Player Matchup

Heimdallr
Heimdallr
Celestial Smurf
Heimdallr
Level 147
God Stats
0W - 5L
1,243 SR
Queue Stats
488W - 478L
1,530 Elo+
Party 2
Scylla
Scylla
DingDong3066
Scylla
Level 106
God Stats
4W - 7L
1,754 SR
Queue Stats
715W - 697L
1,525 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Paul Muadib
Kumbhakarna
Level 188
God Stats
4W - 2L
1,563 SR
Queue Stats
232W - 230L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
TSB REDBEARD
Sun Wukong
Level 65
God Stats
6W - 6L
1,342 SR
Queue Stats
731W - 699L
1,438 Elo+
Party 2
Artio
Artio
uSeenMyJuul
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 37L
1,357 Elo+
Party 2
Team Averages
Level 127
1,480 SR
1,484 Elo+

VS

Team Averages
Level 110
1,570 SR
1,486 Elo+
Anhur
Anhur
Bean0416
Anhur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 61L
1,324 Elo+
Party 1
Hou Yi
Hou Yi
Fokada
Hou Yi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 61L
1,443 Elo+
Solo
Cupid
Cupid
JuhPan
Cupid
Level 148
God Stats
2W - 0L
1,762 SR
Queue Stats
57W - 67L
1,524 Elo+
Party 1
Khepri
Khepri
WeissCreamOTP
Khepri
Level 131
God Stats
9W - 4L
1,600 SR
Queue Stats
447W - 255L
1,594 Elo+
Solo
Sol
Sol
temp-759501
Sol
Level 120
God Stats
1W - 1L
1,487 SR
Queue Stats
103W - 91L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Celestial Smurf
Heimdallr
15
4 / 4 / 5
9,718
810
9,067
10,794
5,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
17
3 / 3 / 7
9,744
812
16,661
9,338
4,810
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Kumbhakarna
Paul Muadib
Kumbhakarna
15
1 / 5 / 10
8,794
733
4,531
22,289
25,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
TSB REDBEARD
Sun Wukong
16
3 / 5 / 6
8,895
741
6,941
16,723
16,274
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 3 / 6
8,605
717
4,586
19,370
19,709
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bean0416
Anhur
16
2 / 3 / 10
9,088
757
4,676
7,737
4,187
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hou Yi
Fokada
Hou Yi
16
0 / 2 / 11
9,123
760
11,770
9,007
5,620
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
JuhPan
Cupid
17
9 / 3 / 6
10,644
887
16,888
12,454
7,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 2 / 13
9,010
751
7,691
13,483
18,658
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
6 / 2 / 8
10,528
877
28,580
10,719
6,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
66
12
Kills
18
20
Deaths
12
34
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bean0416
Anhur
2
3
10
2.33
L
Heimdallr
Celestial Smurf
Heimdallr
4
4
5
1.63
L
Scylla
3
3
7
2.17
W
Hou Yi
Fokada
Hou Yi
0
2
11
2.75
W
Cupid
JuhPan
Cupid
9
3
6
4
L
Kumbhakarna
Paul Muadib
Kumbhakarna
1
5
10
1.2
L
Sun Wukong
TSB REDBEARD
Sun Wukong
3
5
6
1.2
W
1
2
13
3.75
W
6
2
8
5
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,786
Damage
69,605
78,514
Taken
53,400
71,897
Mitigated
42,578
21,382
Healing
22,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bean0416
Anhur
4,676
2,465
622
711
7,737
4,187
661
5,253
2,418
0
13,107
L
Heimdallr
Celestial Smurf
Heimdallr
9,067
3,747
581
1,692
10,794
5,718
1,025
4,704
6,090
0
14,354
L
Scylla
16,661
764
413
365
9,338
4,810
434
3,692
5,646
41,288
0
W
Hou Yi
Fokada
Hou Yi
11,770
4,514
2,091
1,962
9,007
5,620
1,080
4,286
4,649
0
22,842
W
Cupid
JuhPan
Cupid
16,888
9,612
2,550
5,958
12,454
7,339
898
6,718
5,650
0
26,267
L
Kumbhakarna
Paul Muadib
Kumbhakarna
4,531
635
2,437
4,433
22,289
25,386
0
9,803
12,486
10,071
0
L
Sun Wukong
TSB REDBEARD
Sun Wukong
6,941
1,151
1,257
1,923
16,723
16,274
0
8,648
8,075
0
15,852
W
7,691
1,022
946
1,410
13,483
18,658
157
4,648
8,821
13,963
0
W
28,580
12,633
1,681
4,333
10,719
6,774
1,749
4,583
6,084
54,641
0
L
4,586
480
3,356
4,925
19,370
19,709
112
9,424
9,946
12,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,756
Gold Earned
48,393
122
Minions Killed
139
0
Camps Cleared
0
1,031,259
Distance Traveled
1,160,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,088
757
15
1
0
219,436
0
L
Heimdallr
9,718
810
13
1
0
144,128
0
L
Scylla
9,744
812
71
6
0
201,276
0
W
Hou Yi
9,123
760
24
2
0
236,832
0
W
Cupid
10,644
887
26
2
0
227,598
0
L
Kumbhakarna
8,794
733
6
1
0
215,448
0
L
Sun Wukong
8,895
741
19
2
0
233,481
0
W
Khepri
9,010
751
9
1
0
267,381
0
W
Sol
10,528
877
65
5
0
209,688
0
L
Artio
8,605
717
13
1
0
236,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role