Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
ASTTERALEJANDRO
Sylvanus
Level 91
God Stats
0W - 1L
1,614 SR
Queue Stats
1W - 1L
1,751 Elo+
Party 2
Baron Samedi
Baron Samedi
iSmoke03
Baron Samedi
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 192L
1,418 Elo+
Party 3
Bakasura
Bakasura
iiDAZED
Bakasura
Level 64
God Stats
3W - 4L
1,500 SR
Queue Stats
69W - 76L
1,261 Elo+
Party 3
Anhur
Anhur
misterillo
Anhur
Level 87
God Stats
0W - 1L
1,786 SR
Queue Stats
1W - 1L
1,751 Elo+
Party 2
Team Averages
Level 79
1,580 SR
1,536 Elo+

VS

Team Averages
Level 46
1,560 SR
1,415 Elo+
Surtr
Surtr
 
Surtr
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ConnOreo
Ishtar
Level 28
God Stats
2W - 5L
1,328 SR
Queue Stats
53W - 56L
1,329 Elo+
Party 1
Zeus
Zeus
HeliosxStrider
Zeus
Level 74
God Stats
5W - 3L
1,641 SR
Queue Stats
125W - 133L
1,502 Elo+
Solo
Arachne
Arachne
JamLin
Arachne
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,412 Elo+
Party 1
Bellona
Bellona
x9vr
Bellona
Level 46
God Stats
3W - 0L
1,833 SR
Queue Stats
49W - 54L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 1
5,725
477
4,313
10,399
8,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
9
0 / 2 / 0
5,583
465
4,311
8,181
7,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
iSmoke03
Baron Samedi
12
2 / 4 / 1
6,518
543
1,683
8,825
5,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
iiDAZED
Bakasura
12
2 / 6 / 1
6,739
562
7,191
13,031
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
9
0 / 1 / 0
4,925
410
4,405
6,372
2,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
2 / 0 / 0
7,480
623
6,884
9,516
10,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
ConnOreo
Ishtar
10
0 / 0 / 4
5,825
485
5,731
4,753
1,688
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 3
7,981
665
7,804
4,922
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
JamLin
Arachne
13
7 / 2 / 4
7,879
657
8,471
11,695
4,149
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
x9vr
Bellona
10
2 / 0 / 1
5,693
474
2,727
9,758
7,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
14
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
1
0.5
W
Surtr
 
Surtr
2
0
0
2
L
Sylvanus
0
2
0
0
W
Ishtar
ConnOreo
Ishtar
0
0
4
2
W
3
2
3
2.25
W
Arachne
JamLin
Arachne
7
2
4
4.5
L
Baron Samedi
iSmoke03
Baron Samedi
2
4
1
0.63
L
Bakasura
iiDAZED
Bakasura
2
6
1
0.42
L
Anhur
0
1
0
0
W
Bellona
x9vr
Bellona
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,903
Damage
31,617
46,808
Taken
40,644
29,568
Mitigated
24,920
11,891
Healing
10,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,313
249
0
1,640
10,399
8,071
16
823
9,576
0
36,965
W
Surtr
 
Surtr
6,884
2,297
0
2,356
9,516
10,212
0
0
9,097
2,952
57,005
L
Sylvanus
4,311
1,293
1,087
3,466
8,181
7,608
15
0
8,181
16,632
0
W
Ishtar
ConnOreo
Ishtar
5,731
3,739
0
1,085
4,753
1,688
216
1,570
3,183
0
41,984
W
7,804
1,421
0
1,188
4,922
1,521
110
1,174
3,433
62,232
0
W
Arachne
JamLin
Arachne
8,471
6,071
0
3,080
11,695
4,149
57
769
10,184
0
59,425
L
Baron Samedi
iSmoke03
Baron Samedi
1,683
129
0
1,754
8,825
5,931
0
6,414
2,411
36,760
0
L
Bakasura
iiDAZED
Bakasura
7,191
4,500
0
2,154
13,031
5,848
0
1,502
11,529
0
54,197
L
Anhur
4,405
2,982
0
1,790
6,372
2,110
0
0
6,372
0
36,504
W
Bellona
x9vr
Bellona
2,727
432
0
2,927
9,758
7,350
322
2,481
7,277
0
26,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,490
Gold Earned
34,858
343
Minions Killed
399
0
Camps Cleared
0
1,171,289
Distance Traveled
1,162,407
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,725
477
76
6
0
261,469
0
W
Surtr
7,480
623
97
8
0
215,381
0
L
Sylvanus
5,583
465
21
2
0
220,390
1
W
Ishtar
5,825
485
70
6
0
186,923
0
W
Zeus
7,981
665
112
9
0
209,570
2
W
Arachne
7,879
657
78
7
0
287,542
0
L
Baron Samedi
6,518
543
71
6
0
209,289
1
L
Bakasura
6,739
562
109
9
0
282,607
0
L
Anhur
4,925
410
66
6
0
197,534
0
W
Bellona
5,693
474
42
4
0
262,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role