,241
5,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 1 / 21
12,681
793
28,284
11,458
5,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 2 / 26
11,506
719
17,499
24,780
28,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
Storm3382
Yemoja
17
1 / 3 / 24
10,891
681
4,086
18,157
15,632
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
xXSlickRickXx
Ao Kuang
19
14 / 3 / 14
12,881
805
16,148
17,778
12,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
137
9
Kills
35
35
Deaths
10
22
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Apollo
4
6
4
1
L
Merlin
GabrielMij
Merlin
1
9
3
0.28
W
Kukulkan
7
1
17
15.5
L
Yemoja
MRblithe51
Yemoja
2
3
6
1.67
W
9
1
21
19.5
L
Xing Tian
Pansita
Xing Tian
1
9
2
0.22
L
Vamana
Sagest17
Vamana
1
8
7
0.56
W
4
2
26
8.5
W
Yemoja
Storm3382
Yemoja
1
3
24
4.33
W
Ao Kuang
xXSlickRickXx
Ao Kuang
14
3
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,001
Damage
91,832
104,525
Taken
82,414
86,847
Mitigated
68,394
29,444
Healing
41,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
19,986
11,186
0
3,280
19,371
7,838
1,544
16,109
3,097
0
59,600
L
Merlin
GabrielMij
Merlin
12,609
783
788
1,064
17,371
7,297
0
12,743
4,515
39,942
0
W
Kukulkan
25,815
1,585
1,832
1,573
10,241
5,949
1,357
5,172
4,927
51,600
0
L
Yemoja
MRblithe51
Yemoja
14,606
1,553
9,032
5,688
19,394
23,309
360
11,052
7,908
38,041
0
W
28,284
7,146
1,099
1,609
11,458
5,952
1,976
5,027
6,253
50,811
0
L
Xing Tian
Pansita
Xing Tian
4,122
192
2,937
3,349
27,798
31,668
182
19,187
8,000
10,441
0
L
Vamana
Sagest17
Vamana
11,678
5,276
1,090
2,216
20,591
16,735
0
13,730
6,264
0
27,816
W
17,499
3,599
1,442
3,451
24,780
28,727
318
9,638
14,726
557
32,368
W
Yemoja
Storm3382
Yemoja
4,086
747
17,872
5,909
18,157
15,632
1,153
5,065
12,964
9,369
0
W
Ao Kuang
xXSlickRickXx
Ao Kuang
16,148
3,541
1,381
5,179
17,778
12,134
3,662
6,435
11,023
29,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,137
Gold Earned
60,197
220
Minions Killed
164
0
Camps Cleared
0
1,213,573
Distance Traveled
1,485,991
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,669
729
96
6
0
252,088
0
L
Merlin
9,757
610
64
4
0
214,371
0
W
Kukulkan
12,238
765
62
4
0
311,641
0
L
Yemoja
11,626
727
29
2
0
260,076
0
W
Nu Wa
12,681
793
40
3
0
282,207
0
L
Xing Tian
9,659
604
5
0
0
222,645
0
L
Vamana
10,426
652
26
2
0
264,393
0
W
Surtr
11,506
719
19
1
0
340,504
0
W
Yemoja
10,891
681
16
1
0
246,593
0
W
Ao Kuang
12,881
805
27
2
0
305,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role